I don’t know if I’m excited about the idea of gamifying atrocities.
On the one hand, you’re going to have the inevitable “What’s the most/worst number of crimes I can commit in the game?” reactionary freak streamer.
On the other, you’re going to have the Model UN Liberal insisting that NATO couldn’t be committing any war crimes, because he already played the Liberation of Rafa mission on War Crimes Simulator 4 using the same tactics outlined in the press briefing and got a perfect score.
It’s still pretty dumb. What Senechaud is proposing is that not far off from the Hayes Code. He’s also suggesting going about it the hard way. Instead of simply proposing that players not be able to commit war crimes, he’s asking that there be an in-game system that punishes players committing war crimes in accordance with international law. His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones. In no way does a video capture of Call of Duty resemble reality, even when players are deliberately trying to behave realistically due to a combination of things like walking animations still being kind of off, especially when starting or stopping, and gameplay concessions, like bullets spawning in blatantly incorrect positions when guns are shot. It’s really obvious he’s never played these games he’s complaining about.
What Senechaud is proposing is that not far off from the Hayes Code.
I don’t think it’s so much that games depicting war crimes shouldn’t be allowed to exist, but rather wanting a game (or more games) to depict realistic consequences.
His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones.
That’s not true at all. It’s not about faking footage, it’s about the games being realistic enough to feel immersive. From their website:
The ICRC is concerned that certain game scenarios could lead to a trivialization of serious violations of the law of armed conflict. The fear is that eventually such illegal acts will be perceived as acceptable behaviour.
If their concern was about fake footage, they’d be calling for it not to be depicted at all.
The game doesn’t do a lot of directing new players, so you gotta be willing to ask other players and read the wiki to figure out what you should be doing.
Assuming those don’t faze you, the community is one of the best and the story is really good- once you get that far.
I've been putting a bunch of time into Battlebit, so I dig shooters, and I am an old Eve player so I'm used to 'Fuck you' level of support for newbs...
Is it something you can drop in/out of? Don't have a lot of straight blocks of time to dedicate to gaming these days (which is partially why I like battlebit so much).
On a micro level, it’s very easy to jump in and out when you feel like it. Each mission usually takes under 10 minutes even for fresh players, while a veteran can blitz through some missions in under 90 seconds. You can choose to play either solo or in up to a four-player squad, and if you are in a squad you can get a share of the xp from kills your mates get. Loot is instanced so you never have to worry about fighting to get what you see on the ground.
On a macro level, it’s a free-to-play looter shooter, with all the good and bad that entails. You have about a billion different types of resources you need to craft new weapons and frames, and almost every time new content is added new resources are too (to force veterans to engage in that content). Some things in the game are timegated heavily- for example, once you have the parts and resources to craft a new frame, it takes at a minimum 3 and a half real time days to craft it (unless you pay to skip that, or just buy the frame outright from their shop). The drop rates for some of the things you want might mean you’d take a while to get them if you’re not playing a lot- DE has a published list of the drop chances and the wiki lists the expected number of times you’d have to do an activity before you’d get that item, but I do want to stress the grindy looter-shooter part of the game.
Most of the real-money transactions are in the form of skipping time gates or pure cosmetics. I personally feel their monetization is fair for the most part.
All it all, it’s a F2P game. Go ahead and try it if it sounds fun, and if you don’t like it all you’ve lost is some time.
The monetisation is great. The market also allows you to get Platin without the need of spending money and you therefore don’t have to grind everything and simply buy some stuff with Platin you earned from selling your spare stuff.
It is grindy but for the most part not so grindy that it gets boring unless RNG really fucks you. You can accomplish most individual goals (ie. Farming parts for a particular gun or frame) within a few hours. Also you need pay to win currency for some things but its easy to get items you can sell to other players for that so really you don’t need to spend money on the game at all. It’s a lot of fun. I probably have more time in Warframe than just about anything else. Except maybe Wow.
How about first we charge the real people doing real war crimes, e.g., Netanyahu and Putin? Then we can talk about whether mashing buttons is comparable.
lemmy.world
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