Stop wasting time on Lemmy and get back to spreading freedom and democracy soldier. Those bugs and robots aren’t going to get a taste of Liber-tea by themselves.
And hopefully tomorrow we get some shiny new toys to play with.
Check out guild wars 2. Yes it is mmo but the pve side is about as laid back as you can get. You literally don’t have to talk to anyone if you don’t want. Or you can find a group and play pve. Or you can try pvp, but I’ve never tried that side of it.
I heard sPvP is toxic but I have not played that. For WvW it depends on the server/commander/guild. There are certainly commander being very aggressive about getting the absolute maximum out of it but it also ranges to “just follow me so at least have a larger group”.
And yeah, PvE is pretty chill. I find it fascinating time and time again at AB that it is possible to speed through it without any communication.
The height of new game glory for me were the old school huge boxes PC games came in. It wasn’t uncommon to get a thick manual with wonderful art, sometimes spiral bound, maps, other neat add-ins. Even console games had nice manuals with useful information you may not otherwise know. I miss that stuff.
I wrote a similar reply to a higher comment without seeing yours, and I completely agree - I miss it.
I was a bit younger in the 90s and half the magic of the ride home was reading the manual so you could hit the ground running when you installed it/put the cartridge in/loaded the tape.
Downloaded factorio yesterday at a wopping ~1.5 gig
What game is this?
Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50
In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…
I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject’s proximity to viewer or foot appearance.)
This is why I’m quite pessimistic about GTA6; it’s been 11 years since GTA5 was first released on the PS3 and Xbox360! A lot of people forget that an entire console generation passed without a new entry into the franchise.
The median turnover at games companies is significantly lower than 11 years, and even Dan Howser and Lazlow Jones have left Rockstar in the interim.
The likelihood that it will live up to player expectations, given how heavily Take2 have milked the hell out of Online via Shark Cards, is woefully low.
But I guess that’s the good part of being a pessimist; you’re either proven correct - or pleasantly surprised!
I'm annoyed when a game isn't on GOG. Epic's issue is that I use it the least and so I'm less likely to boot up a game on it unless I'm actively seeking it out.
One of the annoying thing about epic exclusives is that the focus is on steam, but GOG is affected too and loses out on games too until the deal expires.
Well, yeah, but if I was going to get pissed about that, then Epic would be way low in my list of priorities. It's Steam sucking up all the oxygen in that particular room. I own every Yakuza game they made available on GOG and they've stopped doing that. That wasn't Epic.
Oh, it was Sega. That's the thing about having an entrenched dominant position, you don't need to invest money to get exclusives, even when you are paying out a smaller share.
Gaben may be a libertarian, but I'm not. If you set up systemic reasons why I'm getting boned it's still your fault.
So are you okay with exclusives but only when the developer is not getting paid for it? Or only when it's on Steam because you just happen to like Steam?
That's such a weird take. It owns the inconsistency so thoroughly I have trouble navigating it.
Since apparently I have to explain this for some reason, I don't particularly like exclusives in general and prefer platform-agnostic games so I can pick where to get them. but if you're only going to support a store, I'm perfectly fine with developers getting paid by Microsoft, Sony, Nintendo, Valve, Epic or whever else. You do you and keep your workers employed any way you see fit.
And when I get a choice I tend to pick GOG because... well, they don't need a little reminder that you're not buying the game you're buying in the payment page, so I get to back up my installers and keep them forever.
Now, THAT is a criticsm of Steam that I'm actually making here.
I generally am less bothered by exclusives that are a result of a company deciding to not release at a certain storefront as opposed to being bribed and contractually prevented from releasing elsewhere after signing. Those at least have a chance of being released somewhere else if they change their mind.
Like Yakuza was a console exclusive for a long time but not because Sony forced them to. So when they decided PC games was worth venturing into they ended up doing so as opposed to being contractually prevented. Same goes for Persona.
That’s the difference from contract based exclusives.
They all have a chance at getting re-released later, unless they are first party (and these days even then).
I mean, Uncharted 4 is on GOG. Not The Last of Us, for some reason. That sucks.
I'd love to see Mario Galaxy on PC officially, but that's not gonna happen, I'm not gonna get mad about it. But Alan Wake II? Yeah, that'll probably make it elsewhere.
