Not that I don’t deny it, but are these things people think/care about? It’s a video game, I can be anything depending on the game I am playing. I don’t get mad or wonder why I have to play as a woman in some, hell I was perfectly fine playing last of us 2 which was a woman and gay. I can be a spirit or an alien and that’s why games are so great.
There are definitely people who think about this. I bet this guy would. For context, this poor man can't get immersed into Starfield because it asks him for his character's pronouns. =(
Picking pronouns is like picking height/weight/any other customization, just how you want to be seen or what text to put in the lines NPCs say to your character.
The video is of a grown man losing his mind over an option that is not mandatory to set. It’s there, but it doesn’t pop up and you are not required to choose anything.
That reminds me of people saying that The Sims 4 has “gone woke” when introducing romantic preferences a few years ago.
That was completely stupid on so many aspects (including the fact that this meant that Sims used to be pan, so they were complaining about the possibility to make a straight character?)
The sims also used to be bugged so that it was more common for sims to get with sims of the same sex. If anything the preference actually made straight couples more common.
I spent 50 hours in starfield and honestly I don’t even remember the gender selector. I’m pretty sure it’s just a little toggle in the character creator that switches from fella to lady to neither, which… Isn’t that exactly the immersion this little guy wants? People referring to him as a him instead of a them? It’s not exactly staring you in the face throughout the entire game. Makes me sad to think this rant probably got famous because this kid has people who value his opinion.
I grew up with plenty, I still know a few through mutual friends. Every opportunity to complain about how “woke” games are these days is taken. If an lgbtq+ character is in any way involved, they immediately change any reviews to 1 star, start massively shittalking the game, and continue to play it while bitching to everyone and anyone about it the whole time, and for weeks after they finish.
In games that let me choose, I play a woman most of the time. Been mocked for it. Cool Bro, you play your way I play mine. Only I don’t spend my time thinking of ways to try and make you feel bad for it.
When you can play as a mining ship captain in the year 3300 , a green plumber turned Ghost-buster in a world with kidnapping turtles , and a dinosaur all on the same day, like you said, who gives a fuck
Archival is extremely important and one of the side effects of copyright schemes is that they limit its viability. The less access people have, the more likely some work becomes lost forever. I’ve seen it a few times already, with recent work, but in one or two hundred years we’re talking about libraries of art that could have been preserved but are just gone.
Closed source software, that’s actually distributed to people, has all kinds of problems beyond that too. Tons has been written about that, but from an artistic perspective, I think the biggest loss is that people can’t legally expand the original work. Giant franchises with a central cultural presence get walled off and usually just go through a huge creative decline, which is crazy because there’s millions of people preoccupied with the concepts from the franchise who are barred from using them to express themselves. With software in specific, if it’s open source you can modify it, fix it, expand it, maintain it, whatever - there’s all these great resources they could use, but we won’t let them.
It’s pretty insane. At first I thought damn, from now on our culture will be so thoroughly documented that future historians will struggle to parse it all, but now I can’t trust anything to last for 5 years and I can’t have copies of it, either.
Piracy shmiracy, some random dude’s homegrown server is not an archive, and anything that fails without electricity to power it is not a copy.
I checked the wiki, Haley should like beer, but why would you get her beer when daffodils are free and she likes them just as much. Haley (and Shane) is one of the easiest people to get to dance with you, for the first flower dance because she has a birthday before it.
This applies to many things. That guy down the street who acts super macho and has a lifted truck? Don’t date him unless you want to be disappointed. The quiet nerdy dude with a prius? Absolutely freak in bed, and a hung power bottom that will ignite things within you.
Games from 1999-2007 aged really well. I’ve been playing Aliens vs Predator 2, No One Lives Forever and a bunch of GameCube, PS2 and Xbox games on my Steam Deck.
If you can deal with the extreme tedium of making an entire roster of "Jacob Paterson"s (changing letter casing here and there), you’ll be steamrolling everyone. Kinda ruins the fun of the game, but I find it really satisfying to watch >700ft home runs that clear the entire stadium and hear Kuip and Krukow endlessly call dinger after dinger. Pure dumb fun :D
Makes me wish the Deck OLED wasn’t worth blood money on this side of the pond.
I’ll be interested to see how the Orangepi Neo reviews when it releases, it’s the only handheld I reckon can hold a candle to the deck, though I suspect Orangepi’s track record of record shite support will derail that one.
"Already" is doing a lot of heavy lifting, by the time the game comes out it will have been 9 years since Civ 6. That's 3 years longer than the gap between 5 and 6 which is the next longest gap in the series. At this point they're vastly limited in the things they can do without a complete overhaul on base mechanics we've been playing with for nearly a decade.
Would you rather they completely overhaul the current game and the original mechanics be lost to time? Of course not, the obvious next step is to make a new game.
I’ll give you that it’s been longer than I realized since the base game came out, however, Beyond Earth came out 10 years ago (2014) and Alpha Centauri was 25 years ago.
Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.
Just checked and payday 2 is sitting at 20k current players while 3 is still <300.
For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.
Just checked for laughs and helldivers 1 has more players than payday 3 right now.
It’s not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.
It was VERY undercooked. As in unfinished UI, console prompts being pasted on top of m/k, no server search, broken matchmaking, lack of content, lack of build variety, no offline mode, terrible progression systems.
