I’m probably overthinking this, but Resident Evil has Japanese devs and I heard Japan has a culture of not wanting to carry around more than you need. I wonder if the small inventory space in Resident Evil games is related to the cultural idea of packing light.
I’m like 90% sure Japanese must have a word for “the spirit of packing lightly, only taking what is essential in function OR beauty which you can not go without” or something like that.
It has more to do with characters not being professional horror survivors at the start of the series and just going on routine missing person in the woods call, that later just became part of the games. Also there is no explanation in any game why don’t they wear something a bit more protective later on.
The small inventory space is likely a technical limitation and/or a direct gameplay decision, rather than a cultural one.
I don’t believe that any person, Japanese or not, would think that a special forces rescue team would take only the minimal supplies (with big risk of not having enough), and then being stranded at a new location and purposefully not stocking up on resources when the situation becomes obvious.
A friend linked it in a Discord server recently and I’ve been enamored since. This recent update last week really made it harder. But like Minesweeper, sometimes you just gotta guess. I like to guess a few random spaces for my first energy bar, apart from the initial orb, so I crash out early if I do.
The game is fun but man it was rough figuring out all the monster abilities. I wish they’d improve the monsternomicon to actually tell you what the monsters do. Like I still don’t know how the gnome monster works.
Next to the dragon you have 216 and you know that the two squares above it, one is a mine and the other is a 3. This leaves one remaining square around the dragon that you know what it has to be by process of elimination because you haven’t seen it yet.
!the egg is enough to level and then away you go!<
I stopped naming most of my pokemon as a kid because I would choose a name that fit the initial form but wasnt always good for the evolutions. Plus I couldnt remember all of the evolution names and wanted to see those. I always name my Link “Lonk” in zelda games though and it makes me chuckle every time
Imo the OG version is overall better, Ultra version add a lot of pokemon you can catch, making the game even more easier. The limited pokemon you can have in the og version makes the game more akin to the earlier pokemon game. It still easier of course. Except the final boss, that thing slap in both the fight and the music, so that’s one win for Ultra.
Also i like the og story more, ultra seems like they just slap a new story on top of the old one but forgot to smoothen out the edge.
Worst part IMO is that original SuMo had the most interesting antagonist the series ever had, and Ultra decided fuck that, let’s rewrite that character in the most boring way possible and drop a random threat out of nowhere instead.
Yeah, i feels like ultra take away the motive of og lusamine but still retain her craziness, so the sudden change of her motive midgame feels so weird. What worst is she still treat her child the same way in the beginning. OG Guzma is a big bully because he follow Lusamine order but ultra Guzma just doesn’t have the reason to be a bully. It’s weird.
I don’t know much about the Ultra Story line, but from what i do know about it (Ultra Beasts and Team Rainbow Rocket), it just really doesn’t do it for me
It is, randomly happens in the festival plaza after the main plot. Honestly not that interesting despite the premise, there’s barely any plot to be found, just the most basic excuse to have you fight a couple battles with past villains and it’s over very quickly. They’d advertised so much around Rainbow Rocket that I was a bit disappointed.
Disagree strongly. Pixel art almost always sucks. I play something like Stardew Valley and the whole time I’m thinking “This is a good game, but I wish it didn’t look like shitty blocky garbage”
Factorio is another. I used to love the Minecraft tech mods, loved Satisfactory etc, so I’m a fan of the genre, but when I try Factorio I lose interest within an hour because the whole game is an ugly brown pixelated mess. It’s so bad that it’s actually a barrier stopping me from enjoying the game.
lemmy.world
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