Valheim actually sucks with how they handle death - you lose a very significant portion of your skills each time. It isn’t a problem when you have 10 in woodcutting and it goes to 8, but at 100 and it going to 98 is a very huge deal that takes hours to get back.
Can’t you change those multipliers when you create the world? Haven’t played it on very long time so maybe I am confusing it with rimworld and the likes.
I’m not Greg from gregtech lol. I just made the unfortunate mistake of not checking whether something with the name gregtech already exists when registering my domain name.
I’m not Greg from gregtech lol. I just made the unfortunate mistake of not checking whether something with the name gregtech already exists when registering my domain name.
Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.
I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.
I just want it to be feature-complete and technically solid
So, Diablo 4.
I wanted to get BG3, but the constant deep throating by neckbeards is making me gag. Now I don’t want it for the same reason bigots won’t play TLOU2: politics.
I’m sure BG3 is fantastic. It’s also not a reason for people to tell me why I shouldn’t enjoy the games I do.
I dunno the part where they try to make themselves out to be some kind of hero over racism randomly because they didn’t play a game has gotta decrease the score by at least a couple. Just feels like they’re trying too hard I dunno. Feels basic
“I won’t try this game because it’s too highly reviewed!” What a weird hill to die on.
D4 seemed to have been great at launch, but the seasons and battle pass stuff ruin it for me (though you can like it if you want, I don’t care). I don’t like the idea of a game being on a timer and asking me to play the way they want me to play it. This is what BG3 does right. It’s a game with many options and many ways to play. It never tells you how you should and you also don’t need to pay extra for other crap. You get a complete experience from start to finish with no timers and nothing extra asked of you.
I feel you on the deepthroating shit. It’s a great game, no doubt about it. But some of these articles act like it’s the second coming of Christ, and if I am to be entirely honest… It’s not quite as good as the original games. It’s lacking a lot of depth in the story telling (it’s almost entirely voiced so there’s more brevity in any given conversation than the pages upon pages of text even a random nobody can give you in BG2), but makes up for it with mechanical depth.
I agree it’s a big deal for a major release to not have MTX or a season pass or other bullshit, and that should definitely be applauded. But some of the things I’ve seen said about the game are out right fraudulent. Like an article the other day saying it is the most polished AAA game in over a decade, which is absurd. The game is plagued with issues and the polish is literally the one thing I can not give it praises for. It even feels amateur in a lot of ways. Like it has many little issues I would not expect from a seasoned developer, and many bugs ranging from minor inconveniences to full blown game breaking stuff like scripts firing wrong leading to an outcome you didn’t choose to take or characters becoming comoletely broken being unable to move or be interacted with.
Story is great. It actually feels like a remix of the first Baldur’s Gate story. Characters are some of the best I’ve seen in a long time. The combat is super fun, especially when you try to do weird random shit just to see if it works; cuz 90% of the time it does. There is a depth to the changes you can have on the world at large that are extremely cool and haven’t been done on such a scale before in all the RPGs I’ve played over the years…
Although that last part is where the previous talk about bugs really starts to drag the experience down. There have been so many points in my two playthroughs of the game where I took one path, but got the dialogue and changes to the world of another path. Like currently, my party keeps talking about one of the companions killing another. But they didn’t; I stopped that from happening. So now this character is standing around in the background while other characters talk about her death. And that’s not even the worst one I’ve encountered.
I think it’s funny talking about the second coming. It really is the second coming if anyone follows it. The thing is, it’s not extraordinary in the grand scheme of gaming. It’s just not something we’ve had in a long time on a large scale. It pretty much follows the norm for 2000s/90s games, but that’s why it’s an outlier. We don’t get those anymore. Bioware used to make games like it, but they don’t now and they’ll tell you it’s not going to happen again despite technology being better.
I understand that publishers will force them to do certain things, but most AAA studios have the capability of making games that follow the same standard (but maybe not scale) of BG3 if it weren’t for publishers. They shouldn’t copy it, but they should internalize that players want complete experiences in the box, and they want to be treated like adults who can think for themselves.
Not all the issues are bugs. There are issues in the actual design of some systems that are amateur at best (such as the UI). Even most indie developers wouldn’t have these issues, so seeing them in a AAA game that was in early access as long as this one has is totally unacceptable.
BG3 has still been riddled with bugs for me and since it doesn’t have MTX or a store or anything, it feels kinda worse. At least I know why the crap riddled with MTX is rife with issues; what is BG3’s excuse?
I probably wouldn’t mind the bugs so much if the whole game was shit. But the game is fucking awesome. I just want to play it without being frustrated by technical issues. 😩
I’m hoping that by the time the PS5 version launches, it’ll be much smoother.
