If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
For anyone wanting to relive the minecraft 7th gen console experience on PC, I suggest you give the Legacy4J mod a try, specially with the Re-Console Modpack. I had lots of fun revisiting the old tutorial worlds
I’ve only played a few games so far so I haven’t had any issues with other players. Is there really no Betrayal booting? I’ve run into that so many times in MCC Multiplayer it feels like it should be essential at this point
Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.
I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).
As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.
On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.
I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.
Has the potential to be very cool! What might be sad is that many horror games now evoke the trope of “They move when you’re not looking”. Game development takes a long time, so I can guess this was not an obvious trend when you started on it. But there should still be ways to differentiate your work.
lemmy.world
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