It’s always been a very ugly game. I never expected that to change… but games are a lot more than graphics. Minecraft still looks like Minecraft, after all.
I wouldn’t say “very ugly.” I think it looks fine, especially for a game that’s been in development for 11 years.
It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.
But honestly, going from software rendering to 3D acceleration with a 3dfx Voodoo 2 accelerator with a whopping 8 MB RAM made me appreciate FPS. I spent several minutes just switching weapons in Jedi Knight and marveling at how quickly that suddenly went.
That’s so funny you say that, Jedi Knight is where I first got to appreciate 3D acceleration, too. I must have racked up hundreds of hours in that game once upon a time.
Funny thing is that the game is actually worse 3D accelerated because the trilinear filtering made textures blurry and thus removed special colors that made specific colors glow in the dark.
I was genuinely upset that my parents didn’t get me the 12 MB version which locked me at 800x600. But I didn’t really get the distinction between system RAM and graphics RAM so I couldn’t formulate my frustration.
I played warcraft 3 with literally less than 1fps during combat. Out of combat it was like 20fps during which I would prepare then attack move and go take a break
Yeah, I played through roc and tft many times before finally getting into MP, the trick was usually to try and find the maps on epic war first and dl them ahead of time, or find really nice people who’d let you stay to dl, most of the ones I played weren’t too large like kodo or ent tag, or any of the line tower/maul gsmes but the old RP maps took forever.
I gave back a bit and would host DL Only games while at school so peeps could come in and dl maps :p
I’m not saying the game is worth $45 but I also struggling to square how someone can have over 1000 hours across two machines in a game and say it’s not worth $45.
I think the point OP is making is they’ve easily spent enough time with the game to have credibility on the matter. They easily got more than $45 worth of time out of it, but that doesn’t change the argument that $45 is way too steep a price for the current state of the game.
I did come across the competitive scene there about 2 years ago. Honestly I found it both fascinating and a bit disheartening. There was I happy with my occasional dad game where I was regularly beating the AI on one of the higher levels. Nope. Apparently still a noob after 25 years.
The speed and accuracy that they move and build at is astounding.
Oh man I bet you can get doom running in the scenario editor. The new devs may even be willing to enhance it somehow so that you could.
Although I have not really played or watched competitive since The Viper left for Facebook.
I could believe this instance specifically isn’t real, but I personally was sent home in elementary/primary school for calling a kid a banana. Sure, I’d called him a shit head a few days before, but I was told to say something nicer and still got suspended.
no, they probably dont.
they just send it to your email upon registration, which is kinda a bad idea, but they are probably storing passwords hashed afterwards.
I’ve never even heard of the game studio I’m not defending them, I was replying to the person who said the company should never have your unhashed password, and explaining that they have to at some point in the process
I wonder how much this varies depending on the amount of data it would require to store the emails of a company. I know nothing about this subject, but does it occur where companies with very large email lists would forgo storing those types of emails to save data costs?
In my experience it varies a lot. Even in our own system certain emails are stored differently. There are a few “we legally have to deliver this email and might need to prove it later” notifications. We store a PDF of those in s3. For others we might just save the data, a sent timestamp, and a key for which email visual template was used.
I also thought of a counter argument to my point overnight. We don’t store one super duper high volume email which is the email that only has an MFA code. We would also absolutely never ever dream about allowing a plaintext password in an email, so we’re probably following different patterns in the first place.
I find that very hard to believe. While it is less common nowadays, many, if not most, mailing list and forum software sent passwords in plaintext in emails.
A lot of cottage industry web apps also did the same.
passwords are usually hashed server-side tho and that’s done for a reason.
if handling passwords correctly, server side hashing is way more secure then client-side. (with client side hashing, hash becomes the password…)
Is it though? While it certainly isn’t something I’d recommend, and I’ve encountered it before, if E2E encryption exists we cannot assume a data exposure had occurred.
What they do on the backend has nothing to do with this notification system. Think of it as one of these credentialess authentication systems that send a ‘magic link’ to your inbox.
And then what? Corporations will just slap a disclaimer on their products informing you of said condition and that you need to agree, understand and accept these terms and conditions and call it a day.
I feel like lack of ownership of more and more things in our lives is a sign of problems. Sure, this is just a silly game. But this kind of shit is already hitting cars.
And then products without that label would gain at least a little a bit of market share. Most people still buy inefficient fridges because they are shinier, but at least a few read those yellow labels mandated by law and choose the more efficient ones.
