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Grangle1, do games w The Weekly Discussion Topic - Emergent Gameplay - 18-08-2023

The Zelda timeline is an interesting example of emergent narrative, at least until recently. Before the Hyrule Historia, fans could see underlying clues of a general history of Hyrule and an order in which the games take place, but developers themselves wouldn’t confirm the existence of a definitive timeline. Even so, the fans speculated endlessly about where the games fit in - were all games canon or only some, was there a split or a unified timeline, and were these the same Link, Zelda and Ganondorf or were they continually reincarnated? Finally the Hyrule Historia gave a confirmed canon timeline with not one but two splits, all games canon, and with confirmation of several reincarnations of at least Link and Zelda. Considering how resistant to doing something like this Nintendo and the Zelda team were at first, I’d pretty well guarantee that the release was in response to the emergent narrative that developed and not something they had initially planned from the outset of the series, especially not before Ocarina of Time.

cizra, do games w The Weekly Discussion Topic - Emergent Gameplay - 18-08-2023

Dwarf Fortress and Cataclysm: DDA generate some crazy plotlines, full of narrative, twists, and character development. How come no writer has converted a character’s story into a novel, yet?

all-knight-party, do games w The Weekly Discussion Topic - Emergent Gameplay - 18-08-2023
@all-knight-party@kbin.cafe avatar

Emergent gameplay is a big part of what makes video games unique as a medium. I'd say a good example I've played recently is Death Stranding. One of my favorite games of all time at this point, it really is best and worst described as a walking simulator. Or moreso, a delivery simulator. At its core, you'll take on missions involving the delivery of different amounts and sizes/weights of packages to destinations near and far. Sometimes there are invisible ghosts that want to kill you, sometimes there's visible, inanimate landscape that wants to kill you.

What takes it from 'walking simulator' to 'walking simulator' is the fact that the walking is complex. The smoothness or roughness of terrain can directly influence the stability of your character. Even small rocks can be marginally trickier to traverse than truly flat ground. You may find pavement, dirt, rocky terrain, snow, or deep rivers, which require considerations. You can brace yourself for stability to help, and your movement speed, momentum when changing direction, and whether you're standing or crouching all affect your likelihood to slip or trip. Many items help you to move off the beaten path and find shorter routes, with ladders or climbing rope & anchors allowing the scaling or descent of steep cliffs.

Through experimentation, sliding helplessly down a mountain, and having all your important shit get washed away in a river as you scramble around like an infant, you come to understand your mobility and limitations. Enter: the packages and your hubris. You can accept multiple missions at a time. Some missions require few or relatively light packages. Some ask you to move an amount of goods that ought to be palletized. Through understanding your limitations, and attempting to slap different amounts of cargo on your person, you can possess Icarus and fly as close to the sun as you want.

But, there's more than just your person. You can use floating sci fi wheelbarrows that trail behind you, carrying a large amount of goods, but restricting your ability to use climbing ropes or ladders. You could use a motorcycle, allowing for speedy traversal and some light offroading with small storage on "saddlebags", or even a huge ass truck which affords incredible storage potential, at the cost of a squirrelly and incline averse driving model.

And I haven't even really gotten into all of the equipment or strategies required to handle the "ghosts", whose unique abilities and behavior provide an interesting additional challenge where being caught by one could easily mean the loss of your cargo, or even your life. Even in the big ass truck, you aren't truly safe. The intermittent and locational time-accelerating rainfall means even cargo you haven't dropped or bumped can have its durability rusted away given some time.

Though the game, of course, has a story, it sits alongside a story of the player's experience, limited only by the bravery and recklessness with which you, essentially, don't want to make three trips to the car to bring groceries in, so you load up yourself and two linked floating carriers to carry nearly 1,000 kilograms of cargo, and make a winding, manually waypointed journey through the desolate and oppressive landscape, stopping to deliver parts of your massive load as you come to each post-apocalyptic shelter in your list of deliveries.

Your successes and failures within are unique to the way you chose to plan and execute your trips. Shit, man, I like this game.

Deestan, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

Factorio (Krastorio 2 + Space Exploration mods), and just started Cosmic Wheel Sisterhood which is blowing me away so far.

