Many of us preordered because at least for me day 1 performance issues don’t bother me. I loved dragons dogma and knew pretty much no matter what I wanted to play this.
Hiding that you have micro transactions until release day is just bullshit. I don’t know if that knowledge would have kept me from buying it though. Fast travel so far is pretty much non-existent as the ferry stones are super rare…
I get what you mean, but 99.9% of the time I’m buying it day one anyway
Well, no one is saying you can’t buy it on day one, just don’t buy it on day minus one.
On the day it comes out you can just check some reviews first and then reaffirm your decision to buy, or you may hear about something you weren’t aware of, and then decide not to buy.
Also by doing this, you help all your other fellow gamers, by diminishing the importance of the pre-order and the shenanigans that go with it.
I don’t think that’s true. I remember seeing some of this stuff on store description at the very least and as far as I’m aware, some reviews mentioned the DLC could not be reviewed because it wasn’t live which inferred it was known. I’ll have to research this tomorrow because I keep hearing both sides but this aligns with the fact they were available day one unlike RE4Make
A lot of “downloadable content” for a game that requires an internet connection to play. A lot of “downloadable content” that allegedly already exists in-game. Studio execs need to be fired for this shit
Only thing actually rare are the fast travel items. Everything else on the list you can get within the first four hours of playing the game. The real dumb shit is the new game decision, the character creator demo gave you five save slots so why does the game only have one?!
The teleport stones called “ferrystones” are 10k gold each which is a lot.
In Dragon’s Dogma 1 they give you a reusable one for free after feedback that they were too hard to find in the base game.
Looks like Capcom saw a quick buck instead this time around, with a map 4 times as big this is a much bigger issue than in the original and it seems to have been done on purpose to drive MTX sales.
This is also probably the real reason they’re taking a harder stance against mods. Within 24 hours, there’s already a mod on Nexus that adds one of the items you can buy with real money to an early vendor for like 1 coin.
There’s also another mod that just makes all items 1 coin, so it shouldn’t be too hard for modders to just completely circumvent the bullshit mtx.
im still on that boat that believes the rumor that older management took back power from the younger management (reminder that capcom is a family ran business) after the Chun Li incident. Capcom wants to get into the business of selling game engine use but it being moddable (thus regular people can potentially stain an image of a game) may hurt its adoption.
10k is not a lot. Maybe in the first couple hours when you have zero need of them but by the time you need them you’ll have 100k+ in like half an hour easily. They are also given out often and easily found, I had 12 sitting in storage having bought none before I needed one. The amount of misinformation in this thread by people who never actually played this one or the first one is pathetically laughable. “DAE NEW POPULAR THING SUX IM COOL FOR NOT LIKING POPULAR THING”
Adding this edit to the top because what the FUCK you only get one save file EVER? There’s no new game? And it costs $2 to change your character’s appearance ONE TIME? Words fail me
Rift crystals? Is there in-game currency for this single player game?
Edit: they have an arcade game style “insert a dollar to continue” option I’m dying
Get out of jail free for a dollar card? The more I read the worse it gets. I’m glad I saw this before sinking more time into the first game. Good to know it’s safe to skip.
Rift Crystals are in DD1 also, without MTX. They’re just the currency for your pawn stuff basically IIRC. You’ll get them passively while playing the game, assuming it still works like 1 which I think it does.
One save file has been a thing since the first one. There is a new game plus and you can obviously delete your save and start again. The character edit things are in game and fairly common, already have a few without looking. RC are also earned extremely easily in game and the only purpose there beyond some cosmetic glasses is to add allies into your party that are high above your level. Its just another type of gold. I have no idea what you’re talking about with the “insert dollar to continue” thing. Also the jail keys are incredibly easy to get, you can buy them for like 3000g which is very cheap (early game starter weapons are triple that). All the mtx just seem like incredibly easy and quick to get shit for people who have more money than sense.
One save file has been a thing since the first one.
And it was stupid then too. No modern single player RPG should limit players to a single save file. I understand there are many great RPGs that do, and I still think they shouldn’t.
There is a new game plus
Making players play through tens of hours of campaign as a character that they want to delete is a pretty bad decision on capcom’s part.
and you can obviously delete your save and start again.
No you cannot. There is no option to delete your save data within the game. There is a workaround if you play on PC that involves turning off cloud saves, opening the game’s files and deleting your save data from the file explorer, starting a new game, then turning cloud saves back on, but that is a hack, not a feature.