Ultimately all it takes for an exclusivity deal to be lifted is for the people involved to agree to lift it. That can be because the exclusivity is timed or because they got to some agreement on it. There is no fundamentally nefarious reason getting paid for exclusivity is worse than Valve being the only platform that is viable for a particular release. The impact is the same.
Maybe I'm just too old and can't cope with the weird whiplash of being there to hear people rage about Final Fantasy showing up on Xbox only to then see this weird vitriol for a storefront compensating devs to get an exclusive on a game inside the same platform.
Like, I get being mad that you'd have to buy a different console to play a thing, but dude, it's a free piece of software, you can just... install it.
Honestly, both things are sheer tribalism and I've never been there for it. Not since the dumb Sega vs Nintendo schoolyard nonsense.
I prefer when there is no exclusivity to be lifted to begin with. Leads to games more likely to not take years and years for it to maybe come out. There’s already a barrier without it on the PC. Even with denuvo companies think pirates will result in lost sales.
I mean, Uncharted 4 is on GOG. Not The Last of Us, for some reason. That sucks.
Uncharted was released in 2022 on steam then 2023 on GOG.
Sony has released on GOG later. It tends to be the trend because companies are in the mindset of PC has a lot of pirates. So selling a game without drm and an installer is not something they rush to do until they feel sales are on a downward trend.
Now that Sony has moved to PSN requirements future drm free plans are in question. Only way for GOG to get day 1 releases consistently would be to give up on DRM free requirements.
So it’s not really any surprise what the reasons may be.
I'm not angrier at something being absent from Steam because Epic paid for an exclusive than I am at any other reason why a game wouldn't make it to my storefront of choice.
Which is, let's be clear, very lightly angry. This is choosing a store to buy videogames, not seeking revenge for my clan in holy war.
I don’t see exclusives the same as a company choosing to not release a product on a certain storefront. One is a choice that can be changed and another is a contract.
Those are pretty similar deals, honestly. In many cases the exclusivity deal gets signed because without the up-front cash the game can't get done. You give up some long-term sales for the up front money and the better revenue split. In both cases it's about resources.
And, again, in both cases that decision can be reviewed later. Either because it's baked into the timed exclusivity or because all contracts can be amended.
But also, there isn't a moral stance here. As a user I care about where and how I can play the game, I don't care about the reasons. I don't need to approve your business agreements before I play your videogame, I'm not your lawyer.
Oh, it's nicer for them, I assume, but again, I'm not your bizdev guy. Their lawyers can do the paperwork, I just care about the game.
Plus, I think you're misjudging PC ports. The "obstacles" are actually for shipping on consoles, which require expensive dev kits and complex certification and submission requirements. PC ports are easy, you probably have a PC build running for development anyway and PC platforms really don't give a crap about compliance requirements.
If it's not on PC it's a business decision, not about complexities. Having to sign a contract in exchange for money isn't an "added obstacle", it's a motivation to do it in the first place.
All else being equal, yes, I prefer games being platform agnostic.
If I have to choose, though, I only care about them being available on PC in the first place (and on GOG, DRM-free, if at all possible). And I certainly, certainly, am nowhere near getting mad at them signing a deal to get money from Epic in exchange for exclusivity. Go hussle, game devs. Do what you gotta do to get by. If anything, it sucks how much less commerically viable doing that seems to be than just launching on Steam alone, going by the performance of recent Ubisoft releases.
That’s called the cost of running a DRM free storefront.
Yakuza collection didn’t release until 2023. Companies usually do delayed releases when sales are on a downward trend if they end up releasing on GOG. And that’s a big if because of no DRM requirements.
Unless you are a recent user of GOG, delayed releases shouldn’t be anything new and has more to do with DRM. If you want DRM free you have to be willing to accept delayed releasing or convince GOG to give up on DRM requirements if you just want games on GOG available right away.
Stuff like denuvo exists because companies are very protective of their assets and are really reluctant to offer DRM free. That’s the main obstacles for GOG. DRM.
Yeah. Because Steam has DRM. Steam IS DRM. That's the problem it originally solved, back when Amazon was still a bookstore.
So screw Steam and other overprotective corporations, I want my PC games DRM-free, since physical copies aren't an option (which is my console solution, thank you very much). They can come meet my requirements or I will continue to prioritize GOG where I can and be annoyed at the lack of a GOG release otherwise. I don't want GOG to give up on the DRM requirement, I want them to get so popular that publishers have to comply with it whether they like it or not.
