I’ve been playing TotK. (Working on 100%'ing it. I’ve got 52 Korok seeds left to get, and no guides. Probably still have some sidequests to do.)
I miss windbombs so much. The Tulin gust thing is great and all, but it’s really aenemic compared to a good windbomb.
I never got any good at BTBs. Probably why I never tried to speedrun plain old Any%. (I stuck to a couple of individual levels when I was speedrunning. I’m this guy if you’re curious.)
Also, this might be a hot take, but I believe with all my heart that BotW is a “better game” than TotK, but not on purpose. BotW feels kindof unfinished, but I still don’t like TotK anywhere near as much as I like BotW.
I don’t really see myself replaying TotK much. I’ve played BotW like 4 times now (not including speedruns.) And 100%'d it once.
Edit: Oh! Whistle sprinting too! That was the first thing I tried as soon as I started TotK.
It’s definitely speedrun sort of technique. Not in “intended mechanic”, though not technically a “glitch”, arguably. It’s just a consequece of how the physics engine works. It’s also referred to as a “bomb impact launch” or “BIL”.
The short version: You jump off of a ledge, go into bullet time by pulling out your bow, lay one bomb, wait until just the right time, lay your other bomb (both in mid air) just so that your bombs are lined up, detonate the first bomb, pushing the second bomb into Link.
While in bullet time, forces are massively multiplied, so the force of the bomb being pushed into Link exerts a massive amount of force, sending Link flying. It’s a really nice trick for locomoting and widely applicable. But definitely takes a good amount of practice to get decent at.
Oh, also, you can see OP doing a windbomb in the above video. And if you search Youtube, you can find a ton of great guides on how to do windbombs.
There’s something newer called “BLSS” (bomb… link… slide… something… I forget what it stands for, lol) or “Bless” that’s probably a little more powerful/fast. I got out of speedrunning before that was discovered, so I never learned how to do it. I’ll probably learn at some point.
In the 3DS version, all the bosses have a phase where they grow a big eyeball on them somewhere. And hitting that is the finisher move. Those eyes don’t exist in the N64 version.
I think they must have done that change as a tie-in to Breath of the Wild. Which, don’t get me wrong, is a great game. But they’re messing with my childhood here!
Yeah. All of them, unfortunately. (Actually, I’m not sure if they messed with Majora’s final form or whatever. But definitely all of the other four bosses.)
I was honestly hoping a few people would have to think about it before they figured out what I was referencing. But it seems I was obtuser than I intended.
UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...
I know I’ve seen “cryptographically secure” levels (as in, you can only possibly beat it within a human lifespan if you know the specific “combination” or “cryptographic key”), but maybe only in Super Mario Maker 2.
And I’m not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I’ve seen rely on mechanisms that must remain off-screen the whole time or else it’s trivial to derive the key.
Yeah, as Godort said, some games do come with manuals. The Knights of the Old Republic (the first one) port to the Switch is one example. (Presumably KOTOR II as well.)
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I wish more projects like this would just think smarter.
If you implement an engine and include a tool that takes the assets from the official game, it’s a lot harder for the IP owners to argue it infringes, and thus a lot harder to shut down.
Magarena also comes to mind. It’s a computer game implementation of Magic The Gathering. There’s a button in the settings that downloads all the card art from publicly available sources.
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Can you share more about the symptoms? You say “it does not get past the Nintendo logo.” Do you mean the “Switch” logo? What’s it do when it gets to the Nintendo logo? Hang on the logo forever? Does the screen go black after a second or three? If the latter, after the screen goes off, does the power button repeat the performance, or do you have to hold it down for a while (to shut it down), let go for a sec, and hold it down again to make it boot up again before it responds?
You can of course send it to Nintendo to get it fixed. That’s probably your best bet.
But if you can’t or don’t want to go that direction, you might be able to resurrect your system with homebrew/hacking. That’d require getting set up to hack your Switch, though. And might void your warranty.
First thing I’d try if you want to go that direction is to just run Hekate (a fancy homebrew bootloader for the Switch) and boot into Atmosphere via that. No need to set up EmuMMC just for that test, but there is some risk of getting banned from the eshop and online play if you make any changes to your Switch (like installing pirated games, for instance) and then connect to the internet.
It’s possible something went wrong with the efuses on your system and your Switch isn’t starting because it thinks you’ve hacked it and manually downgraded the OS even though you didn’t. I believe Hekate and Atmosphere would let you boot into your Switch’s OS in a way that would make your Switch ignore any efuse discrepancies. Might get you past the issue you’re having.
But again, there are some risks with this approach and if you’re wanting to get it fixed by Nintendo, I’d say probably your best bet is just to send it to Nintendo.
Yeah, Atmosphere might be a way forward if you wanted to go that direction. (Assuming a) the issue is an efuse issue and b) you have the right version of the Switch. You can check if you do by checking your serial number against the list here.)
Only other suggestion I’d have is to get in touch with Nintendo.
Link spontaneously launches into the sky; forgets parachute (files.catbox.moe) angielski
was replaying botw and went to windbomb but forgot i did not have the paraglider
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It's a slightly click-baity title, but as we're still generating more content for our magazines, this one included, why not?...
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UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...
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The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
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The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
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