They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.
Other triple A devs have massive funding, a giant staff and other unlimited resources and they still can’t make a game devoid of microtransactions or bugs. Are you stunned?
I’m pretty sure EA and Activision-Blizzard have similar or bigger budgets for their AAA games and they either make shit or microtransactions-filled games.
2K is huge and they always make NBA2K decent/good but full of terrible microtransactions
I’m no financial expert so maybe I’m mistaken in some figure, but the bottom line is WotC is not the only big (and growing) company, so this are nothing but excuses.
They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
They had the IP; they did not receive a single cent from WotC. They funded the game with money from their previous games, and in fact, they paid WotC for the IP.
Street Fighter 6 - Still playing everyday and this iteration of Street Fighter is so much fun. Pushing on through Diamond with Marisa now, really enjoying her playstyle and trying to get slightly better every day.
Baldurs Gate 3 - Finally pushed into Act 2, so far it has been a very interesting act, definitely having fun exploring both the area and the dialogue options, with some very interesting combat happening. This game is kinda dominating my play time, and I don't feel like I will have time to play much else for a while, which is nice. Really looking forward to a Dark Urge play though when I am finished with this first run.
After playing Final Fantasy XVI and Trails into Reverie back to back, I needed a palate cleanser that wasn’t a 60+ hour JRPG before Sea of Stars comes out. So I picked up The Entropy Centre, a first-person physics puzzler where you have a gun that can rewind time.
It borrows its aesthetics from Portal and its puzzle structure from The Talos Principle, and while it doesn’t reach the heights of either, it’s still pretty satisfying to work through. It’s a bit on the easy side, probably because thinking in reverse requires you to hold a lot of stuff in your head at once so the developers were hesitant to put in anything too diabolical.
I’ve been playing Hades again. I played it a while back, but only had like 30 attempts and 3 successes. The hype of the 64 heat run and the sequel coming soon got me back into it to hopefully finish the game.
Now if they’d just make it an actual game rather than a story-heavy romp that should have been a movie instead. BG has always aspired to be a Western version of a JRPG, and it’s terrible.
I’ve been playing brotato, and been enjoying it a lot recently, planning to dip my toes into mod content
I’ve also started playing borderlands GOTY on steam deck , it’s not that optimized with some stuttering but it’s playable And today I ordered a renewed rtx3070 to replace my GTX 1070 , supposed to be here in 3 weeks or 4 so wish me luck
Baldurs Gate 3 with friends and Jagged Alliance 3 for single player time. Both are excellent roleplaying games with tactical combat.
I’m kind of bummed out on the hype behind BG3 though since player made characters get voices during creation but don’t use say anything in dialogue, even main quest dialogue.
Obligatory mention of Baldurs Gate 3. Only about 4 hours in and loving it. When I’m not playing that I’m playing Cyberpunk. That’s also good fun, but obviously not on the same level.
Didn’t continue anything at all I was playing last week! On a whim, I decided to give a little try to Dave the Diver. Like 12+ hours invested now (which is relatively large amount for me in a week…) and it’s all I’m playing. I love so much about the game. There are quirks, and things that could be improved (why on earth can’t I sort my diving pick ups while on a dive to pick the heaviest stuff to drop quickly??), but it feels very much like a “greater than the sum of its parts” game. Which is saying something, since there are a lot of parts in this game! There is enough tedious parts that are detracting enough that I doubt this will be on my top 10 of the year list, but it’s not far from it anyways. Definitely planning on finishing the story and definitely recommended!
I play new stuff all the time, but currently what I’ve been rotating through is
Chivalry 2: played the first one competitively and fortunately the second one is a lot of the same concept so many skills transfer easily. It’s a fun game once it clicks.
Thronefall: a newer game revolving around base building and surviving waves of enemies while balancing economy and defense
Pseudoregalia: an incredibly fun platformer/metroidvania style game with really really tight and enjoyable movement controls.
For mobile, I’ve been stuck in Magic Survival, and Orna since my job requires a lot of walking so those pedometer games are worth my time now.
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