Data is indeed read from the inner ring outwards, as anyone with a CD burner in the late ‘90’s and 2000’s is very familiar with.
For audio and video playback, the disk is spun faster at the beginning and progressively more slowly towards the outer edge, a process known as Constant Angular Velocity playback, because more linear distance is covered at the same RPM the larger your circle gets, i.e. the closer you are to the edge. This is no problem for audio playback at “1x” speed because this tops out at a paltry 500 RPM or so.
For data reads, however, most drives use Constant Linear Velocity and spin the disk at the same speed all the time. That means your data throughput is higher at the edges of the disk. The prevalence of 2x, 4x, 16x, 24x, 40x, 52x, etc. PC CD (and DVD, etc.) also means that those drives will spin a disk way faster than a regular CD player will which can definitely cause a problem with irregularly shaped disks like the one in OP’ photo. They would also inevitably only achieve their rated whatever-x speed when reading at the very edge of a full disk. (You mean the marketing department was deliberately misleading??? Say it ain’t so!)
Those little business card disks were nonstandard but would work in most tray loading drives, and held a whopping 30 megs.
It looks like it’s pretty balanced. The chin appears to be slightly further from the center than the hat to account for the extra weight of the ears. With how leverage works you don’t need much more weight to balance as long as it’s just a little further.
The tracking on the lasers for CDs is pretty crazy, since at those scales even well balanced CDs wobble like crazy. If it had to be super flat for it to work, each disc would be much too expensive. And as soon as it got dirty or warped in the sun, it wouldn’t work anymore. In reality CDs are pretty rugged and can take a lot of abusive before they can’t be easily read in even a cheap reader. It’s amazing technology really. It’s kinda crazy to think about how many holes per sec the laser can track and read for something like a blu-ray disc running at multiple times playback speed for data transfer.
The trays had a groove for a CD. So placing it in the groove it would work because its edges would always fall into that groove correctly all the way around the tray.
This, however, wouldn’t work on a slot loaded drive since they worked by having a set of arms with rollers that grab the edge of inserted disc and another arm with a roller that pushed it the rest of the way in from the opposite edge when it’s inserted enough.
You can see how this worked here on a DVD drive that uses the same setup. youtu.be/qi3v7X6BpAA
So there’s only ever 3 slim points of contact which is fine as long as it’s a circle. Yet the irregular shape here would cause it to get partially in and then pushed by the arms into the edge/internals of the drive.
Slot-loading CD drives would get jammed if you inserted anything other than a round, full-sized disc.
The launch model Wii was an exception, with parts in there specifically for handling mini-discs for GameCube compatibility. The feature was quietly removed from later models.
Correct. There was a very complicated and delicate armature inside the drive that guided mini DVDs to the center. The revised Wii had a tray-loading drive, and no GameCube compatibility. So even though you could insert GameCube discs without issue, they wouldn’t play.
Those original Wiis still could not handle the Diddy Kong Racing disc due to the non-circular shape.
There was a model before the tray loading one that dropped GC support, too. I found out when the disc drive on my Wii died and I replaced it with an official later model drive and it couldn’t read Wind Waker anymore.
I didn’t realize there was an in-between model. So that’s what that black Wii was!
You inserted a GC disc and it didn’t jam? If a mini DVD went in properly and could be ejected, then those guides for the smaller discs were still there, just the software no longer registered the disc as a game.
It’s been a while, but I think the disc didn’t center as it went in and the system just spat it out. The rest of the system was an original model Wii, so the software should have still been there, but the newer drive couldn’t handle minidiscs. Launch model was apparently the RVL-001. The RVL-101 dropped GC support, but looked almost identical. The RVL-201 was the top loader model.
Nintendo HAD to know that people would try putting GameCube discs into the new Wiis. Maybe the RVL-101 has a simpler arm that just pushes the disc back out instead of trying to move it into place.
yeah they released one with the same shell but no GC parts, it didn’t have the controller and memory card ports on the top either. i wonder what they filled all that empty space with.
The 80mm minis were envisioned as “CD Singles,” and they actually were defined as part of the official CD standard. Therefore most CD players and drives including slot loaders actually were and are designed to work with them without incident. Typical tray loaders have a smaller indent below the main one to accept the smaller disks, and pretty much all horizontally oriented slot loaders will take them as well.
Unfortunately, once the local militant factions see you as an enemy they start to ramp up destruction of history. There was a similar situation in the 2000s when islamic extremists began destroying tombs in Egypt, likely fueled by an opposition to British political intervention including their support of Israel.
Hey, remember that game you loved as a kid and wanted it on your newest system with minor quality of life changes? We made a mobile version that kills the style, has a shitty controller layout that you cant change, and its $59.99 more than when it originally released 30 years ago
SNES was home to some of the best RPGs. Chrono Trigger, FFVI, Mario RPG, Secret of Mana, Tales of Phantasia. I remember when FFVII came out it was a heated debate of which one was the best between VI & VII.