Pretty much everything that could go wrong did except for the gameplay itself being better.
The good thing was that games were complete and they didn‘t try to suck ever last penny out of you post-launch. Also, no updates meant they actually couldn‘t just ship them broken and fix later…
I can literally only think of a handful of games that had serious bugs.
There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…
There was plenty of terrible, buggy games you just didn’t see because stores would drop them. PC had it far worse than console did back in the day. I think it’s also that games are just way fucking cheaper now, adjusted for inflation a SNES game was around 120 bucks and a PS2 game was around 75 bucks.
I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…
I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every probably half of the games I buy and play today have serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.
Well the new Tekken games launch with more and more characters, besides 7 which did launch with less than 6, and if you consider that the price of games has gotten cheaper due to inflation since the first Tekken it starts to make sense that they’re trying to make more money off them. Games have been costing more to make while costing less to buy for decades now and the industry is reaching a point where that’s become unsustainable but people just won’t accept a larger sticker price and longer development cycles so studios are finding new ways to make money. Personally I think selling characters as they come out for a few bucks is actually not a bad thing in fighting games, it keeps the games alive and interesting for much longer so long as it’s done well.
Edit: To be clear this comment was referencing what OP’s post was likely trying to convey. Of course Minecraft has been moddable on Java for years but as the Minecraft help page says it isn’t officially supported. I know about data packs and their support/limitations.
Yeah what I was asking about is official support in Java; that’s probably what OP is referencing. I looked it up and the answer is no.
It’s a bit like saying Skyrim didn’t have mod support in 2011 when it released until 2017 when Creation Club content was added. Of course there were mods in 2011 but not officially supported ones.
He says a lot of stuff, including a lot of stuff he shouldn’t. Jokes aside, his intentions were made clear when he bought out Bukkit than proceeded to tear it apart for the crime of being a better server hosting software than the garbage they had. Pretty cut-and-dry.
For those paying attention that was the first hint the guy might be a little bit of a nazi before he went completely mask-off on twitter.
What are you on about mate. The one who brought the whole bukkit project down was one of the bukkit developers not Mojang. The bukkit developer had contributed 1/3 of all code to the project iirc and protested that Mojang now owned bukkit and DMCA’d the entire thing to hell and back.
At that point it was easier to kill of bukkit and start over rather than to de-tangle and re-write 1/3 of the code.
You think they might have had a reason to do that, something that had to do with them completely stiffing them out in the agreement? You’re acting like they were being unreasonable but this is just a continuation of the white man’s treaty, a tactic where you take a minority of a community, whoever’s the cheapest and buy them out, and then have them represent the entire community. That’s exactly what they did and if it wasn’t for the fact that they had a controlling stake in the project they would have gotten away with it too. Is it at all surprising that one of the developers who ‘played ball’ in the scheme ended up becoming the CEO?
As with all things, if you zoom out and squint you can see the reality of the situation; and what you see is a capitalist organization shutting down a project that wasn’t even competing with them or even a threat because they weren’t under their absolute control. All capitalists do this, and it’s the biggest reason why capitalism is such a dysfunctional and shitty system where inferior products end up as monopolies, by simple dint of hunting down and killing or assimilating anything better than them.
“Mod Support” means (or at least, it used to) the game has structures in place to allow modifications, not that the company is paywalling mods that they “approve”. I’m not sure what the latter is called, but I’m quite sure there’d be a massive uproar if MS/MJ did that for java edition. I know I’d never play the game again, that’s for sure.
I never thought adding a paywall was necessary. I was more thinking along the lines of a game being made easier to mod and its developers embracing the idea of modding like you kind of mentioned. This could be done by releasing tools to make it easier like Cities: Skylines 2’s recently released editor and Hatred adding Workshop support. I don’t know if official mod support Java would entail something like a built in mod manager, updates to improve modding capabilities, or some kind of universal package for mod files.
This doesn’t need to be done through a service that the developer has any control over. SimCity 2000 had a Build Architect Tool players could use in the mid 90s and sites like ModDB and the Nexus exist.
I’m not sure what the latter is called, but I’m quite sure there’d be a massive uproar if MS/MJ did that for java edition. I know I’d never play the game again, that’s for sure.
There will always be the option of raw dogging files into the game directory or developing external tools like people did with Mass Effect.
I remembered I gave it a quick try on PS3 but as my brain was very rotten with COD games at the time it never grabbed too much of my attention… But I still have it in my backlog.
The PC port of FC2 is a disaster though. I remember sitting through that long intro cutscene so many times, it just kept crashing before the first save point…
People complain about PC ports now (and rightfully so) but man there was a constant stream of garbage ports in the late ‘00s that were never fixed.
I have both the disc and the Steam version and I’ve never had a problem getting either to run. Especially that first cut scene never once crashed on me, and I must have started about a dozen playthroughs over the past 15 years, on vastly different hardware configurations.
To be fair the original might as well be a diffrent game. More simialr to crisis than today far cry whereas far cry 2 is basicaly the modern far cry with one incredibly stupid decision ruining the game thats probably fixed by some mods.
Which is the stupid decision. The malaria or the guns falling apart every fifth bullet they fire? I like the idea of both, but they’re far too fast with too few ways to deal with them.
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