I actually agree with you. People praise BG3 as if it were the most perfect 10/10 video game in existence. Its far from it. It is riddled with bugs reaching from minor to game breaking. The best example is the very first few seconds of the game. The first thing the players are likely to interact with is the tadpole pool after awekening on the ship.
Minor spoilerIt explodes, knocking you back and causing damage.
As someone who made a few characters and played the intro section a lot, the animation is often times bugged and confusing. And thats the first interaction a player has with the game.
A few seconds later you stand in front of a door. Usually the door opens and you can go through. But sometimes the opening animation doesn’t play. This happened on my very first time playing and I couldn’t figure out where to go, because my first instinct wasn’t to clip through the closed door. Things like this are absolutely unacceptable in the tutorial area.
Even though they already have full controller support it is very clear why the console release is delayed. The console player base is expected to be a lot more casual and unless they iron out all the confusing bugs they run the risk of people being frustrated and dropping the game.
And then there are other major things.
Why is there no native option for 3rd person WASD movement even though it is fully implemented for controllers?
Why does only the controller get a search area function but the keyboard doesn’t?
Why is there no camera sensitivity for controllers?
Why are there no deadzone settings for controller joysticks?
Why is there a 1 second delay on movement when using a controller?
Why can’t I set the text size below 64px when using a controller?
Why in a game that has been in early access for so long and a world full of magic can’t we change our characters appearance post creation? (I know it’s announced but why just now?)
Why do we not have advanced difficulty settings? (I’d love the enemies to be smart like “tactitian” but not be unhittable bullet sponges.)
Why is every adult character so goddamn hot in this game? I need my blood in my brain.
Why can we select a player voice, if the player isn’t voiced beyond some minor quips?
Why isn’t there a random name generator for your character?
Why can’t I shift + click multiple items or containers to queue them up for pickup or search?
Why do container windows open on top of each other or other inventory windows?
Why can’t I rename containers in my inventory?
Why can’t I filter out or hide wares in my inventory?
Why can’t I sort or filter items during trading or in the party view?
Why do containers always open in a 5x2 grid instead of trying to fit all the items without scrolling?
Why can I skip the rolling animation but not the success-continue animation?
etc.
I know I’m nitpicking here, but for a game that is as highly praised as this, I expect it also to nail all those minor things that other games have already figured out already (some of which were even their own older titles). Especially because it was Early Access and they had a lot of user feedback. I see it times and times again that studios apparently throw out all their previous knowledge of videogames and seemingly start from scratch on every title, making small stupid mistakes that could have been easily avoided. It’s like the research process for video mechanics and UI never consists of actually looking at other games.
So for me, it’s a very pretty game, its a beautifully sounding game and even a very fun game. But nowhere near a 10/10. It’s a 7/10 game. Fix the bugs to bump it up to 8/10 implement some QoL for 9/10 and release modding tools so the community can make it a 10/10.
I can’t say for anyone else, but Karlach is hot because of that infernal engine she has for a heart. :P
Why can’t I sort or filter items during trading or in the party view?
You can on a controller. Press in the left stick. The fact the UI between a controller and the M&KB is so completely different and you get dumb differences like this is another amateur hour move. I’ve played entirely on controller, but from talking to other people and seeing my sister play on her laptop, the M&KB interface is garbage and offers for fewer options far some damn reason.
I know I’m nitpicking here, but for a game that is as highly praised as this, I expect it also to nail all those minor things that other games have already figured out already
You realize that smaller companies have to do triage and prioritize what they’re working on, yes? Take bugs/enhancements in a certain order? And usually the major things get taken care of first before the minor things are.
Also, some of the things you ask for, they may just not agree with you as being needed in the game.
Have you submitted that list to them for their consideration, directly (Github, etc.)?
Stupid question, but have you been letting Steam do game updates?
Unless you’ve changed the default settings, you have to let Steam do updates while not playing any games through Steam. By default it won’t do any updates in the background.
Yes, everything updates automatically. I’ve gotten all the updates so far. Only a few of the changes made in any of them actually affected me. Most of the things I’ve experienced have yet to be addressed.
Most of the things I’ve experienced have yet to be addressed.
I was going to reply humorously with a comment along the lines of you should be moving from a technical to a spiritual solution, an exorcism perhaps, but I don’t want to kick somebody when they’re down, for the sake of comedy.
My G500 started double clicking within a month of purchasing it. I just bound left click to a side button and never looked back. I’ve been using that broken mouse for over a decade now because they’re just that good.
Logitech was so close to creating the perfect mouse. Why they haven’t fixed their terrible internals is beyond me (planned obsolescence aside).
I still feel that way about the old MX510/518/400 line. When the G series first came out, Target had a whole shelf of MX518 on 90% off clearance and I bought them all. Gave a bunch away as gifts, but they lasted me almost until Logitech made the re-release of the MX518 with newer internals. I bought a few of them and am still on the first one after a few years. I bought a 502 on clearance to see if they were any better than the MX518. Nope, so it’s now living in the backup hardware box.