Katana314, do games w The Weekly Discussion Topic - Emergent Gameplay - 18-08-2023

I think I’ve realized some of my favorite games recently have involved a lot of walking up to objects and holding the E key to fill a meter.

That sounds like a terribly bad-modern style of game, but of course the context of decisionmaking and effects to those actions can be very important. Going to a terminal that takes 10 seconds to hack may mean 10 seconds you’re very vulnerable to attacks, and that a success means you successfully distracted, or trapped out, any adversaries that may not want you to hold E.

And then of course, it’s also fun sometimes for singleplayer games when you don’t want the tension of outsmarting opponents, just rewards for good positional decisionmaking.

HawlSera, do games w Madden should not be 70$

Not gonna lie, Madden shouldn’t even be 7 dollars.

HawlSera, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

I did a near 100% run on Bondee’s Barnyard, still convinced 10/20 mode isn’t doable… but I beat literally everything else

Dasnap, do games w [MEGATHREAD] Gamescom 2023
@Dasnap@lemmy.world avatar

For players of Black Desert, how much does Crimson Desert seem to be inheriting from it? I’ve seen some calling the trailer bullshit but I’ve heard that BD is also quite mechanically broad.

sonovebitch,
paddirn, do games w [MEGATHREAD] Gamescom 2023

I apparently wasn’t ever paying attention bc I had never heard of gamescom before now, and now it’s been a flood of trailers coming out from there. Is gamescom the successor to E3? That was traditionally where I remember new releases coming out way back when before it dissolved/died/whatever.

__v,

Gamescom has been around for about 15 years, but it does seem like it’s grown in profile since E3 ended.

Kipmdang,

Geoff Keighly has been trying to replace E3 with his Summer Games Fest. That’s where a lot of announcements come out. Iirc, Keighly said that this Gamescom wouldn’t be reveals for new games, but updates on ones we know are coming.

I’d say neither are really replacements for E3, since E3 had showcases from PS/Xbox/Nintendo. Nowadays all the major publishers and console makers have their own reveals.

wieli99,

At least in Europe, Gamescom is by far the most well known gaming con and has been for years.

I believe with E3 shutting down, it should now also be the biggest and most impactful worldwide

Blxter, (edited ) do games w [MEGATHREAD] Gamescom 2023
!deleted4407 avatar

Crimson Desert looks hella good out of nowhere (for me at least)

Killing floor 3 was a nice to see and know is happening

Assassin’s creed mirage still has no official gameplay…

SwampYankee,

Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin’s Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it’s as polished as any of its inspirations, it’ll be a banger.

Alinor,

They… They showed Mirage gameplay at the Ubisoft Forward back in June: m.youtube.com/watch?v=mxpYHW-M_Ac&pp=ygUgYXNz…

Blxter,
!deleted4407 avatar

Indeed I did not see this thanks 👍.

Kepion, do games w [MEGATHREAD] Gamescom 2023

Thank goodness you’re here with the best trailer by far

Die4Ever, do games w [MEGATHREAD] Gamescom 2023

The 7th Guest VR, releasing October 19th 2023 youtu.be/YQajZctjyVg

Turok 3 Remaster youtu.be/mdbwNf1yyCA

Homeworld 3 youtu.be/E5S6nNg7VeM

Alan Wake 2 youtu.be/49g0AL0AJks

MDKAOD,

So sad about Alan Wake 2 being an EGS exclusive.

Diocese3049, do games w The Armored Core 6 preload is live on Steam

PS5 preload too.

TesterJ,

Yep! I believe console preload started yesterday or the day before. Steam just went live. So stoked we can all have it ready to go right at the release time.

Diocese3049, (edited )

As someone with rural internet (15mbps) being able to preload games is amazing.

TesterJ,

I feel that. I had 1Mb/s DSL internet until I left for college in 2011. My download speeds were usually around 100KB/s, it was torture.

lackthought, do games w The Armored Core 6 preload is live on Steam
@lackthought@lemmy.sdf.org avatar

thanks for the heads up, loading it now!!

JJROKCZ, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

Baldurs gate 3 like many people

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