They devs say the knew of the requirement from Sony and it was also part of the store requirement since it was listed, so why would they list it for sale in those countries? It seems Steam should have some limitation in place on their end, and the Dev picks sales on Steam, not the publisher.
Theres shit to go to everyone here, not just Sony in this case. And no one seems to want to accept personal responsibility for not reading the game requirements and ignoring the splash screen when you first loaded the game. Everyone who bought and missed all the warning flags should also take a look back at themselves before complaining about something that was always going to be required and was at the very start at launch.
Did the CEO of Sony write this? A bait and switch scam is fine apparently, as long as there’s some legalese to protect the company in there.
It seems Steam should have some limitation in place on their end, and the Dev picks sales on Steam, not the publisher.
Then what is the job of the publisher? To perpetrate scams it seems, because seemingly the devs published the game just fine all by themselves to Steam. If they didn’t do that right, the publisher suddenly has no responsibility to make sure that was distributed correctly? Whose job is it to ensure the product is published in line with their inevitable goals, we wonder.
so why would they list it for sale in those countries?
Because they botched the bait and switch. And now Valve is cleaning up Sony’s mess. Too bad they couldn’t clean up Sony’s mess of leaked customer data. I guess they can’t fix it but prevent the next one by making publishers agree up front that they can’t require data from players, in order to publish a game, but I digress.
no one seems to want to accept personal responsibility
No one should have to expect to be subject to a bait and switch scam in the first place. Which is what this clearly is, because if they were truly up front, they would have required the account on day one and had the appropriate region filters in place, so consumers could never be in this position.
Stop blaming the victims of corporate greed and scams; people should be able to reasonably enjoy things they paid for without being molested and exploited. Personal responsibility my ass when there should be laws to prevent this kind of thing in the first place.
Steam and arrowhead both allowed the sale of the game in non-compatible markets.
Everyone is to blame in, it all depends on how you want to swing it.
I’m not defending any single entity, I literally blamed them all lmfao.
But of course someone is a shill when they go against your bias and narrative…. Give your head a fucking shake.
Sony ripped you off here, so did Steam and so did arrowhead. Arrowhead is kind of being the worst here throwing everyone else under the bus instead of owning up to their mistake and sever lack of communication though. They are trying a strong arm tactic now that they got caught with their own hand in the jar.
Was it actually for sale in countries that don’t allow psn accounts, or did people spoof locations to buy the game from those countries? I’ve been trying to find this out the past two days and still haven’t gotten confirmation that the game was or is for sale on steam in a place like Egypt. All I’ve seen is people saying it was for sale there, but it’s all coming from assuming it is, because others also not from any of those countries have made the same claim.
So; can anyone from a region that doesn’t support PSN confirm if they were able to buy HD2 with their correct region selected? I just genuinely want to know, because if so, I would think at least those individuals should be able to get a refund, even though they ignored all the warnings about the psn requirements.
The game was allowed for sale worldwide, Sony changed the restrictions today on the steam store, delisting the game in 177 countries where it was previously available
If being a regular person who just wants to enjoy the things they pay for in peace is bias, and being fed up with this crap is narrative, what does that make you?
Stop trying to normalize exploitation by greed, and stop normalizing the acceptance of it.
Just because Sony can manufacture a bait and switch with some boilerplate doesn’t mean they should. Regular people should not be blamed for being exploited when purchasing in good faith. The developers made a game that works, clearly, and Steam delivered it, so they are culpable, but if Sony can stop their horseshit, and this all goes away, it is clear who really is to blame.
Steam and arrowhead both allowed the sale of the game in non-compatible markets.
No. Sony handles the publishing on Steam. Sony set the countries allowed for sale – neither Steam, which is only the platform, nor arrowhead, who did not publish the game, have any responsibility in the matter. You’re taking away blame from Sony which is the single culprit for that mistake
A publisher in gaming bankrolls a lot of the costs and hurdles. Why do you think developers often use publishers? You think they just want to have a boss and give a cut of the profits away for nothing?
and the Dev picks sales on Steam, not the publisher.
Do you happen to have a source for this? It was my understanding that the publisher handled all distribution. Hence the name. And if I’m wrong, I’d like to fix my misunderstanding.
I always thought it was running anti-“anti-piracy” measures before launching the game. I suppose it could be malware too, which seems like what the meme is getting at.
Real answer is just that they’re executing a process without setting the window style to hidden. It doesn’t mean anything other than the dev is lazy / inexperienced.
No, I don’t, because I remember trying to make attempts at making my own game.
Hence being called RPG Maker.
In 2003 when I was like 17 there wasn’t like a fuckin library of games made in RPG Maker, and if there was, it was only known to the super nerds. Knowing what RPG Maker was in 2003 made you a nerd. If you knew of a library of games for RPG Maker, made you like king of nerds.
I’m envious of your nerdom if you had that access.
Honestly, I don’t even know myself. Was very much drunk when I wrote this last night. I’ll keep it up though for a reminder to not get too drunk and write things like this.
Even if I both played the game and saw the series before the book, the game version of Geralt would pop up in my minds eye as I imagined the story. That is, until I got to the sex scenes where Cavill took over.
I pondered if this made me bi, but I quickly realized this is normal behavior for all sexual orientations.
On a tangent it just goes to show you how terribly they mishandled the DC movies that a literal ‘no u’ uno reverse card of sexuality that is Henry Cavill was starring in them and running around in what should have been a skin tight body suit and still nobody wanted to go watch them. The man will literally print you money if you let him and they couldn’t even get over their undeserved egos enough to let him do his job properly.
