Ironically in dunkey’s revisited review he talks about how if the game was only focused on deliveries, and reconnecting the world after some event, and not beaches and BTs and bridge babies and all the wild stuff it would be a better game. But then it wouldn’t be a Kojima game
Honestly I feel the best way to play any Kojima game is to seperate the story and gameplay mentally. Like playing monopoly but every twenty minutes your great grandfather drops family lore and rants about how the English are at fault for all the worlds problems in increasing long winded rants.
There was a highly upvoted post on the cozygames subreddit which I’m paraphrasing from memory.
Every time someone shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.
Like, imagine any other genre having to deal with people like that? “Oh that looks like it’s ripping off Doom how unoriginal looks boring just play Doom”.
Every time a shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.
Oh definitely. It’s really funny though because these keyboard warriors that keep criticizing any game that looks similar to Stardew Valley, doesn’t realize that Stardew Valley faced those exact same criticisms when people said that crazy ape, the developer of Stardew, was heavily inspired by* harvest Moon. It was such a silly and absurd thing to say, but everyone started regurgitating it over and over again. Just because one game starts becoming successful people forget the other games that they were very similar to in the past
If people really wanted to go down the rabbit hole though, this all started when Farmville hit Facebook. That was the beginning of it all that I remember personally. Farmville made people lose their fucking minds. People were all over that shit, it was like cocaine. No one would shut up about it for years
It was, but the important thing is that it was conveniently located inside of Facebook, and generic enough that it grabbed people’s attention, which is exactly what you need sometimes. When it’s too niche or specific, that’s when people lose interest. That’s why fields of mistria is not necessarily as popular. It’s a little bit more niche and specific, with magic and washed out color theme, pastel colors, appealing to the cozy gaming crowd. And that’s okay! Not every game needs to be so generic that it appeals to everyone
People buy it. People then buy the skins. I play the free to play one sometimes and nearly every single person I kill has a $30+ skin and weapons. It's saddening.
One of the funniest things with cod too now, is that people always used to say it was the same game every year, but it is actually the same game every year now, with progress and weapons carrying over.
Gone are the days of a one time purchase and a solid game. (Well in the AAA space anyway)
“Those of you who volunteered to be injected with preying mantis DNA, I’ve got some good news and some bad news. Bad news is we’re postponing those tests indefinitely. Good news is we’ve got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You’ll know when the test starts.”
There recently was a standalone mod for game 2 released that function like a new game, the voice acting was great too. You can download it for free on the steam store.
"Already" is doing a lot of heavy lifting, by the time the game comes out it will have been 9 years since Civ 6. That's 3 years longer than the gap between 5 and 6 which is the next longest gap in the series. At this point they're vastly limited in the things they can do without a complete overhaul on base mechanics we've been playing with for nearly a decade.
Would you rather they completely overhaul the current game and the original mechanics be lost to time? Of course not, the obvious next step is to make a new game.
I’ll give you that it’s been longer than I realized since the base game came out, however, Beyond Earth came out 10 years ago (2014) and Alpha Centauri was 25 years ago.
Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.
Just checked and payday 2 is sitting at 20k current players while 3 is still <300.
For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.
Just checked for laughs and helldivers 1 has more players than payday 3 right now.
It’s not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.
It was VERY undercooked. As in unfinished UI, console prompts being pasted on top of m/k, no server search, broken matchmaking, lack of content, lack of build variety, no offline mode, terrible progression systems.
Pretty much everything that could go wrong did except for the gameplay itself being better.
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