I didn’t have it myself either (until years later), but a neighbor down the street did. I remember all the kids in the neighborhood playing on that system.
You find out where that kid lives. Go to their town and tell them of how brave their father was and how he died next to you in battle fighting the enemy hordes. Tell him you made a promise to raise him and see to his education. Add child to raiding party. Raise him to be a merciless avenger in his father’s memory. Become the scourge of the continent. Eventually child finds out that you were the one who killed his father and turned him into a monster for your own profit. Meet child on the plains for a final battle. Refuse to lift your sword in defense because you’ve come to love him as your own. Oh no - the whole thing was a setup by the enemy: they leaked the truth to the kid and set up this meeting as an ambush for both of you, hoping you’d kill/weaken each other. Fight to your dying breath defending the kid and helping him escape. Last words your hear as he escapes and leaves you to your fate are about how much he’ll miss you and forgives you.
Alternate ending: Find kid, wait until kid is at birthday party, kill 5 kids, take loot, 4c, 5 poison vials. Letter from father says “I left because you were a bad son”. Wasn’t birthday party after all was suicide pact. Other 4 kids were half siblings with the same letters. As you walk away stunned but feeling slightly better you find a chest of weapons nearby and a manifesto. It was a murder suicide pact and these kids were in their way to slaughter the local happy families. You are a hero. Everyone claps. You leave the 4c.
In the distance you see he man you “killed”. It was all a setup to get you and those damn kids to weaken each other. He rides up laughing and says “welcome home son”.
If you’re implying that years of mindless consumerism and television have left my brain completely devoid of originality and creativity, leaving me unable to conjur up unique and never-before imagined stories not anything like those of Guardians of the Galaxy Vol. 2, Lion King, Frailty, Thor, Batman Begins, Maleficent, Iron Man, and many, many others…well…that’d be a serious accusation friend. What kind of monster would do that? And on the internet?!
I must just have heavy fingers, because I’m always accidentally right-clicking. Sometimes left-clicking. I wish the mice I liked had adjustable springs.
Maybe if I get annoyed enough I’ll steal a spring from another mouse and see if I can double up.
It comes from having hands bigger than the mouse. I don’t get how taller people can even do palm grip. You would have to click with your finger knuckles.
No,.that's sadly not an option for many people. Given the rather large variance in hand sizes. A mouse.that.allows my fingers to rest over the switches in the mouse buttons would be almost unusable for smaller hands. That's something manufacturers just will not do.
Lmao, good luck finding a good mouse that is also big enough. I’m 1.93 with comparable hands, and the typical razer trinity sized mouses are too small, and bigger mouses are just worse.
I guess I got used to the fingertip grip, it isn’t tiring at all after spending the whole day working on a PC and the remainder gaming with the same mouse.
BTW, when gaming sometimes I don’t even move the hand, only the fingers
I don’t even have big hands, just regular lady-hand sized. I still don’t really get the palm thing, just tried it and it feels so weird! Maybe depends on the shape of the mouse too, since some can be quite a lot taller than others.
I have small hands and still fingertip basically all the time, and I have all my life. I don't use a small mouse either (G502)
I hate how smudgy and uncomfortable it feels to have reduced fine control when my palm comes into contact with the mouse. It feels icky and frustrating. I know plenty of people palm grip with low DPI and big mousepads to achieve fine control, but that seems far more exhausting than just developing stamina in the forearm.
Yeah Im fingertips because of this exact reason. Best mouse I’ve found so far to counter it is a Razor DeathAdder. I’ve had a few over the years and even with the model changes the overall size and shape is very constant.
I am not tall but I would say my hand is a bit more than average, about 18 ish cm I would say. I always find palm grip as shown in the picture to be comfortable but the base of my palm firmly rests on the mousepad and the fingers and top part of palm will be on the mouse. Also a reason I can’t use a small mouse as the top side of my palm can never rest on the mouse without my fingers going past the keys.
Not pictured: Sarah and your character being the most obnoxiously affectionate couple
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue? Cause that ain’t me
This is of course after “flirting” with her for a while. Is outright saying “I love you” even flirting? And why did it take three separate instances of outright saying “I love you” for Sarah to get the hint that maybe my character has feelings for her?
And while I’m ranting, why couldn’t I invite my parents to our wedding? We brought in her mom who she hasn’t seen in 20 years, but my parents literally live 5 minutes away from the lodge and I couldn’t invite them? “They don’t have a ship” I HAVE A SHIP
I did the same as you. It’s a shame that we’ve had our standards lowered to the point where we feel like we’re being spoiled, if the game is presented without plot-gape.