I went through so many feet on my old MX510 and MX518 that I bought a huge roll of 1/2" wide industrial teflon tape to put over the feet. The newer models have much bigger and thicker feet so that’s not needed anymore, but man those old ones wore away quick.
I’m still on the 500, and I have a couple I got way back. I’m hopeful that when they eventually die, Logitech has available something decent. I don’t have much hope though.
Yep. Although I preferred smaller mice always due to my hands size. Had G9 which lasted for eternity, then USB cable broke and me being an idiot got rid of it instead of looking for a fix. Still regret that decision. Then I wandered through bunch of different device and finally settled on GPro.
That’s what I don’t get. These are expectations that I’ve had for years. The indie space has kinda proven that creativity will take a game a hell of a lot farther than cash ever will. With few exceptions I simply don’t buy AAA games anymore because honestly I just don’t expect the same level of effort will be put into making them.
Rockstar is pretty shitty to devs, but okay, the Midtown Madness devs did have a glow up because they were under new management
I just recenly learned about Oni 2s leaked prototype existence and I’m salty that they piecemealed that IP into oblivion… HOWEVER…Oni’s engine would become the RAGE engine that powers and gave life to GTA IV, Red Dead Redemption, GTA V and Red Dead Redemption 2 (…and perhaps GTA VI…?)
I absolutely loved Oni. I didn’t own a copy for a while but I’d play it round a friends house once a week… Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.
Shame to hear about the fate of Oni 2 from here, I had no idea
More like level 3 bandits appearing out of the woods and smugly threatening to mug me when I have armor made by a dwarven hellsmith and am holding the sword of Dragon Agony.
The bandit looks at me and thinks “Yeah. This guy is going to get it.” as he brings up his rusty shiv.
Another stupid form of this is when they level up with you. The bandits sudddenly have armor made of daedra foreskins wielding flaming dragon bone swords and are level 9 gazillion.
Both ruin the immersion but it’s easier for me to justify bandits being fucked in the head than it is justifying them having turbo rare shit all of a sudden.
Oils are reusable so don’t try to ration them. I didn’t use them for the first quarter of the game because I didn’t know that. There are a lot of fights that would have been much easier.
I mean we can have large games with detailed graphics and have employees treated well. We just need to accept 10+ year timelines for releases on big games which I’m ok with as long as we get quality results and the team is treated well.
I follow star citizen though so I could be the weird one here lol
That’s a valid point. As long as there’s a publisher and investors we’re more than likely never going to see what I suggested, I kinda forgot star citizen is what it is because it’s funded by us.
It’s always the same crunch time for employees and rushed buggy products to feed the investors from “AAA” corps. Hope we can push for some positive change :/
I can’t understand why crunch time has become so normalised. There’s no other software development project where constantly failing to plan for the needed time requirement would be accepted. Crunch is a sign of bad project management, it isn’t normal.
At some point, people figured out that during a couple of weeks of mad rush right before a deadline, if you’ve got committed, well-rested employees who know they’re going to get a rest afterwards, they tend to be much more productive than they normally are. Some bad managers only paid attention to part of that, and determined that eighty hour weeks are more than twice as productive as forty hour ones, and intentionally started inducing crunch. They somehow didn’t notice that the third week of crunch is only about as productive as a regular week, and after that, it’s way less productive as everyone’s exhausted. Combine this with the fact that people with management knowledge tend to flee from the games industry rather than to it, and you end up with the software engineering industry’s least effective managers running things with easily debunked dogma.
The main differences with Star Citizen are that it’s
Funded in advance
Funded by people who have no say in how the product/company should work
Massively overfunded
This means, CIG has no pressure to ship soon or even at all (if the project fails, they have no liability). They also have nobody telling them what to with the money. They have already made their profit.
I am not knocking CIG for this situation, but if you put it like this, it’s easy to see why for each CIG out there, there are tens of thousands of games on crowdfunding sites that either
Failed to raise funds
Failed to get a decent company/legal structure running with the money they raised
Failed to actually ever deliver anything in an usable state
Are just pure scams
So as a general business model rather than just an insane stroke of luck, I don’t think this is a good option.
A business model that only earns money after release (like the classic publisher-funded development model) is bad for the obvious cash-grabby and buggy reasons, but at least it consistently delivers games. Contrary to the “earn money before you start development” model that is enabled by crowdfunding, which in general does not deliver games.
In my (not very educated) opinion, early access is probably the best middle ground. You start off with little initial funding required, but by the time you turn to the crowd, you already have a working prototype and company structure. That makes it much more likely for the game to eventually be released in a full version. This option obviously comes with its own downsides as well, but many of my favourite games have been small studios or even individuals who use early acces to fund development.
lemmy.world
Ważne