So from that perspective, if Epic and Steam want to have a pissing contest, I'm in full "let them fight" mode. Who cares.
Sorry but companies were trying DRM even before them using stuff like rotating paper wheels before DRM tech improved. Sony even installed root kits for music CDs. Denuvo was created because it was believed DRM options weren’t strong enough and some companies use additional DRM on top of denuvo.
We actually used to be a bit generally mad about it. Plenty of big declarations about skipping Half-Life 2, when that used mandatory Steam authentication for the first time. A bit of a feeding frenzy to crack it in retaliation, too.
Being old makes it harder to get super mad about this.
Who wants Steam gone? You can't have competition without competitors.
I want Steam to exist. And Epic. And definitely GOG. Wouldn't mind at all if GOG was the leader of that pack, or at least if Steam implemented similar policies to theirs.
What I don't want is Steam dominating 80% of the market and making it impossible to make PC games without giving them 30% of everything you make. That's bad.
Zero DRM isn’t the only reason games aren’t published on GOG right away, and that may not even be the main reason for the countless games that release day one without Denuvo.
GOG also doesn’t have the best infrastructure for pushing updates. Stories abound of it being a slow process, whether physically uploading the files or authentication taking a while. Invariably, game updates will show up later on GOG than they will on Steam. GOG also has a very consumer-friendly return policy. All that, combined with it being simply a smaller marketplace, doesn’t place it well in cost-benefit analysis.
Wait, who want a monopoly? Epic? The Epic store is like a tenth of Steam's size, and most of that is down to Fortnite alone. Hard to have a monopoly when you're struggling to break double digit share.
Well, yeah, presumably they all do. I'm sure the kebab place next door would love to have a monopoly, it just doesn't look like it's in the cards, you know?
Yes, and if the kebab store pitched a fit every time someone provided a better product than them, calling that competition a monopolist, I’d have the same criticism of that kebab shop.
If they’re just doing their best to provide a quality product… I wouldn’t like that they have a monopoly, but if they’re not in any way abusing it… that sounds like they’ve earned their place. The problem lies in the people not putting forth enough effort (despite have the resources to do so) to match.
No, that's not how that works at all. Monopolies are bad (and indeed unlawful) even if people think you got them by being super cool.
Google didn't get a monopoly on advertising and search by sucking at it. They had the best search engine and design in a crowded market and that's why you don't say you "Altavista'd" something. But that's still a bad thing and they still should get broken up into manageable chunks, as current regulators are trying to do. Ditto for Apple and all these other oligopolistic online companies.
And... you know, Valve. Maybe. At some point. Not quite there yet. But that's bad even if you like Steam or if they have the better feature set. Which they do. Especially if they have the better feature set, in fact, because like all these other oligopolistic companies, the more time they have to establish dominance and get people to sink further into their ecosystem the harder it is to break it up later. That's true of kebabs AND software platforms.
Kebab store if they were epic like in their strategy would not be throwing a fit, but making exclusivity deals with suppliers so that their competitors in the area lose access to them. So trying to increase consumers having to go to their kebab store to get specific meals due to inability of other stores to offer it or not retain the same quality anymore. Also look into regulations to try and prevent potential competitors from opening up next to them or at least delay when they can open.
They give out free samples though once a week to try to get people to buy their food. People prefer the other kebab store down the block though when it comes to spending on meals.
No, people who back monopolistic, anti-consumer companies like EGS want a monopoly.
If you actually look, nobody ever complains about GOG or Itch.io. That’s because they don’t pull anticompetitive bullshit like the paid exclusives that EGS relies on
Your “question” was irrelevant whattaboutism. Go read my comment again. I doubt you will though, as a quick look at your other comments have proven you to be intellectually and morally bankrupt.
Anyone believing Steam isn’t a monopoly is seriously uninformed on the topic or letting their enjoy enjoyment of the platform cloud their view of reality.
While it sucks to have games get exclusivity agreements with EGS when EGS sucks compared to Steam, it doesn’t suddenly mean that Steam isn’t a monopoly.
Epic is nowhere near as good as steam. Steam I can open, leave open and ignore. Epic force refreshes pages like the fucking library and then my internet cracks a fit at the sudden large data draw.
