Die4Ever

@Die4Ever@programming.dev

Developer of Deus Ex Randomizer, StarCraft 2 Randomizer, RollerCoaster Tycoon Randomizer, Build Engine Randomizer, and Groovie 2 in ScummVM

lemmy.mods4ever.com/communities

mods4ever.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Die4Ever,

So is this what they call “cyber bullying”?

Do you know any singleplayer games that are infinitely replayable? angielski

I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....

Die4Ever, (edited )

How about a randomizer? Pick a game you like and see if there’s a randomizer for it:

video-game-randomizers.github.io/rando-list/

Die4Ever,

I wonder if it will have a classic single player mode

Die4Ever, (edited )

I would suggest against GMDX for a first time playthrough, it changes A LOT. From the aesthetics, to the gameplay, to the sounds, the mood, the feel of the game, and the viable approaches in each level, there’s so much that’s changed it just isn’t the same game anymore.

You’re much better off with the Vanilla Fixer tool, Transcended, or Zero Rando (I’m the dev). You could also use Revision and toggle every setting to vanilla, but make sure you also disable the HDTP models, and disable Shifter and Biomod too, and definitely set the maps to vanilla.

Die4Ever, (edited )

I feel the same way about the prequels, but I think the original game is the best game ever made.

Die4Ever, (edited )

here’s a good video essay www.youtube.com/watch?v=rxOKEsBx4NU Ross’s Game Dungeon: Deus Ex

and www.youtube.com/watch?v=bgJazjz9ZsA Deus Ex: Human Revolution is FINE, And Here’s Why

Die4Ever,

we’ve got a megathread for discussion over at !speedrun - programming.dev/post/16201685

but maybe there will be more discussion here instead?

anyways, it’s live now, HYPE! www.twitch.tv/gamesdonequick

Die4Ever,

this is in person

I agree about some gimmicks like 2 players 1 controller, or playing games with a dance pad or whatever, they seem difficult but still feel like gimmicks to me

4-way races are ok if you’re familiar with the game and speedrun already, but otherwise hard to watch

Die4Ever,

Peanut Butter the dog will be doing his speedrun in about an hour!

Die4Ever,

last day :(

Die4Ever, (edited )

Tomorrow Deus Ex is turning 24 years old, and DXRando is turning 4 years old!

Biggest Changes Since v2.0

  • You can now pet the dog! And other animals too. With bingo goals.
  • Way more goals randomization
  • Mirrored maps
  • Installer program
  • New game modes:
    • WaltonWare mode - A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete!
    • WaltonWare Entrance Rando - both modes combined!
    • Zero Rando - great for first-time Deus Ex players to benefit from the bug fixes, QoL improvements, and balance changes we’ve made, without any randomization.
    • DXR Vanilla Fixer: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie’s Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe as normal and the gameplay will be unchanged but with high frame rates and resolutions!
    • Randomizer Lite - randomizes some things without interfering with the immersion and mood of the game. Great for players who haven’t played Deus Ex in a long time, or if you’re intimidated by the full Randomizer.
    • Randomizer Medium - similar to Randomizer Lite but with more randomization features enabled by default. Remember you can tweak the settings in the Advanced menu to play with any randomization level you want.
    • Serious Sam mode - same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
    • Speedrun mode - speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
    • As well as the old Entrance Randomizer mode and Horde mode
  • Enemies overhaul with more variety, augs, helmets, face shields to protect from tear gas, and randomized patrol routes.
  • Now up to 337 bingo goals
  • Randomized music, continuous music, and support for Unreal and Unreal Tournament music
  • Auto augs to reduce fumbling with all your F-keys
  • Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear.
  • Loot refusal system.
  • Reduced pixel hunting
    • Datacubes/nanokeys/medbots/repairbots now glow
    • Crates that become emptied now turn into cardboard boxes so you know from a distance
    • Training mission improvements including explanation of some of Randomizer’s features
Die4Ever,

are you asking from a technical perspective or a gameplay perspective?

Die4Ever,

Technical perspective first…

This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it’s nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.

Die4Ever,

Gameplay perspective…

This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

Even just choosing a melee weapon, you’re thinking about knife vs baton vs crowbar vs sword vs eventually the dragon’s tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it’s better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon’s tooth sword and it might not even be worth keeping!

