Or how that compares to my dad selling my atari 2600 to make rent. I mean I get it, but I’d been looking for it for months, and when I asked him he’d sold it two days before.
Or how that compares to my mom’s frustration when she got stuck on a really hard Donkey Kong Country level on the family switch’s retro emulator app and died a lot. (She’s really scary when angry, especially if it’s from playing difficult games)
Capitalism works. There are markets who will pay for these and that’s why they are made. That’s what capitalism is.
If not for capitalism, these games wouldn’t even exist.
Now, the issue I think you’re worried about is that people begrudgingly pay for the game when they don’t really want to. Or pay more than they want to for it.
That’s not capitalism, that’s FOMO.
People make a ton of shit everyday that I don’t buy. But obviously someone is out there paying for this shit, or it wouldn’t be being made.
What do I care, or what do you care about it enough to even address?
If people don’t buy it, it either gets cheaper or it’s not made at all. So just don’t buy it. I haven’t bought a sports game in 20 years because of this. But they keep making them and people keep complaining about them.
Complain about yourselves, it’s not capitalism, it’s the consumers.
Just a tip as an indie dev. Some people could reach out to you to promote your games, defining themselves as curators, promoters and the sort. Check their history; abstain from handing multiple Steam keys for free. These keys could end up in third party markets (like g2a, kinguin) , reducing actual sales for your games. Check their legitimacy first.
Tread carefully with Unity, at any time they could decide again that you just pay them for each install, even past installs. Map looks classic though, I imagine fast paced arena shooter action taking place there.
On a more serious note its really fun and easy. If you’re nervous watch a few YouTube videos or take one of those online courses at GameDev.tv that just shows you around and how it works.
Great! If its rough it means you’re learning! I’ll check it out. Dont forget. Those skills are transferable* so the next time Unity decides to back charge for every download you can jump ship without much worry. Just focus on the design, take what you can in abstract, and you’ll just keep getting better.
NPC: hey buddy I know you just killed the world ending dragon but my shoe string broke and it would be dangerous to for me to walk to the other side of town to get a replacement string. Can you go get me the string? If you do this for me I give you an item that you have an inventory full of that you won’t use because you are saving them all for a tougher fight, even after beating the secret ultra hard boss and the final boss but there might still be a need.
Me: hell yes I’ll get your shoe string on the other side of the world if I had to. Don’t worry about giving me any money I maxed that out hours ago and can’t find anything to spend it on. Sure I’ll take the item, you never know when you might land in a fight where a potion that heal 1% saves me. Sorry about not talking to you 100 hours ago your character model looked kind of plain so I didn’t think you would have quest for me.
haha, $company you’re so relatable. You’re a friend, you get me. Not a souless machine inhumanely optimised for profit twisting flesh into eldritch parts to power the rituals that sustain you.
So many things are hard to find on Google now, like I’d type all of the relevant keywords but nothing actually relevant would come up except for some ancient GameFAQs document complete with the ASCII titles 😂
Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).
I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).
AC6 supports ultra wide and 120hz frame rates on pc. I didn’t see any stutters or notable issues in my playthrough. I’m hopeful that from soft’s next releases will have fine pc support.
Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.
They might have been better than some, but their ports were still pretty sub par. Not really something to be used as an example of a good port. Their better ports like Dark Souls 3 and Sekiro were still pretty bare minimum for a port.
Cant talk about ac6 as Ive never played it.
Dark Souls PTDE was an absolute mess of a port.
The remaster was handled by an entirely different company.
Original launch DS2 suffered mostly from framerate related issues. Including weapon durability being severely affected.
Dark Souls 3 had no real AC and had massive problems with cheating during PVP. In fact I don’t think any of the games had a proper AC aside from a server side check on save files. Which did nothing against any form of cheating that didn’t affect the save file. Cheats that could for a time brick saves though some method I don’t recall.
Elden Ring had major stuttering issues for a considerable amount of time.
All games were found to have a severe RCE issue that lead to them being taken off line for an extended period. ER not affected as I don’t think it was released at the time.
All of them were pretty bare bones, not supporting UW without modding, not supporting arbitrary framerates. Other than original DS2 but that came with its own issues.
I know I’m probably in the minority here, but I liked the first 2 Grand Theft Auto games on PC better than the more well known ones… They were top down view and easier to just pick up and play. The graphics were more like a 16bit era game. They were simpler games that just felt more fun to me than the giant massive games that came out later. I tried a few of the later ones but it just made me miss the originals lol
You should try Chinatown Wars for DS/PSP. It has the same top-down camera but with more modern gameplay sensibilities. It’s probably my second favourite GTA after 3.
The main theme song is awesome, it’s called Grand Theft Auto by Da Shootaz on streaming services. I had a PS1 disc version of the game from what I recall too which meant the song could be played by putting the game disc in a regular audio cd player.
Endermen are famously inspired by the creepy pasta Slenderman.
Markus Pearson has a lot of problems, but I haven’t seen anything to confirm that Endermen are born from racism. Everything mentioned in the image was just an unfortunate collection of coincidences.
(I’m researching this and found a funny comment about how Notch put Endermen in the game then immediately admitted that they were a horrible idea because their taking blocks disrupted normal gameplay.)
I end up resubbing every few years and just spin something cool endlessly, or get caught in WIS (RIP), or the ship map thing, or the exoplanet research project (RIP). I was really pissed the last time though at how expensive it has become. And I didn’t like the covid research minigame.
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