Sheesh, I didn’t realize it was doing that bad. I recall hearing them implement some really questionable business moves in Payday 2, so this is pretty funny to see.
More like explicitly stating no loot boxes, then several years later announcing loot boxes and editing their own forum post to remove the no loot boxes section of the comment.
Not to mention the conviction of the previous CEO of insider trading.
I don’t get why companies everywhere think that making a promise, then quietly editing it out before breaking the promise is going to work at all for them?
One time my buddy was tripping super hard and he went to play a new game, stared at the TOS for like 5-10 mins then hit “do not accept” and backed out to the home screen.
I have purchased games, have it ask for me to create an account, and promptly never play the game. What’s annoying is a lot of sports games are like this now.
I bought NBA 2k since I hadn’t played a basketball game since NBA Live 2001. It took like 15 minutes to get a account set up. A few days later my account was gone. Haven’t played since.
I feel like games have gotten less realistic in recent years. Like we had destructible terrain on the PS2 with red faction and games today still don’t really do it.
It feels like old cartoons(Tom & Jerry/Looney Toons era) where they drew the background as a muted static cell and only freshly animated things that moved. Objects in games are either entirely real, or just a painting on a texture. We’re still at “if I can touch it, it’s probably important. Otherwise ignore it”.
I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.
Don’t get me wrong, it’s all very cool. But it feels like the AAA focus went towards graphics and it’s taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play’ games.
ETA: To be clear, I’m referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.
Meanwhile I still play Mount & Blade: Warband. The graphics hold up today, but it’s not like they’re good. But the game is just so damn good they mean absolutely nothing.
Edit: I should also mention I’m young, I’m sure somebody would point out that Warband isn’t old compared to a lot of games, but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, although I’m going to be honest, I totally thought it was from like 2006
I think your point stands well. You’re playing an older game despite less fancy graphics because the gameplay itself is engaging. 2010 counts as “old” in my book. Anything previous generation and beyond definitely isn’t “modern”.
I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn’t just about the visuals as it seems to be now. The story has gotten less and less coherent over time.
I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.
Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.
I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.
I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren’t always fast action, and that’s what I feel like the more modern battle system make the game feel like.
Unfortunately if you have walls today that get destroyed like Red Faction, you would get people complaining that it’s lazy and looks weird. But to get a wall to break with the standards we have now takes an exponential amount more processing power because not only do you need the walls to break “realistically” but it also has to render the super nice graphics on each little piece of that wall break.
That’s actually exactly what I was going to add on to my post but decided against it. I assumed OP was talking about AAA games since those are the topic of this post. There’s plenty of indie games that have less worse graphics with breakable walls.
I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.
I swear if a wall didn’t break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.
Their existence doesn’t negate the people who enjoyed Minecraft. You basically said “the people who bought a hyper realistic sim expected hyper realism”. Yes, a tautology is a tautology.
Again, plenty of people find non hyper realistic graphics satisfying. An entire Indie catalogue proves this. Games like Lethal Company or Among Us or Terraria or Stardew Valley are huge hits with pixel graphics or graphics from 1995.
Your argument is boiling down to “well someone will complain, so might as well not even try”. It’s very cynical and defeatist. Acting like hype against Arma means no one else enjoyed anything. You take too much from other people’s opinions. Enjoy what you enjoy. Stop basing your opinions on what others on the Internet say.
That’s not it at all. You were talking about immersion and I’m just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn’t invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.
The issue with something like destructible terrain is that if your one and only goal is graphical fidelity, the only thing the AAA companies care about, then it actually becomes a massive resource hog. You’ll need to have artists render each photorealistic way that a piece of a scene could turn to debris. It’s the kinda thing that sounds simple, but could take a team of artists months or even years to accomplish.
If you look at an incredible game like Teardown which really delivers on full destructibility, you can see that they’re using voxels and the game looks a little blocky. It’s the kinda thing you can easily ignore with good art direction though, which Teardown has. The problem is that you need talented directors to conceptualize that, and most of the talent in the Western games industry is being wasted by corps that want to treat developers like single-use plastics and trash them once the current project is out.
Games that are in the business of selling anime girls end up attracting a certain demographic. And as the developers know who their audience is and double down on catering to that crowd, this kind of behavior becomes increasingly normalized over time.
There are feet in the camera’s face within… eight seconds. I’m surprised, but I can’t say I’m shocked.
Aside from that, it is a curious decision to make the first person camera a woman. I thought their target audience would be young men? It’s certainly a larger potential audience than lesbians, although hey, not like I mind that choice ;3
As always, @Road_Warrior_10 got the mods express authorization to promote his game as soon as his post are not meme and he does not excessively promote his game (aka spam it). One or two post a month are fine, as long as they are not direct link to his game with the text being copy-pasted from the Steam page.
The blatant ads there were getting insane though. I love how you are sharing your well earned recognition, but many times on Reddit it was, “My daughter died of cancer three years ago and I quit my job and used coding as therapy, three years later, I have my parting gift inspired by her love of turtles ready to share with the world!”
