It would be a real shame if abuse@dtnt.com (the domain registrar of brandshield.com) were to get a bunch of reports about scams and illegal activity found on the website. Bonus points for copying legal@dtnt.com.
This registrar is such hot garbage that it stinks of just one individual or group controlling the whole thing from the registrar level to the few domains they provide. Their contact form page won’t even load for me.
continues to poke around
Oh what do you know, the registrar and “BrandShield” are run by the same guy
Who, again, all founded “Brandshield” at the same time they bought the rights from ICANN to make their own registrar, which appears to purely operate as a byproduct of “Brandshield”
I actually love this in videogames. It’s a really cool way to interact with the environment and literally see the world through a different lense with a level of control that no other medium of storytelling can achieve.
Maybe this dude should go watch a movie if he doesn’t want to interact with things.
Like most things, there are good and bad implementations and seeing it too frequently can make it become annoying. I love it for things like Alien/Predator style games that are using something from the movies, or maybe a Batman game if used in moderation.
It does get to be tedious when you can only interact with certain objects by using it first and that kind of game play can be annoying. No, I can’t think of an example off the top of my head but I’m certain I’ve run into that kind of thing before.
Dragon Age: Inquisition. I can literally see the thing that I need to loot right there, but I can’t pick it up unless I press the little pingy button first.
I played a student project game a long time ago that based itself around this kind of mechanic. It was a horror game set entirely in the dark, and the only way of seeing was by echolocation - you’d click to send out a pulse, and you’d get brief ghostly glimmers of your environment. Importantly, you couldn’t directly see anything moving - you’d have to send out another ping if you wanted to see something in motion.
Given that monsters could hear your pings too, it was a wonderful little game of cat-and-mouse deduction trying to figure out where monsters were with as few pings as possible, remembering their patrol paths in the dark, and so on. Really cool and I’d love to see that mechanic in a full game production.
(edit: apparently that full game exists, it’s called Perception, and I’m absolutely giving it a shot!)
Oh I remember seeing that in development a while back when I looked up what the BioShock devs were up to. I didn’t realize it released!
Another similar game in my backlog is Vale: Shadow of the Crown. Except instead of having a visual flash, the game relies entirely on audio cues to play and is completely blind-accessible. So completely different, but somehow feels like the same realm.
For those that didn’t use it, Xfire was basically a combination of messenger, voice chat, and a server browser for games back in the day.
As far as I know, it was also one of the earliest ways to stream your gameplay for others to watch. I remember trying it out years before Twitch was around.
It was pretty much used the way people use Discord with a group of friends today. It didn't have servers or anything like that, but you could hop on a call with a couple of buds and play games together.
I played a lot of Halo Custom Edition over Xfire back in the day...
This is why they get away with greediness - many people don’t care or can’t restrain themselves. Every company is certainly not the same. Don’t encourage and reward bad behavior.
I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I’ve always wondered what was there!
Child me could beat it after hours of repeated attempts and running out of continues.
Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I’m terrible.
My brother and I played the game so much we were able to beat that stage co-op. It gets much worse later. I learned not that long ago that the reason we were never able to beat it co-op is there’s a bug that prevents the 11th stage from being beatable with two players.
I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.
Yeah, for all the difficulty I had with the dam on NES TMNT as a kid, I saw a streamer do it last year I think (I believe on first attempt?) not realizing it was supposed to be difficult. Blew my mind.
Fun fact: that’s one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.
But honestly, going from software rendering to 3D acceleration with a 3dfx Voodoo 2 accelerator with a whopping 8 MB RAM made me appreciate FPS. I spent several minutes just switching weapons in Jedi Knight and marveling at how quickly that suddenly went.
That’s so funny you say that, Jedi Knight is where I first got to appreciate 3D acceleration, too. I must have racked up hundreds of hours in that game once upon a time.
Funny thing is that the game is actually worse 3D accelerated because the trilinear filtering made textures blurry and thus removed special colors that made specific colors glow in the dark.
I was genuinely upset that my parents didn’t get me the 12 MB version which locked me at 800x600. But I didn’t really get the distinction between system RAM and graphics RAM so I couldn’t formulate my frustration.
I played warcraft 3 with literally less than 1fps during combat. Out of combat it was like 20fps during which I would prepare then attack move and go take a break
Yeah, I played through roc and tft many times before finally getting into MP, the trick was usually to try and find the maps on epic war first and dl them ahead of time, or find really nice people who’d let you stay to dl, most of the ones I played weren’t too large like kodo or ent tag, or any of the line tower/maul gsmes but the old RP maps took forever.
I gave back a bit and would host DL Only games while at school so peeps could come in and dl maps :p
This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn’t read the book.
After that, it didn’t necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.
I think I may have gotten through roughly a third of it before moving on to other games.
Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.
There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.
the only harder text based adventure game of that era was Steven Kings’ The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!
The second they started taking phone trade ins was the death of the classic GameStop. I remember even late 2000s picking up used GameCube games for a STEAL.
I went in to a GameStop to buy a new switch charger because my kids lost it on vacation. They told me you have to buy the right kind of charger, I was very confused because I thought Nintendo only sells one kind of charger for the switch. I told the guy I’m using it with a docking station and he pulled out some shitty GameStop branded charger and I said no thanks. The guy proceeded to tell me I would have to buy the charger directly from Nintendo…I went down the road to target and bought one off the shelf after like 5 minutes of looking. Fucking shameless GameStop…
Just to make sure I wasn’t going insane, I looked at Nintendo’s website, and sure enough they only sell one kind of charger for the Nintendo switch. There’s some weird smaller charger they sell for accessories like the pokeball thing for let’s go Pikachu but they very clearly spell that out when you purchase the charger.
Not related to your point at all, but: The switch uses USB-C. Pretty much any USB-C charger will work. For the dock you do want to make sure it can push enough power, but it’s a rather low requirement. I use the same charger for my SteamDeck dock and the Switch dock. It’s the great thing about USB-C. But of course gamestop would try to sell you their generic crap instead of an official one.
You don’t want to be using any random USB-C charger for your switch. The Nintendo switch doesn’t adhere to USB-C power delivery standards and using a different charger can cause problems. That’s why all of those third party docks were burning up switches when the switch first came out.
The docks were standard USB-C docks, but since the switch doesn’t follow proper USB-C standards because Nintendo, the docks were providing too much current and burning up switches. I will never use a third party charger for my switches, although if I did use one, the steam deck charger would be my first choice.
I’m sure the chance of anything happening is so low that it’s probably insignificant, but I’d rather not take the chance, down votes be damned.
Can’t say I’ve done extensive research, and Nintendo would be the first company I would assume would ignore standards, but my understanding is that any half decent charger has a sort of power negotiation to prevent such issue. I suppose if you have some cheap dollar store USB-C chargers laying around it might be risky if they too ignore the standards.
That said, I did have a USB-C PD 65w charger fry a laptop. It was, for sure, the charger screwing up though, I even had warning signs I completely ignored. I miss that laptop, it was a good laptop.
lemmy.world
Ważne