I’ve seen plenty of people say that the character customization stuff is super cheap and super available in the game. I just don’t get why it costs an in-game currency in the first place on this single player, offline rpg. Seems like it should cost nothing within the game to change your hairstyle or whatever. Like, this doesn’t even fit in with the hardcore, no fast travel stuff. It’s just a pointless in-game currency sink. Virtually every other game that allows post-creation character customization allows it for free. I just don’t see the point in making it cost something that you can pay for with real life dollars.
This is the way it’s been since the beginning. Way more people are going to try making something good than people are going to succeed at it. Whether it’s greed, incompetence, laziness, they ran out of time, whatever.
You don’t have to give a bad product any attention at all just because it’s “big”. The box says “Suicide Squad” not “guaranteed to be good” 😅
The issue this is touching on isn’t that the big companies try to make something good, it’s that they try to make something profitable. It’s designed by the suits, not the designers. There’s no passion in them. However, they have the budget to market them and control what most casual gamers hear about. It’s rare that a team without the marketing budget the size of EA can break into the mainstream, even if they’re great.
Great resource and explains so much with pretty solid examples. Thanks for sharing! I used to PC game on my Dell (Sony), flat CRT for years, and then an IBM Trinitron too until I moved to a pure laptop for a bit (17" Vostro) and eventually on to LCD.
Until 2013 I used to play Wii on a 36" Philips CRT, even though the other room had a larger plasma.
One thing they show but don’t mention is image persistence for transparency. If you toggle a sprite on and off every frame, the persistence between frames on CRTs and LCDs means it looks partially transparent. That effect was commonly used for character shadows.
Now that we have 4k HDR displays, tools are starting to popup to accurately emulate the CRT look and feel. 1080p wasn’t enough to catch all the subtle details, but we are finally there. Kinda cool to see the age of CRT never fully died.
I wonder if there’s a way to emulate the old CRT displays. My brother built an arcade cabinet, but it’s got a modern monitor in it so the graphics don’t quite look right.
There are some hardware scalers that work really well. But most that offer good compatibility with a wide range of older consoles cost about as much as a complete high end pc to run an emulator on.
There are some very convincing shaders that work really well to emulate the look. I sold my consoles long ago and may have a faulty memory but the right shader looks just like I remember.
Titanfall 2 is one of the greatest games of all time (I would say it is easily a top 50, maybe even a top 20). The singleplayer campaign is just ridiculously well designed and even has a surprising amount of pathos in the narrative.
But if you are likely to be regularly interrupted? Horizon Zero Dawn. most of the story quests are 10-15 minutes each and you can just do the checklist open world the rest of the time.
“Funko did not request a takedown of the @itchio platform.”
Man, I fucking hate corpo-speak like this.
Yes, you didn’t personally make the request against itchio… But you hired this company to enforce “brand protection” and that’s what they did. So you did actually request the takedown, but you just did so by authorizing another party to make such requests on your behalf.
This is like a military General saying “hey I didn’t commit any warcrimes, I just gave the orders to my men to commit warcrimes!”
In the book Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, the main character Sadie is a video game designer who created his game in which you play a worker creating factory parts. If you ignore what’s going on around you and just focus on winning the game by making the parts better and faster, eventually the game ends and it becomes clear that you were creating equipment for Nazis during the Holocaust and, thus, you lose the game.
Movies love to have twist endings in which something would have been obvious if you were paying better attention. I think more video games need to do this as well.
I heard of an art / board game like this as well, loading trains with as much cargo as possible. Once you get to the end of the game you discover what the cargo was.
I love the way Fallout 2 (maybe also 1, it’s been forever and I can’t recall) changes your dialogue options if you have low intelligence. It’s like a whole other game.
Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.
One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.
Watch people defend microtransactions in dragons dogma 2 even though they paid $70 for it. “but you don’t need to buy then!” and being able to customize my character shouldn’t be limited at all, literally adds nothing to the game
It aays a lot more about someone’s personal willpower than Capcom’s greed to me. Easy to point at the greedy asks from that company, nobody else is selling a 100 USD turtle costume pack.
Yeah it’s pretty greedy. They are going after the players with less willpower, which all these companies do. Seems like Japanese companies get away with it more than Western ones. I just gotta say that Dragon’s Dogma 2 is the best game I’ve played in a while and I loved the true ending. Just wish these companies had some regulation against this shit.
