My brain autocorrected the typo in the image but I caught it before reading the comments, then it auto"corrected" the top comment to match the fix for the post, but this time I didn’t catch it til you pointed it out.
Unfortunate project visitor is pretty dead last I checked. 10six is impossible without having a very active clan, your bases get decimated the moment you go offline.
to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.
with such a design choice you have an unfair advantage over photorealism and large variety.
we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?
It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.
Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.
I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.
There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.
Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.
Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.
Man, am I glad I grew up with less horny games. Like Tomb raider, Metroid or Shantae.
The real reason is probably that we said comparable stuff, just as whispers and not written in an anonymous forum. And we weren’t even egged on by forum culture or our games to be as horny as possible, the former drives engagement while the ladder drives sales.
Yeah, I was just pulling your leg. Being a goofy goober. Why would you read this very specific list of games and think I was earnest?
Tomb raider had infinitely many rumours about a nude-cheat because boys were so thirsting about Lara Croft, while Metroid and Shantae reward fast playthroughs with bikini pics.
This is why a lot of sites demand an account log in if the user disables cookies (or at least they did for a while). They need those cookies to link the activity to a user, and since they can’t do that secretly anymore, they just force the issue with a user account the user “chooses” to make.
The Outer Worlds has always struck me as something of an underrated game. I certainly liked it enough to play through it three times; once just the base game and two more times with the DLCs. I do agree that one of the highlights of the game are the companions. They were all unique and it was fun to pair up different companions and listen to their banter. Well, except for the robot who had fairly a limited set of lines.
I will say the DLCs added a lot to the game. I recall being mildly disappointed in how brief the base game was but after adding the DLCs it felt a lot more fleshed out. Not quite like a Fallout game, but enough to satiate.
Yeah the DLCs made it feel like a full game. The base was a fun proof of concept, the the DLC fleshes that out. Both made me excited to see what version 2 with more time and funding could accomplish.
I hope they build on the more unique systems like the Holographic Shroud and give those systems more opportunities to shine.
Funko: Hey, chatgpt… Write an apology letter to the gaming community about getting itch.io shut down. Something like “Sorry, we fucked up. Please don’t hate us and continue to buy our stuff!” but make it sound like it came from an intern in HR.
Look, we know we sell little plastic figures—not games, not platforms, not anything remotely digital—but somehow, we’ve managed to trip over our own shoelaces and knock something precious to all of you right off the shelf. Yes, we’re talking about itch.io, and yes, we understand the gravity of what happened.
We’re not going to sugarcoat it: we messed up. We’re not entirely sure how the dominoes fell this way, but somehow, through a series of unfortunate events (and probably some poorly-thought-out legal maneuvers), our actions have impacted an entire community that thrives on creativity and passion. That was never our intention, and it’s not who we want to be.
The truth is, we’re sitting here staring at our little figures, wondering how something so small can lead to such a big screw-up. We know this affects you, and we’re genuinely sorry for the frustration, confusion, and anger we’ve caused.
We don’t expect forgiveness overnight, but please know we’re working hard to make this right. We’re talking to the people who actually know what they’re doing (because, let’s face it, we clearly don’t), and we’re committed to doing better moving forward.
We value this community more than you realize, even if we’ve done a poor job of showing it. Thank you for your patience, and we hope you’ll give us the chance to earn back your trust—not just with our figures, but with our actions.
Your assumptions are too honest. Try “non-apology” and see if it is closer.
edit: I took the above prompt but added “do not admit to any wrongdoing”, and got a more believable letter
Subject: A Message to Our Gaming Community
Dear Gamers,
We wanted to take a moment to address recent events and share our heartfelt thoughts with you. We understand that some of our actions may have had an impact on platforms you value deeply, and we recognize the passion and creativity that make this community so extraordinary.
While it’s not our place to dive into specifics, we want to assure you that your voices matter to us. As a company, we’re constantly learning and striving to support the vibrant ecosystems that make gaming so special.
To those who may feel disappointed or frustrated, we hear you. Your passion is why we do what we do, and we remain committed to delivering the experiences you love.
Thank you for sticking with us and for continuing to be part of this journey. We appreciate your feedback, your creativity, and your unwavering support as we work to do better.
Sincerely,
[Your Company]
An Intern in HR Who Definitely Wrote This Alone
While it’s not our place to dive into specifics, we want to assure you that your voices matter to us. As a company, we’re constantly learning and striving to support the vibrant ecosystems that make gaming so special.
I feel drunk on polymers. Looks like what crossbreed of game industry and Apple would write.
Sincerely,
[Your Company]
An Intern in HR Who Definitely Wrote This Alone
Holy hell, that’s actually a really good apology, and any company who would be willing to post it, even if written by LLM, would immediately gain at least some respect points from me
These are the sort of things that jr developers love to make jokes about that get tiring so quickly. Same thing as someone naming their new project something like “Project Mordor” or something. Fun for about ten seconds, annoying for the next ten years.
Instead of helping a fan who needed to know, you got a 10 second joke out, and now whenever someone googled it that will pop up making it frustrating.
A senior engineer would say:
In the balls. (But for real it’s Documents/Saves/MyGame.sav)
A note on brewing potions: You only need the herbs the first time you brew any particular potion, after you’ve brewed it once it will get restocked automatically when you meditate.
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