Ps2 Mortal Kombat games were the best, they have beem sliding ever since.
Deadly Alliance is a slog for story/Konquest but a fun game.
Deception is so so good, one of my favourite games ever. Doesnt really hold up as well as Id like but it has brilliant features that I miss in every modern iteration. Namely the best konquest implementation. Chess Kombat.
Shaolin Monks, another one on par with Deception. I have to replay this next.
Armageddon is carnage, just fun fun all the way through. Every character from the entire run of the franchise is playable, it is everythimg.
Definitely play the AC games. Which series am I talking about? Both.
Armored Core and Ace Combat are really good games. For the PS2 continuity of Armored Core it is arguable that the PSP versions are better due to the extra content, but otherwise it’s not too big of a deal.
Technically an original source code was adopted to SNES, even including some (most?) glitches, so I’d say it’s more like a port or remaster than remake, even though graphics and audio were remade.
Well I play a lot of Street Fighter and I think I’ve perfected a real winner of a control method; but it’d also be good for Minecraft so I can try and fuck a creeper
It is baffling to me that people hate cross gen games so much. Like, how awful for PS4 owners that don’t have to buy a new console to enjoy the game, and how awful for PS5 owners that the game runs at the same fidelity at over 60FPS, or significantly higher fidelity at the same frame rate.
They should have made the PS4 version the only one. Better yet, we should never make consoles again because they can’t make you comprehend four dimensions to be new enough.
The point isn’t about cross generation games. It’s about graphics not actually getting better anymore unless you turn your computer into a space heater rated for Antarctica.
We’re still getting huge leaps. It simply doesn’t translate into massively improved graphics. What those leaps do result in, however, is major performance gains.
I have played Horizon Zero Dawn, its remaster, and Forbidden West. I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn. The differences are absolutely there, it’s just not as spectacular as the jump from 2D to 3D.
The post comes off like a criticism of hardware not getting better enough faster enough. Wait until we can create dirt, sand, water or snow simulations in real time, instead of having to fake the look of physics. Imagine real simulations of wind and heat.
And then there’s gaussian splatting, which absolutely is a huge leap. Forget trees practically being arrangements of PNGs–what if each and every leaf and branch had volume? What if leaves actually fell off?
Then there’s efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur’s Gate III. Reducing power draw would have immense benefits on top of graphical improvements.
Combined with better and better storage and VR/AR, there is still plenty of room for tech to grow. Saying “diminishing returns” is like saying that fire burns you when you touch it.
I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn.
Really? I’ve played both on PS5 and didn’t notice any real difference in performance or graphics. I did notice that the PC Version of Forbidden West has vastly higher minimum requirements though. Which is the opposite of performance gains.
Who the fuck cares if leaves are actually falling off or spawning in above your screen to fall?
And BG3 has notoriously low minimums, it is the exception, not the standard.
If you want to see every dimple on the ass of a horse then that’s fine, build your expensive computer and leave the rest of us alone. Modern Next Gen Graphics aren’t adding anything to a game.
So you’re claiming new hardware isn’t perceivably better, despite not using a display which is actually capable of displaying said improvements. I use such a display. I have good vision. The quality improvement is extremely obvious. Just because not everyone has a high end display doesn’t mean that new hardware is pointless, and that everyone else has to settle for the same quality as the lowest common denominator.
My best hardware used to be Intel on-board graphics. I still enjoyed games, instead of incessantly complaining how stagnant the gaming industry is because my hardware isn’t magically able to put out more pixels.
The PS5 is a good console. Modern GPUs are better than older ones. Games look better than they did five or ten years ago. Those are cold, hard, unobjectionable facts. Don’t like it? Don’t buy it.
What those leaps do result in, however, is major performance gains.
Which many devs will make sure you never feel them by “optimizing” the game for only the most bleeding edge hardware
Then there’s efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur’s Gate III. Reducing power draw would have immense benefits on top of graphical improvements.
See, if the games were made with a performance first mindset, that’d be possible already. Not to dunk on performance gains, but there’s a saying that every time hardware gets faster, programmers make their code slower. I mean, you can totally play emulated SNES games with minimal impact compared to leaving the computer idling.
Saying “diminishing returns” is like saying that fire burns you when you touch it.