Shows how timeless the games you listed are, I played most of them in the mid-late 2000s as a kid and never thought of them as “old” like I do with the SNES, lol.
Your thinking of Fanal Fantasy Anthologies which includes FFV and FFVI which were both originally SNES
Europe actually didn’t have FF Anthologies 🥲 I played both VI and VII while visiting my family in Europe, and my cousin had them as standalone games (and I am forever grateful he was kind enough to trust a snot nosed brat like me with his precious PlayStation)
The fact that SNES games were $60 30 years ago and games are still that price means we are actually getting a deal. Except the physical part is what made the $60 feel worth it, the cart, the full color 30 page manual and sometimes posters! Now games are digital they should be like $10 max from Nintendo.
Denuvo makes that pretty unlikely and people on steam are saying that characters are stored server side so I don’t know how that will affect piracy attempts even if denuvo is cracked.
Denuvo doesn’t make it impossible, it just makes it take longer, dependant on the interest of the crackers. The main need to be online comes from the initial Denuvo validation and for the ability to use others’ pawns. Being offline means you’ll just have to use generated pawns.
The only cracker that works on denuvo games hasn’t done a release in over 10 months. At this point it’s a matter of if/when the developer removes denuvo because there is no one cracking it right now.
I don’t have the game but I assume “characters stored server side” means other people’s pawns like in the original where you could browse through people’s weird sidekicks and recruit them to your party. Not even Monster Hunter stores characters server side, it would be a weird shift to do it now.
From what I have picked up reading steam reviews, starting a new character is an MTX so they enforce that by storing your character on their servers. Others are saying you can get around that by deleting a specific folder but it’s still really shitty.
There is one person cracking denuvo, they haven’t done a release in 10 months and when they were active they were doing them by request for a $500 “donation”. It has never been about how much people care about a game. The other titles that had releases early on were because devs occasionally mess up and push out updates that don’t have denuvo applied, not because anyone was cracking denuvo.
Yeah this whole thing may seem minor to some people but that’s what companies want you to feel. They’ll slowly slip in these greedy practices until it becomes the norm. Not long ago, Yakuza made New Game+ a paid DLC. What’s next? Paid save slots? Paid difficulty settings? I wouldn’t be surpised if that’s where we end up in a few years and we start posting “Remember when [X] was a standard feature in games?” memes.
Yeah this whole thing may seem minor to some people but that’s what companies want you to feel. They’ll slowly slip in these greedy practices until it becomes the norm.
This is why it’s so important to push back on this crap.
Don’t buy these kind of games, and never pre-order any game.
And don’t listen to the shills/astroturfers telling you otherwise.
I think that one (HUGE) part of BG3’s success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn’t an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.
Yeah, I agree with that similarity to Warframe’s level of developer interaction.
Sure, in the past they’ve been slower to respond to feedback about problems, and often times old things have fallen out of relevance because something else just outright does the same thing, and more, but better.
But as it is now, DE really seems to be prioritizing listening to feedback, almost exponentially so, and as an example, bringing things up to par with what they should be at the current level of the game, a concept that much more rarely got the implementation it deserved in years before.
And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.
The best thing about rising up in the corporate world is the increased salary. But the worst thing is the fact that these idiots start talking to you like that in person.
We know we’ve caused itch and the game developers financial losses, but be assured that we have contacted them to offer our biggest, most sincere apologies.
Blizzard is dead. At the time they were Activision. Now they are Microsoft. The blizzard that existed to make StarCraft, warcraft and diablo only exists in name.
I don’t know, the World of Warcraft dev team recently unionized and got Chris Metzen to return as creative director. And, personally, as a current WoW player (War Within is great so far btw) the whole feel of the studio is so much better than during Shadowlands when things were bad and I quit the game. I think that Warcraft at least is having a bit of a comeback now.
I don’t really know details about who does what at Blizzard, but isn’t he the guy responsible for the utter train wreck of Diablo3’s writing? Whoever wrote and approved “How tastes your fear, Nephalem?” did a bad job.
He wrote the setting for Diablo, Warcraft and Starcraft. He developed the story for Diablo 1 - 3 as well as most of the lore for the first 3 Warcraft games I believe.
There was no story for Diablo 1. At exile con the creators of Diablo talk about how there was no story and the execs at Blizzard tacked one on. Chris Metzen had nothing to do with it.
What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don’t see anything about a storyline being “forced” on the developers.
Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.
I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.
I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.
One game was all it took for Big Red to turn from an epic “Not even death can save you from me” into a cartoon villain. Fucker wouldn’t shut up throughout Act 4…
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