Insert half-baked $5 game made in a few weeks
It was so obvious they were creating fictions to push shovelware.
Rule 3 is about “excessive” self-promotion. Self-promotion is allowed, spamming is not.
I understand it isn’t verry clear (I’m working on that), but as a mod, I usually do not remove if the following conditions are met :
OP do not spam his game, once every 2 weeks is fine, once every two day is not.
OP post objective is to spark a constructive discussion around said game. Good post forms are :
A video trailer that accurently depict gameplay (to filter those low-effort games whose trailers are 100% cinematics)
A text post that talk about the game without being just a steam description.
OP ask for mods permission to advertise his game. @Road_Warrior_10 (sorry for the ping 😋) didn’t at first, got removed, but was nice enough to ask the mod about it, thank to what we found this arrangement.
OP engages in the conversations. Those 1 day account that post their games, never to be seen again, will be removed without mercy.
All those implicit rules helps to keep this community free of advertisements for low-effort cash-grab games, and preserve everyone enjoyment of this community.
I definitely want to see this version of self promotion encouraged. I think it’s good and healthy for this community to be a place where creators can discuss cool projects, engage with their fans and solicit feedback, as long as they’re doing so in a way that respects the health of the community. I think the accommodations you’ve chosen to make / demand here are very reasonable.
Yeah I mean it’s why I’m here. I’m much more interested in finding out about indie games then AAA games, if only because I probably already know about the AAA games. Especially because they’re apparently AAAA these days, and presumably some of that budget includes advertising.
But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).
I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.
But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).
You’re not my mum! I bought Be a Rock anyway. Keep going, make games!
Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?
One of my friends has your game wishlisted. That’s one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)
It definitely helps. Every dev I’ve heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.
I do know that refunding a game is the absolute worst thing you can do to it.
I think its because people who wishlisted will get a notification to buy it once its out, boosting the game’s sales at launch, giving it a better chance to be featured on the front pages
This is what I assumed,but if it helps in any other way, I’m happy to wishlist more games from small time developers.
I use likes and subs liberally on apps like YouTube or TikTok, even if I wouldn’t normally want to subscribe. It costs me nothing to do and gives someone else joy. Why wouldn’t I?
Eh, it messes up my algorithm but I don’t care. These Corporations know too much about me anyway, might as well give them a curveball.
You’re correct on the two thoughts you listed. Wishlisting also makes the game more visible before release. For example, highly wishlisted games appear in the “Popular Upcoming” section, along with some other spots. This increased visibility before launch then feeds into the two points you made. I believe games that are highly wishlisted before launch are also more likely to appear on the frontpage right after launch.
Funnily I saw the playthrough of your game in YouTube and it really looks like a labour of love. As the guy who did the playthrough suggested, still need to buy it as a thank you.
Or is that another game with a red button? The maker of the game I’m thinking about wrote a comment on YouTube
Just that, and then you somehow end up with 3 credits that will forever be stuck there because nothing ever cost anything that can make the 3 go away. So you will never have a round number of credits again.
I had a mouse where one was vertical and the other horizontal, but I seem to think the horizontal scroll was oriented horizontally. Having googled the mouse in the picture, it says one is programmable and suggests it starts with volume.
For navigating a great big thing that benefits from two axis scrolling? Yes. For literally anything else a scroll wheel might be used for, like swapping weapons in games? No. The clickyness of the average scroll wheel is actually pretty useful and can’t really be applied to a trackball.
I’ve got one of these for Photoshop. I’ve got the front wheel set up as normal, but the second wheel is set to change the brush size. It makes working much smoother, as I don’t have to use the keyboard.
This mouse model was made decades ago for the time when would come the chosen one. The scroll master. He’s here to equilibrate the world with his scroll powers. Zoom in, zoom out. Volume up, volume down. Everything is possible, with, THE. DOUBLE. SCROLL. WHEEL.
Don’t call them gamers, that gives them credence and insults actual gamers. Call them what they are: insecure babies. There are many, many insecure babies with the exact same opinion that do not play games. They are worse than the gamer bros, because they’re out harassing people face to face.
The problem isn’t games or gamers or gamer culture. It’s ignorant bigots. (yes, I know it’s still fun to make fun of gamergate crap, that’s why I still upvoted the joke)
The meme is drawing a difference between lowercase g gamers, who are normal people who play video games, and capital G Gamers™, who are insecure manchildren who tend to make up a vocal majority among gaming communities. If you disagree, spend some time in a CoD lobby, or on /v/, or in real life with men who spend their time playing video games. There are a lot more Azs than you think.
I really don’t see it much and I’ve been online gaming since the 90s. I think drawing attention to it like this meme creates more problems than it fixes.
Just ignore any trolls you come across. Don’t engage. The silence is more painful to the bigots than whatever logic or empathy you try to throw at them.
Same here. It’s most definitely gotten much better nowadays. There has definitely been a culture shift to where those kind of people stick to their own private discord calls now. The fact that almost every game has a report button for that kind of behavior has definitely helped.
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