So considering that starfield got pushed 2 years it’s safe to assume Elder scrolls 6 got pushed at least that as well so 2026/7 for that, a full 15 years after elder scrolls 5
I played ESO at release and had a lot of fun for a bit, now I understand it’s moved to a f2p game with a thousand expansions so I’m super behind and I just don’t feel like catching back up or trying it again as I’m just not into online stuff much anymore
Bit of both, people have less time on average, and its hard to break into the MMO market when its only dominated by giants due to the amount of content required to make a competant mmo.
I concur Buyer should not gain rights to product, so they should not be allowed to profit from it, but they should be able to preserve it, unless the license that you actually buy had a time limitation, but that should be clearly stated when you buy it that you only buy access to it to (at least) X amount of time like you have with online subscriptions.
they have, although some do take AA or AAA batteries but its very uncommon. some especially carbon monixide dectectors have internal batteries that require replacement.
Big time. They were also really well designed to allow progression if you came back and started again. They really knew how to design them to extract maximum cash.
There was a very popular game in our local arcade called “Toki”. I once made it to the last level on one credit (unfortunately didn’t complete it). The entire arcade gathered around to cheer me on.
Another time myself and a good friend finished “Time Crisis” on a single credit in two player mode on a machine that was in our college. Again, massive crowd. People really got joy from watching. It was great. :)
Honestly if it’s a game where the difficulty is structured around teaching you a skill then the the devs response is actually kinda on point (while also funny). It’s like someone submitting a complaint that the piano is too difficult and the skill bar should be lowered so that they shouldn’t have to just practice and learn to play like everybody else. But I could be wrong (I usually am)
Regarding the griftmaybe the developer just made this for fun and published for others to enjoy? It doesn’t seem like this needs any new features or much maintenance, that would also explain the response on discord: the dev doesn’t care if people like the game or not, it is what it is
As they should. Sometimes indie games should just be art.
My games (really shitty demos), I’m personally not interested in building a audience or getting mass attention. I just wanna make the game in my head and if it kicks ass for others, sweet.
I loved it too! Until I learned you can attack your own party to essentially powerlevel. Couldn’t stop myself from abusing it instead of doing some proper leveling.
I think it’s worth noting that if you’re playing the Pixel Remaster version, it’s significantly less jank than the original from the NES. They also made the trap rooms a lot less brutal. That said the game is overheated for sure. It had ideas that didn’t pan out but it also was pretty ambitious for a NES game.
That’s why you like it, then. Every version of FF2 beyond the original has made the levelling less awful as well as try to fix up some of its other
If you go back and try an English translation (or can read Japanese I guess)of the original you’ll find its a shit ton of pointless grinding that just hurts to play
Im usually ok with a grind and some pain in older JRPGs but FF2 is not ok
As a 42 year old woman with no work tomorrow, eating takeaway pizza and drinking wine whilst contemplating zelda on the DS I bought over Covid vs a cheesy movie on Hulu this made me smile. :)
I found Elite: Dangerous incredibly cool. How many chances will we get to explore some version of our solar system? I know the game feels empty, but I found it relaxing for the same reason truck simulator is relaxing, just cruising and enjoying the scenery
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