Also you can somehow carry 15 different weapons and 10,000 rounds of ammunition plus grenades, a knife, a flashlight, and even a BAZOOKA…but not extra health packs.
Seriously, I go in to a boss fight and spend minutes hacking and dodging with basic attacks and combos, then watch GDQ and they use a couple items and then cream the boss in two combos…
That game is not hard at all, just insanely punishing for little mistakes. Mistakes like… not using consumable buffs…
I despise games made to be frustrating for all except the intended play style. Dark Souls games are at the top of the list for games that aren’t simply misbalanced, but designed by cruel idiots.
I’m an expert in game design and economy design (+10 yr experience professionally).
You do this so that health doesn’t feel rare. The same thing with ammo. If you don’t drop ammo for weapons, even when the player is full, the player may believe ammo is rare, hoard it, and not shoot. So if you want to incent players taking risks, you drop health and ammo, even at full, so the player feels they can experiment.
This was noted in the GDC talk for Ghost of Tsushima: they do step on the drop rates when you’re low to give more than usual, but they don’t do the reverse (e.g. give you none at full) because they found, in play testing, players hoarding ghost tools (and therefore didn’t use them) unless the player believed a bunch was available.
The switch is the only console we currently have, but it does some games very well! Balatro seems the same on desktop as on switch, but that is a card game. Dave the Diver also does well on the switch!
It is quite impressive how many games can run at all in the Switch let alone be optimized for it.
I imagine either Nintendo did a good job supporting third parties for the hardware, or the money was so damn profitable that third parties were willing to shell out the money to find outsourcing that could make it run.
Tbf, not a lot of game companies priorities optimization. That’s why you’ll have 50 GB + games look good on devices with better specs.
Edit: I want to specify this isn’t really defending Nintendo, but more defending the idea of lighter games, with more artistic direction, better optimization and not just a focus on “realism”
At least for me, I have a gaming PC. If I need to dock it, I’ll just switch computers. Though if it’s your only gaming PC then it could probably be more powerful.
Yeah, I’m in the same boat personally but there have been occasions where something is being played on the deck and then the TV becomes available, leaving a moment of “is it worth it to quickly switch over and eat the performance hit?”
It’s far from a deal breaker, but something has to be the worst aspect.
The steam deck rode the balance point between cost, heat, and power extremely well, in my opinion. It was cheap enough to justify the cost. Its battery lasts a respectable amount of time, and it’s computing power was enough.
I can see how it could have been improved much, given the tech and use limitations.
Plus I am sure someone will bring up how with x86 you can play some game no one has heard of/extremely old, but realistically switch is the only actual multiplayer console left. I gave away my xbox s because literally the only game that I could multiplayer was an old xbox 360 racing game. Meanwhile I havent met anyone is 30s-40s who does not absolutely love Mario Party and/or Mario Kart
Just wait, Microsoft will release their own version with an Xbox launcher to have a user friendly UI with Windows in the background allowing you to run any Windows compatible games.
Ubisoft launcher: what was your username, again? Microsoft can either use a locked down ecosystem and limit game compatibility or face numerous problems due to problematic 3rd parties, giving up the console experience.
These things are just ultra compact computers, it would be Windows running in the background with a simplified UI when launching it, just like the Deck is plain old Linux in the background with a simplified launcher up front.
Is the Switch doing a good job? Drift issues run rampant and Nintendo never fixed it. For all we know, they might use it on the Switch 2 as well. Between pricey games, drift, and their shitty approach with ROMs and enthusiasts I’ve soured on Nintendo.
Thank god I managed to get an older version of the switch that could be jailbroken by shorting the right joycon slot. Best thing I did to mine. Too bad the drift happens to every fucking left joycon i have.
What really annoys me is that the screws are 3 pronged instead of 4 and they also feel stuck as fuck.
The real irony is that I bought some chinese knockoff that actually lasted longer than the fucking originals. Oh, both originals also stopped registering the tiny L-R buttons. Way to go, Nintendo.
I sometimes play Switch at a friend’s. After a few hours my hands hurt. It seems the controllers were designed for toddler hands. Is a steam deck better?
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