I haven’t played Witcher or read the books, but in the shows fucking Henry Cavill. Even straight men want to throw themselves to him
No we don’t.
We just want to hang out with him. And play PC games. And nerd out about D&D. And talk about his movies. And snuggle with him. And feel him up. And maybe lick his chest.
I think you underestimate the attraction of somebody who is proven to be infertile and immune to all STDs in the middle ages. Its basically a completely risk free one night stand.
My favourite part of the books is how everyone thinks and assumes Geralt is an emotionless mutant, and he plays up that image. meanwhile he’s the most capricious, emotional child when he’s upset or hurt lol
that one depends on ones opinion tho.
personally? all the ones i did try where dogshit.
But one womans trash is another man or womans treasure as they say.
This is selection bias. You remember Metal Gear Solid, but do you remember Iron & Blood: Warriors of Ravenloft? Do you remember Mortal Kombat Mythologies: Sub-Zero? Bubsy 3D? The million-and-one licensed games that were churned out like baseball cards back then?
and make gamers replay the game with unlockable features based on skills, not money
If we’re going to say that a full-price game today costs $70, Metal Gear Solid would have cost the equivalent of $95. Not only that, but that was very much the Blockbuster and strategy guide era. Games would often have one of their best levels up front so that you can see what makes the game good, but then level 2 or 3 would hit a huge difficulty spike…just enough to make you have to rent the game multiple times or to cave in and buy it when you couldn’t beat it in a weekend. Or you’d have something like Final Fantasy VII, which I just finished for the first time recently, and let me tell you: games that big were designed to sell strategy guides (or hint hotlines) as a revenue stream. There would be some esoteric riddle, or some obscure corner of the map that you need to happen upon in order to progress the game forward. The business model always, at every step of the medium’s history, affects the game design.
“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.
There’s just so much everything now a days. There’s tons of great new music and tons of great new games buried in all the new stuff thats being pumped out that it’s hard to find the gems. There’s lots of passionate people out there taking the time and effort to try and make the best
“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.
Exactly this.
Games back then were pricier - once you account for inflation.
Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.
Games back then were pricier - once you account for inflation.
That's commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.
Though lots of things are better now: the entire back-catalogue of games, more access to review/forums, free games (and also ability to create your own games without doing so from nothing) etc. Aside from when video store rental was applicable, early gaming was more take-what-you-can-get (niche hardware/platforms might still have that feel somewhat).
That’s commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.
Inflation is derived by indexing all of those things. Some things are far more expensive or far cheaper relative to each other, but we approximate the buying power of a dollar by looking at all of it.
a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.
Do you have an example?
I knew kids that bought strategy guides, I worked at a game shop that sold strategy guides, and as far as I could tell they were for chumps. People who has more money than creativity.
Cosmetic DLC feels like it’s for chumps too, but it’s lucrative. The best example is going to be Simon’s Quest, without a doubt. The strategy guide was in an issue of Nintendo Power. I’m sure they were also happy to let social pressures on the playground either sell the strategy guides or the game just by word of mouth as kids discussed how to progress in the game. A Link to the Past is full of this stuff too. The game grinds to a halt at several points until you happen to find a macguffin that the game doesn’t even tell you that you need. Without the strategy guide, you could end up finding those things by spending tons of hours exploring every corner of the map, but by today’s standards, we’d call that padding.
I forgot about hint hotlines. They’d charge per minute and did everything they could to keep you on the phone. I called a hotline once and my parents weren’t too happy about it.
I say this every time Epic comes up but it remains the same.
Steam is the pro-consumer storefront. Epic is the pro-developer storefront. What Epic seems to fail to understand is that by being so staunchly pro-developer, they effectively become anti-consumer. And as a consumer, I’m just not going to spend money on an anti-consumer marketplace.
When Epic considers adding necessary pro-consumer measures like actual user reviews so I can hear how a game actual performs from real end users, then and only then will I consider Epic a real storefront viable for consumers.
I think you’ve hit the nail on the head. Epic’s main selling point was it’s lower storefront fee (15% vs 30%, if I recall). It didn’t offer any other benefits for consumers and I think Epic realised rather quickly that the people who are actually supposed to be paying money for all of this are the buyers and not the sellers, and thus they’ve resorted to strategies like making games “exclusive” or trying to bribe players with free games.
I understand that they are pro-developers, like, they only tale 15% of the sales etc. But why are they anti-consumers?
I use Heroic Games Launcher on Nobara Linux and my experience is more seamless than buying and installing games from Steam. I don’t have to bother with Epic Games Launcher, I just download a game and run via proton or wine.
I gave what I see as a significant example in my original comment. Not being able to see comments or reviews from those who have purchased games through the storefront is a problem for me. If a game has a bug or problem, especially if it is one that could potentially be tied to or unique to the EGS version, I would like to know about it. That EGS currently doesn’t provide readily available user feedback when it frankly has been the standard as defined by steam, just doesn’t for me.
So you have to ask yourself why they wouldn’t include such a simple a rudimentary feature - the only result I can come up with is to appease developers who want to prevent being negatively impacted by bad reviews. Thus what we have is prioritizing the wants of developers at the expense of features which benefit consumers.
The fact that you can’t use the Epic games launcher on Linux should be telling you what you need to know.
How is their 12 foot interface these days?
How is their position on running things via wine? Tim the bellend has generally been telling Linux users to use wine, but at the same time been generally hostile to it.
I agree they don’t have to be anti-consumer to be pro-developer, but my point is that that is how they are approaching being pro-developer - by limiting pro-consumer features at the behest of developers. Or perhaps I should be saying more actively publishers, to be fair.
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