It’s not limited by the DLC and you’d know that if you had done any looking into it whatsoever. You can literally, within the first hour of gameplay, access an NPC that lets you completely appearance edit as many times as you’d like for an easily obtained and infinitely renewable currency. Peoppe who want to play the game are not hindered by the DLC in that game in any way, no corners were cut to sell you anything more urgently.
It’s common knowledge that the creative designer hates MTX and chooses to put easily accessible items in the store to satisfy capcom shareholders. In later Devil May Cry, one of the purchasable mtx is quite literally packs of the orbs that pop out of every single enemy. This is unironically some of the player-friendliest MTX we’ve seen in years for single player adventure games, no actual content walled by dollar value on the disc, but people like you who haven’t even watched ten minutes of gameplay are generating infinite negative press.
Wouldn’t your efforts be better focused on actual predatory titles? There’s tens of ongoing early access titles on steam that will never ever finish, and there’s more egregious MTX schemes in capcom’s own game library. Their new IP, Exoprimal, has an obscene amount of playable content walled behind tens of hours of grind or MTX. You can make objective statements about what’s being kept from the player with titles like this, instead of propping up “I shouldn’t have to pay for customization” seeing as you literally don’t.
“It’s not limited by the DLC and you’d know that if you had done any looking into it whatsoever.” Stopped reading there, cause you clearly didn’t read my comment, nice try troll.
It’s common knowledge that the creative designer hates MTX and chooses to put easily accessible items in the store to satisfy capcom shareholders.
Nah not common knowledge.
Doesn’t matter. Call out shit when you see it. What’s really disappointing is your fanboyism to all of this.
This is unironically some of the player-friendliest MTX we’ve seen in years for single player adventure games, no actual content walled by dollar value on the disc, but people like you who haven’t even watched ten minutes of gameplay are generating infinite negative press.
Do you realize how you sound? I was originally going to mock you, but I really believe you mean well.
Don’t defend this practice.
Imagine if they put ads on the pause screen. If someone said, “It keeps video game prices low!” That’s extremely debatable. You can point to how cheap games are. You can point to how many games are made without ads. You can show data how developers don’t see a penny. You can even point to the thousands of games that were released without ads on pause screens.
Wouldn’t your efforts be better focused on actual predatory titles?
Who cares about Magical Girl mobile gacha or whatever. If Nintendo made micro transactions in a Zelda game that’s this idiotic, you bet people will shit on it. Capcom is a major game developer, and by doing this, they’re signaling to other companies that this is okay.
That’s unacceptable. And Capcom deserves all the bad publicity.
You can absolutely go, “It’s all optional it’s all easy to get you don’t have to spend a penny”… Your willingness to make it the norm is problematic.
You don’t understand the difference between content and convenience DLC. MTX and ads are not equivalent. The game does not show you these purchases outside the store page. You’re a bandwagon rider and that’s cool I guess, but it’s clear you have absolutely no nuance when it comes to dlc practices and you’re looking for internet points via a reddit style dunk. Nobody mentioned gacha but you, nobody mentioned nintendo (MUCH WORSE COMPANY THAN CAPCOM LMFAO) but you, maybe get a few years on before you started deciding you have a clue about the industry (or most consumers!).
After a peek, you’re a reddit content reposter so I’ll be blocking you either way lmfao
I wouldn’t mind if it were priced to actually make sense.
Like why would anything cost more than $1? Or even $0.01? Just greed and stupidity.
Microtransactions for cosmetic items that cost 25% or more of the base game itself are just insane. A whole game, or 4 cosmetic items, that must have taken sooo much effort to design those items to cost so much.
Eh sorry but even $0.01 is too much. Wanna make a free game and charge for micro transactions? Sure, heck, I even spent some on league of legends. But if Im paying for the game? I don’t care if its “just cometic!”, “actually a fair price”, “you can earn it in game”, all of that sounds like bullshit to me and always will.
If they don’t make any money they won’t bother with microtransactions at all.
So it’s either $0.01 for cosmetic items or they don’t make cosmetic items at all because You’ve already paid for the game, and making new things just costs them money.
You are set in your mind that those cosmetics wouldnt happen without microtransactions but the truth is that many games were made and still are where cosmetics aren’t held for ransom and the return for that exists in customer fidelity but ofc all AAA studios only care about immediate profit, gotta appease the share holders. As an example, witcher 3 had free cosmetic dlc.
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