Agreed. The amount of reactivity is truly stunning as well. Even if the broad strokes don’t change much, it really helps the immersion when you get a voice line acknowledging the way you did or didn’t do something.
Oh well, on the plus side update 3 is soon so I can do a durge + Minthara run.
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue?
It's clear that much of the work on this game was done by like 30 different companies.
Every single thing about it feels disjointed, disconnected, half assed and schizophrenic.
And then when you go into NG+, it makes all that feel like childs play and gets really stupid.
It links into conversations in some places, but not in others where it would make actualy sense.
You can opt to not tell Constelation you're Starborn and then instantly take them into space on your alien spaceship without a single question asked by any of them.
They'll comment on your powers, long before you're at the part of the main quest where you normally get them.
All the dialogue and relationships are even blander than the actual main story, which seems to have been written by some Tumblr jackass that was so shit they even got rejected by The Witcher tv-show writing staff.
If Bethesda had just said "hey, we created this space framework and now it's up to modders to make an actual game out of this", I could've respected that.
It would've been more honest than delivering this disjointed mess of a game.
Another big annoyance I've had with Starfield is that they broke one of the sacred rules of Bethesda games with it.
In the past, if you stumbled upon something while exploring, killed or solved it, then went to someone who had a quest related to what you did, they would acknowledge you already did what they wanted you to do and you could move on.
In Starfield, they hide, lock and don't even spawn quite a lot of things, so you can only find them, if you're sent to them by a quest giver.
This game that is all about freedom and exploration has almost all relevant content that isn't flavor locked away behind being told to go somewhere, rather than exploring the star systems and finding them.
The main quest is utterly irrelevant and a detriment to the rest of the game.
The whole game would've been better without that main quest even existing.
And knowing what happens has no relevance to the game you play, especially since it makes the rest of the game completely irrelevant if you dare finish the main quest.
That's the point. It's meaningless to the point of it making the game worse by even existing.
And that's without the issues I mentioned originally, where while it's just utter shit, it's also really badly integrated.
I’m going to just shit out my ultimate unpopular opinion right here, in mild defense of Endorkend, thanks.
If a plot point is enough to ruin a story, it was not a well written story to begin with.
Stories live and die through character development and growth. Weak stories often rely on things like twists and unexpected plot turns. Strong stories can often have these elements, but they don’t lean on them.
Strong stories I return to again and again, because the story is strong even though I already know the story. Knowing the story doesn’t ruin repeat watches/plays/readings of the media if the story is successful at being a good story. Well written stories with deep, interesting characters achieve that.
I’ve been playing Starfield and it has somehow worse writing and voice acting than a lot of previous Bethesda titles, which is saying a lot because it’s not like they’re not well known for weak writing at this point. It has a lot of strengths that have been kind of overlooked because it’s just generally kind of boring, but it does have them. Those strengths are not in the storytelling.
I don’t think this plot point spoils the game at all, instead it reveals how utterly weak the narrative they’ve crafted is.
I mean I’m at the point where I just met the starborn, and speculating with my partner on who they are has been a lot of fun. I was really looking forward to finding out. It is kind of a bummer to just have someone drop it in a random comment in a thread about the romance plots.
That’s legit a bummer, friend. I guess what I should have also said is: art is subjective. My take doesn’t make it true (it’s just like, my opinion, man), but I think that while it’s a bummer for you, if you really think it’s a good game, it won’t stop you from enjoying it for a long time. I hope you do.
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue?
Yes, that’s actually a really cute and sweet thing to do.
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue?
Yes actually, and quite often. I want my wife to know how much she means to me and how glad I am to share our lives together.
Absolutely! I’m completely blessed, and she feels the same way. I’ve read before that the best relationships are those where each person thinks they got the better end of the deal, and I would say that’s true for us.
I still recall how, as a fresh-faced, young gamer just getting into the newfangled realm of online multiplayer, I got absolutely got in Everquest when somebody told me you could get a numeric representation of your current experience points by typing “/ex”.
It was actually short for “/exit”. And in those days, it took a loooooooooooooooooong time to relaunch the game and get logged back in. Learned a valuable lesson about human nature that day. It has served me well.
I got people with ‘/qui gon jinn’ in Jedi Outcast and Jedi Academy.
It runs ln the Quake 3 engine, so it would just ignore everything after the space and auto complete the closest command, which was ‘/quit’ which instantly quit the game.
I got so many people because it seems like a plausible cheat code in a Star Wars game.
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