Shop wise both are equal, epic now has reviews on the bottom of games so you don’t buy some 1 star trash without warning, but they are both more than just a shop.
It’s not really an alternative to steam because it can’t be used the same way. If epic is left open in the background online games randomly lag out due to epic, making it not a viable alternative.
It sounds like slime you’re blaming your shitty internet on epic instead of providing an actual argument for why epic isn’t actually an alternative (it is). You want to suck up to a monopoly, just be honest about it.
Epic force refreshes pages including the library, that’s not a good thing. Don’t use shit I don’t want you to use. You can stop it auto updating the launcher though, which is a thing steam doesn’t seem to allow. In general, I don’t want any of my launchers doing things without me telling it to.
I have Epic on my computer, tons of games, even a handful I bought. It’s better than it was at launch, by a lot, but it isn’t something you can just leave open and trust to do fuck all for the most part. GoG is good for this, I can forget it’s open for days because it doesn’t do anything until you want it to
I actually wanted Epic to succeed enough that I messaged their support about the library being force refreshed, it’s apparently intended. If all I wanted was to suck up to a monopoly, why would I put any effort in to making it usable for me?
Except they’re trying to strongarm people into using it by using huge amounts of money to buy exclusivity rights.
People don’t want monopolies because companies can abuse their position to hurt consumers. But steam provides a very user friendly experience with lots of benefits and features like mod hosting, remote play together, etc. Epic provides a store that people hate using, and people only put up with because epic abused fortnite’s success to buy exclusivity deals*. Despite being the much smaller storefront, Epic already feels like the abusive monopoly in the PC gaming space.
*Many people also play on Epic because of free games, which is a valid and pro-consumer way to attract users. I’m 100% cool with this strategy, although giving away merchandise at a loss is also a common monopoly strategy.
People don’t want monopolies because companies can abuse their position to hurt consumers.
It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.
The “commission” would be Valve’s cut on sales made through Steam, which starts at 30% and drops to 20% as sales increase. Valve defended the percentage as “industry standard” when Wolfire’s lawsuit was first filed, but that’s no longer the case: The Epic Games Store and Microsoft both take just 12% of sales made through their stores.
The Wolfire lawsuit estimates that Valve controls “approximately 75 percent” of the $30 billion market for PC game sales, a number that lines up with other public estimates of Steam’s dominance.
I like Steam, I’m not hating on Steam, but rushing to defend it from people saying it’s a monopoly (or calling Epic Games Store a monopoly) is very much denying reality.
That’s the same as app stores/etc, and is still a common cut to take. I’m not convinced the cuts that Epic is taking are actually sustainable for offering downloads/updates/etc for a game indefinitely, but it’s hard to tell since the Epic store is already bleeding money.
I’ll also mention that Audible (which has a monopoly in the audiobook space) reportably takes a 60-75% cut of audiobooks sold on their platform (they take only 60% if you agree to sell exclusively on audible, but they take the full 75% if you want to sell the book somewhere else as well). Monopolies abusing their position is really common, but I haven’t seen anything similar from Steam that makes me think they’re abusing their position. I suspect PC gaming would be in a far worse state if another company controlled the popular storefront.
That 30% is standard for most storefronts. Just look at Google Play and Apple’s App Store.
If you’re that put off by 30% cuts then don’t look into retail stores because their markups make that look like chump change.
It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.
Actually, it’s generally publishers, not developers that end up paying the 30% cut. For most games the developer gets paid upfront by the publisher, and the publisher pockets the difference between development costs and sales. I’d also like to point out that prices between EGS and Steam are generally the same, so instead of getting lower priced games as promised, the publishers are just pocketing the larger profits.
Repeat Tim Swiney’s fake talking points all you want, the fact of the matter is that Valve isn’t behaving like a monopoly, even if they command a huge portion of the market. The reason they’re so big in the first place is specifically because they’re very pro-consumer
It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.
Actually, it’s generally publishers, not developers that end up paying the 30% cut.
I’m keeping the model simple by equating publisher with developer. Basically, you’ve got the consumer, the store, and the supplier. That some (most) developer studios go through a publisher for funding is a business practice that’s actually unrelated to Steam. Especially because they allow indie content.
Epic is running a loss leader at this point so it’s not an business model to point to, since it’s subsidized by unreal and fortnite.
