It’s definitely speedrun sort of technique. Not in “intended mechanic”, though not technically a “glitch”, arguably. It’s just a consequece of how the physics engine works. It’s also referred to as a “bomb impact launch” or “BIL”.
The short version: You jump off of a ledge, go into bullet time by pulling out your bow, lay one bomb, wait until just the right time, lay your other bomb (both in mid air) just so that your bombs are lined up, detonate the first bomb, pushing the second bomb into Link.
While in bullet time, forces are massively multiplied, so the force of the bomb being pushed into Link exerts a massive amount of force, sending Link flying. It’s a really nice trick for locomoting and widely applicable. But definitely takes a good amount of practice to get decent at.
Oh, also, you can see OP doing a windbomb in the above video. And if you search Youtube, you can find a ton of great guides on how to do windbombs.
There’s something newer called “BLSS” (bomb… link… slide… something… I forget what it stands for, lol) or “Bless” that’s probably a little more powerful/fast. I got out of speedrunning before that was discovered, so I never learned how to do it. I’ll probably learn at some point.
I’ve been playing TotK. (Working on 100%'ing it. I’ve got 52 Korok seeds left to get, and no guides. Probably still have some sidequests to do.)
I miss windbombs so much. The Tulin gust thing is great and all, but it’s really aenemic compared to a good windbomb.
I never got any good at BTBs. Probably why I never tried to speedrun plain old Any%. (I stuck to a couple of individual levels when I was speedrunning. I’m this guy if you’re curious.)
Also, this might be a hot take, but I believe with all my heart that BotW is a “better game” than TotK, but not on purpose. BotW feels kindof unfinished, but I still don’t like TotK anywhere near as much as I like BotW.
I don’t really see myself replaying TotK much. I’ve played BotW like 4 times now (not including speedruns.) And 100%'d it once.
Edit: Oh! Whistle sprinting too! That was the first thing I tried as soon as I started TotK.
Yeah. All of them, unfortunately. (Actually, I’m not sure if they messed with Majora’s final form or whatever. But definitely all of the other four bosses.)
In the 3DS version, all the bosses have a phase where they grow a big eyeball on them somewhere. And hitting that is the finisher move. Those eyes don’t exist in the N64 version.
I think they must have done that change as a tie-in to Breath of the Wild. Which, don’t get me wrong, is a great game. But they’re messing with my childhood here!
I was honestly hoping a few people would have to think about it before they figured out what I was referencing. But it seems I was obtuser than I intended.
I know I’ve seen “cryptographically secure” levels (as in, you can only possibly beat it within a human lifespan if you know the specific “combination” or “cryptographic key”), but maybe only in Super Mario Maker 2.
And I’m not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I’ve seen rely on mechanisms that must remain off-screen the whole time or else it’s trivial to derive the key.
Yeah, as Godort said, some games do come with manuals. The Knights of the Old Republic (the first one) port to the Switch is one example. (Presumably KOTOR II as well.)