And then you’ve got all the different paths through the levels, and you’ll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won’t be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

The ability to do anything also means you can always progress, you don’t get stuck just because you’re missing a password or low on multitools, there’s always another way. The randomizer really forces you to adapt.

I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.

Die4Ever, (edited )

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it’s not perfect but it does enough for us). Technically it’s possible to add a DLL module to the game for stuff like JSON parsing but we haven’t needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn’t allow seeding.

Die4Ever,

And dogs, rats, greasels, karkians, and fish if you’re standing (the game doesn’t have a use animation while swimming), and grays too but you’ll take damage when you do it

Die4Ever,

I need to try a DSVania rando some day, I loved Dawn of Sorrow

Die4Ever,

There’s been lots of updates to the layout and styling, as well as a dark theme! And we’ve also got it redirecting to a cleaner domain name now. randomizers.debigare.com

Die4Ever,

SimAnt is a classic game

Die4Ever,

I haven’t heard of that one before, looks like more of a strategy game than this one, seems cool!

Die4Ever,

Wait how does a kart racing game have a half hour tutorial? Lol

Die4Ever,

Oh yeah I bet they had a phone number that’ll help you for a bunch of money lol

If you wanna try the game again, use ScummVM no matter which version of the game you buy (well, except Switch)

Here’s my spoiler free hint guide if you get stuck youtu.be/T5rBc_T8x2g

And here’s a different source for spoiler free hints www.uhs-hints.com/uhsweb/t7g

Die4Ever,

Was it the grog mugs? I got stuck there for a while lol

Die4Ever,

I’m a big fan of their The Walking Dead games. For a long time I thought the final season would never be finished, but I think it was like a couple years later and it was bought out and finished, and miraculously it was actually good too.

Matt Costello's Untold Stories about Game Stories (writer of The 7th Guest) (youtu.be)

This shout-out filled episode features Matt Costello on the curious craft of writing for games. A prolific novelist, his career spans the length of our industry, from the genre-defining 7th Guest to huge hits like Disney Universe and DOOM3. A peek behind the Curtain of a lesser known, but fundamental aspect of #gamedev

Die4Ever,

When Doom was 5 years old we got Half-Life. When GTA2 was 5 years old we got GTA San Andreas. When Quake was 5 years old we got Halo. Pretty crazy.

What game do you recommend someone who likes the mechanics but not the setting of Baldur's Gate 3? angielski

I saw people going on about how great BG3 is on this site, so I thought I’d check out a let’s play to see what all the fuss was about. I immediately fell in love with the graphics and the mechanics, such as the classes, races, spells, dice etc, but I disliked the emphasis on gore/horror in the game, and I know I wouldn’t...

Die4Ever, (edited )

Ok I actually haven’t played BG3 yet lol, but I’m gonna suggest Freedom Force. It’s a superhero RPG with some cool character building. The game is on Steam and GOG but I see some people saying the GOG version works better out of the box for modern Windows.

It doesn’t have dialog trees though just combat. But it’s not violent, you said you didn’t like the violence. And it takes very little storage space.

Die4Ever,

I mean isn’t that how it’s supposed to be done? You post to all relevant communities? Lemmy even has a feature to deduplicate posts in your feed that have the same link URL, to reduce the repetition in your feed

If it’s still annoying then maybe the software needs to handle it better, because I don’t think only posting to a single community is good. Everyone else gets left out, especially when you consider some communities will be on defederated instances.

Die4Ever, (edited )

I think keeping the comments separate is probably still a good thing. There might be another way to improve it

I think once we get a system for multi-communities or grouping communities, we could revisit this issue

Die4Ever, (edited )

welcome, Agent Calavera

The 11th Hour is pretty rough and frustrating lol, but if you can deal with the difficulty (or have a walkthrough ready) then it’s still enjoyable (definitely use ScummVM for this game)

The 13th Doll is much more palatable, The 7th Guest VR is great too

Die4Ever,

btw do you know about !adventuregames

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • sport
  • nauka
  • muzyka
  • rowery
  • giereczkowo
  • FromSilesiaToPolesia
  • esport
  • lieratura
  • Blogi
  • Pozytywnie
  • krakow
  • Spoleczenstwo
  • slask
  • fediversum
  • niusy
  • Cyfryzacja
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • Wszystkie magazyny