Microsoft on Xbox is taking a 30% cut so it wouldn’t be farfetched to assume cut is more a strategy to try to expand market share and are willing to increase down the line if they got market share. And Microsoft is Microsoft so has lot of other profitable divisions to be able to run things at a loss.
Which raises the question. What is actually sustainable? Especially the lower cut offered have other much more profitable divisions that are covering potential losses and not being the main source of revenue.
Loss leaders that lead to buying other things that lead to overall profitability for that section of the business.
This entire division is operating at a loss. Point isn’t that it is unusual or underhanded. It’s that because of the way the division is currently run it is not a business model to point to as being sustainable.
That’s not what the conversation was about. It was about whether the business model is actually viable.
If the business of that section is turning a profit it lends more support as opposed to being seen as a side project that doesn’t need to turn a profit. Which is why I included GOG into the mix, since Microsoft and Epic are huge companies with alternative revenue streams.
No it wasn’t. We were taking about streams monopoly status and epic being one of the few alternatives.
YOU were the one trying to deflect the conversation into business viability. Which your entire side tangent really only reinforces how obscene the monopoly hold off stream is, that trying to break into the market is so expensive.
If the point of cuts is given then business viability is quite important. Especially when it raises questions of whether GOG could sustain a lower cut. Those options you provided like Microsoft and Epic are multibillion dollar corporations capable of burning through money endlessly.
Do you know why 30% was chosen? It was the typical cut retail took. Physical stores selling goods take that much to cover their lease, logistics in moving those good to the store and employees.
Online stores do not share most of those costs. 30% is not needed.
Would you do your job and maybe receive an income but only years later, based on results and how happy you made your boss?
The devs and publishers who sign those deals are the ones you should be angry at, Epic is offering them guaranteed income in exchange for timed exclusivity, Valve is offering them access to a bigger player base in exchange for a gamble.
Being a small game dev has a lot of uncertainty and risk. I wouldn’t blame any small dev for taking a guaranteed paycheck from Epic. Larger studios with safe prospects should be blamed though imo. Gearbox with Borderlands 3 for example.
Doesn’t matter the size of the studio, in the end they have people to pay and Steam is asking them to take a gamble in the hope that they’ll make enough to compensate the money they spent. We’ve seen but studios crash and burn, hell Sony wasted home many millions on that game that was online for a couple of days? I’m sure they would have been happy to have gotten a cheque instead of nothing!
GOG is called Good Old Games for a reason. They aren’t losing out by having to wait. I always buy games there first, then Epic (if it’s an exclusive), then Steam.
Nothing beats GOG for preservation and gamers rights to actually own their games.
On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.
…
It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.
What’s the point of your comment? It doesn’t change the fact that, at the end of the exclusivity period, those games will show up on GOG, which doesn’t care if they’re “old” games that don’t sell much.
Nobody is paying more than a couple dollars at most for Fallout 1 & 2, but do you see GOG throwing a fit about that? How do you suppose Epic exclusives are going to change that?
Yeah, there are a bunch of third party launchers with integrations. Launchbox will do most PC storefronts.
I wish Galaxy was a bit lighter, though, because once I plug in everything it supports we start getting into five digit counts and the whole thing slows to a crawl. It's a bit better now, but it was borderline unusable at some points.
The fact that gog.com let me forego launchers all together as well as letting me download the game installers and put them on my NAS means a lot to me. I don’t remember the last time I had GOG Galaxy installed, I just download, install and play the games and then call it a day.
You can go that way. I'd rather have a front-end to manage it, but having the option means you can do it manually, rely on Galaxy or use a third party front-end pretty interchangeably.
There’s also a pack containing every ship they’ve sold which you can only see/purchase if you’ve spent one thousand dollars in their ship store. I’ll spoiler the price so you can try and guess how much it is first:
spoiler$48,000, not counting the $1000 you have to spend to be able to see it.
Just to play devil’s advocate: Mario is without a doubt the oldest recognizable character that still has some modern appearances. You can’t really take pong and some shitty mobile game as a comparison.
Every time I hear Nintendo issues another C&D, I have a new emulator to download before they get forcibly taken down.
It’s 100% the streisand effect.
“Oh you’re whining about another small group of people passionate about your past games? Well let me pile onto your woes. Asshole.”
I do not understand how one company can have so much dedication from fans while simultaneously despising them.