Unless chip fabrication can figure a way to make transistors “stack” on top of one another, effectively making 3D chips, they’ll continue to be “flat” sheets that can only increase core count horizontally. Single core frequency peaked in early 2000s, from then on it’s been about adding more cores. Even the gains from a RTX 5090 vs a RTX 4090 aren’t that big. Now compare with the gains from a GTX 980 vs a GTX 1080
Horizon Zero Dawn was a stunning game, I did pretty much the same
I’m kinda annoyed bc my 2 BFFs JUST got PlayStations like for Xmas. I’ve been on PS4+PS5 for a long while now and played both Horizons for free. I really wanted to tell them to give Zero Dawn a whirl just to show what the PS5 could do with it… but for full price? Eh… I’ll leave that up to them.
This is true of literally any technology. There are so many things that can be improved in the early stages that progress seems very fast. Over time, the industry finds most of the optimal ways of doing things and starts hitting diminishing returns on research & development.
The only way to break out of this cycle is to discover a paradigm shift that changes the overall structure of the industry and forces a rethinking of existing solutions.
The automobile is a very mature technology and is thus a great example of these trends. Cars have achieved optimal design and slowed to incremental progress multiple times, only to have the cycle broken by paradigm shifts. The most recent one is electrification.
path tracing is a paradigm shift, a completely different way of showing a scene to that normally done, it’s just a slow and expensive one (that has existed for many years but only started to become possible in real time recently due to advancing gpu hardware)
Yes, usually the improvement is minimal. That is because games are designed around rasterization and have path tracing as an afterthought. The quality of path tracing still isn’t great because a bunch of tricks are currently needed to make it run faster.
You could say the same about EVs actually, they have existed since like the 1920s but only are becoming useful for actual driving because of advancing battery technology.
Yea, it’s doing that. RT is getting cheaper, and PT is not really used outside of things like cyberpunk “rt overdrive” which are basically just for show.
Except it’s being forced on us and we have to buy more and more powerful GPUs just to handle the minimums. And the new stuff isn’t stable anyways. So we get the ability to see the peach fuzz on a character’s face if we have a water-cooled $5,000 spaceship. But the guy rocking solid GPU tech from 2 years ago has to deal with stuttering and crashes.
This is insane, and we shouldn’t be buying into this.
It’s not really about detail, it’s about basic lighting especially in dynamic situations
(Sometimes it is used to provide more detail in shadows I guess, but that is also usually a pretty big visual improvement)
I think there’s currently a single popular game where rt is required? And I honestly doubt a card old enough to not support ray tracing would be fast enough for any alternate minimum setting it would have had instead. Maybe the people with 1080 ti-s are missing out, but there’s not that many of them honestly. I haven’t played that game and don’t know all that much about it, it might be a pointless requirement for all I know.
Nowadays budget cards support rt, even integrated gpus do (at probably unusable levels of speed, but still)
I don’t think every game needs rt or that rt should be required, but it’s currently the only way to get the best graphics, and it has the potential to completely change what is possible with the visual style of games in the future.
Edit: also the vast majority of new solid gpus started supporting rt 6 years ago, with the 20 series from nvidia
That’s my point though, the minimums are jacked up well beyond where they need to be in order to cram new tech in and get 1 percent better graphics even without RT. There’s not been any significant upgrade to graphics in the last 5 years, but try playing a 2025 AAA with a 2020 graphics card. It might work, but it’s certainly not supported and some games are actually locking out old GPUs.
Often the lighting systems used require some minimum amount of processing power, and to create a lower graphics setting you would need a whole separate lighting technique
If you think about it, the gaming GPUs have been in a state of crisis for over half a decade. First shortages because everybody used them to mine bitcoins, then the covid chip shortages happened and now AI is killing cheaper GPUs. Therefore many people are stuck with older hardware, SteamDecks, consoles and haven’t upgrades their systems and those highly flammable $1000+ GPUs will not lead to everyone upgrading their PCs. So games are using older GPUs as target
I’m still cross (not really tho) that when I reached out to you all last year, you never wanted me to interview you!!!
RetroDECK has been my one true emulation love for so long now, and I’ve adored all your recent updates. You should all be so proud! I went into a little more detail for the users here on RetroDECK on my latest news post here on Lemmy too!
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