If YOU aren’t going to offer a 100% obviously and clearly above board, legal, safe, option for games anymore, someone else WILL and you get absolutely nothing from it.
And I also don’t understand why a company with no intention of ever selling something again still has the ability to sue people while claiming lost revenue. Get fucked, and stop bitching. It just makes me never want to buy Nintendo products ever again.
But that won’t stop me from playing Nintendo products.
There is a actually a method to Nintendo’s madness. As part of IP ownership, “Reasonable Measures” must be taken to defend your IP or you risk losing the right to defend them. That said they can gobble my ryujinx
From my understanding of Japanese law (lol super duper limited), it actually is the case specifically in Japan that they could lose their older IPs, however if they are still in use (banjo kazooie just got a new game in the last few years, right?) then THOSE IPs are safe in terms of maintaining ownership.
In my opinion that’s just bullshit, but I do understand the reasoning.
However, if an IP has been abandoned, and no new games are planned, it should be completely fair game.
The “actively using” part is my conspiracy theory on why Disney has recently made so many live action remakes. They need to be able to show that they’re still using their copyrights and trademarks, so they’re just rehashing all of their old movies as live action. It doesn’t matter whether or not it’s good, because the company is just trying to maintain their IP holdings.
Similar to why they added Steamboat Mickey to their intro. They wanted to show that they were still using it, so they just slapped it in as part of their intro. The only reason that fell through was because they failed to bribe enough lawmakers soon enough, and missed the deadline to vote to extend copyrights.
Can you help me with this? My reading says different:
What is Intellectual Property?
There are four types of intellectual property:
A trademark is a name, logo, symbol, slogan, or tagline – or in some limited cases, even a shape, color, or sound – that is used to identify and distinguish goods or services of one person or company from those of another.
A patent is a right granted by the federal government to the patent owner that permits the owner to exclude others from making, using, or selling an invention for a limited time period (for example, up to 20 years).
A copyright grants the owner the exclusive right to publish, reproduce, print, perform, display, license, film or record their literary, artistic, or musical content, and prepare derivative works based on the copyrighted work.
A trade secret is highly confidential proprietary information, such as a device, method, technique, process, formula, or program, that has undergone reasonable efforts to maintain its secrecy because it provides significant economic value in not being known or readily discoverable by others
Wouldn’t the bolded ‘trade secret’ section cover their switch’s defense against its emulators?
Then, the requirement to defend:
For Good Reason: “Reasonable Measures” in Recent Trade Secret Law
One often-overlooked requirement has the potential to make or break a trade secret misappropriation claim: the trade secret owner must have taken “reasonable measures” to protect the trade secret; otherwise the information does not qualify as trade secret under the Federal Defend Trade Secrets Act (“DTSA”) or the Uniform Trade Secrets Act (“UTSA”). But the statute does not provide what protective measures are sufficiently reasonable, so that determination largely depends on each case’s facts and circumstances. This article examines recent case law surrounding what measures courts have found to be “reasonable” under the circumstances (and which ones courts have found were not “reasonable” under the circumstances).
It’s certainly possible, but AFAIK their objections have been about piracy and copyright infringement. At least I haven’t read or heard anything about trade secrets being at issue.
I tried to run suyu yesterday and found out that Nintendo actually succeeded in practically killing the development of yuzu and its’ forks.
Suyu and sudachi are dead and torzu is hosted/developed by a single developer who admits they wont be able to properly keep on development.
It’s reasonable, because apparently yuzu used Nintendo code from a devkit, which makes the whole codebase radioactive. But yeah: Nintendo actually succeeded in the end. :/
There really needs to be “Use it or lose it” system when it comes to intellectual property.
Not selling Manhunt 2 anywhere? Can’t bitch when I find a cracked copy…
I’m just kidding, Rockstar doesn’t because they realize they’re not losing money on a product they literally don’t sell or even acknowledge that often.
Piracy is not a crime, it is the preservation of art.
Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.
It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.
But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.
That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.
And a bit of malware with it. I specifically remember one of those Runescape cursors had a search bar download with it and it was not secure. 10 year old me didn’t care though.
You’re so welcome! It’s a bit of awful thing, writing up something like this and wondering if it’s going to go down okay (for me anyway!), but that might be a lot of the typical Reddit user responses tainting my previous experiences doing this kinda thing!
I’m glad the responses are positive here, you can count on this being a regular thing <3
lemmy.world
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