consider firing from the top down as your managers aren’t doing shit for the company
I disagree. Because of his… “antics,” I know the name Bobby Kotik, and he’s done nothing but good things for the company. Really uplifted them from a dark place.
Selling IP can go both ways. It could be picked up by someone wanting to do better, or it could be picked up by someone just after a quick buck by doing the bare minimum.
And then there’s Rocketwerkz - They originally bid to develop Kerbal Space Program 2 for Take2, but they lost the bid because the winners showed up fancy concept art while rocketwerkz focused on a solid technical foundation. And then Take2 severely botched KSP2 and the franchise is now considered dead. Rocketwerkz is now building something relevamt from scratch, with their own IP, and it looks really promising. I hope this happens to a lot more AAA titles and IP holders.
KSP2 is such a sad situation all around. The guys working on it had the same idea and were going to build a brand new engine for it to fix the tech debt of the original, but management demanded that they use the original engine “to speed up development time.”
My understanding was that KSP2 was originally going to be just a slightly cleaned up re-release of KSP1. A remaster if you will. Buy up some existing mods, bundle them in, clean up the UI a bit and enjoy the fruits of this new definitive edition of the game. But the team was able to convince Take2 to try to replace the game engine as part of that remaster and truly make it worth while (hence the 4 year delay from the original release date)
The original idea that was sold to the public was essentially “Kerbal Space Program, but bigger.” I couldn’t tell you all of the details or the timetable, but there were a lot of new features planned from the start (a number of which were mods of the first game) including fixing issues that were present in the original and adding things far outside the scope of the first game like multiplayer, colonies, and FTL travel to a new solar system. The dev team openly talked about creating a new engine to fix the physics bugs and such, at least.
I don’t know what happened along the way, but it’s pretty clear that the KSP2 that we have has the engine of the first game in it, as to this day it has many of the same bugs.
My guess is that the team originally planned on a new engine, but at some point, management stepped in and demanded that they use the old engine. IIRC, there was some restructuring that happened during the development - both in taking the project away from the original dev studio working on it, and then restructuring the team that was working on it, so it could’ve happened at some point during that.
Ubisoft is owned and run by a family who are super old French aristocrats who trace their family wealth back generations. The Guillemots have zero idea what their customers want or how to make a good game. They want to make money and don’t care what the poor have to say in criticism or frustration. They are too insulated to feel like they have to improve - it’s the children who are wrong.
I was never very into Ubisoft or their titles, so I’m perfectly content with everything burning to the ground, hoping it’ll send a signal to franchises I actually care about:
Stop developing games for focus panels, and try to innovate instead.
Considering the OldUnreal team still has access to the source code for these two games, and develop patches for them to this day, I find it, thankfully, extremely unlikely!
Road Rash was the first thing that popped into my head when I saw this post. Like you said though, this appears to go a level above kicking people off of bikes. Haha.
was Road Rash the one with live action police arrest cutscenes ? i remember a motorcycle game where two cops put you inside their car trunk but don’t remember the title
Yes, that’s the one. The version you played was probably the PC version, which is an improved port of the 3DO/PSX version. There’s a lot of games in the series all just called Road Rash, which makes it more confusing to Google.
I freaking love that game, it’s a shame I can’t get to work on my modern rig, I would love to go back to it. It holds up! I got it running on my laptop a few years back, but I can’t get it to work since…it wants a dang keycode access (drm) and I can’t find any trust worthy sites that have like an ‘open’ version. So many fond memories of that game.
Also a banging soundtrack, it’s the reason I’m a Soundgarden fan!
Same, Soundgarden and Monster Magnet. My version doesn’t need a serial key, it can just be installed. Copy the rest of the data from the CD to the game dir and you can even play without a disc.
Man, that was so much fun. Back then when games actually amazes you that much that you had so much fun and Road Rash was definitely one of my favourites.
and there are no manuals so you had to figure that shit out on your own. it was a whole different ball game when we figured out you could stick your pipe in the spokes of the motorcycle next to you
If you wish to keep your sanity through the entire game, I suggest only doing the really big side quests and ignoring the majority of the others. The game is fucking huge, and it can easily become repetitive doing everything.
There are significantly more quests than you need to advance levels and eventually you get level 30+ having done all the side quests and there will be several unfinished missions for recommend level 7-20 that become worthless unless the story/character behind it interests you.
Definitely grind early missions as they are basically tutorials and also give you lore on all the factions, don’t worry too much about gold as you will rarely be able to buy weapons better than what you find.
By mid game you’ll have tons of access to loot for selling and will probably be more interested in spending money on refining/upgrading items than buying mediocre armor and weapons.
The bombs and oils are great if you keep them upgraded
Never sell ingredients you don’t have a billion of, you can buy a potion to redistribute your levels and switching from magic/physical build to late game Alchemist is really strong and fun and changes up play style.
The sidequests are fucking great though. Didn’t play all, but those I did could be main quests in a different game. I had to skip some because there is just stupid amount of them and I was overleveling fast.
Don’t do map completition though - trying to do all is truly insanity
As a general rule of thumb, if it has dialogue, it’s going to be pretty good, and surprisingly so a lot of the time. The Witcher 3 is still unmatched for quality and quantity of side quests.
This wasn’t a particularly good open world game even for its time, so I’d say ignoring the map markers completely is often smart.
I would say do every actual sidequest but don’t bother clearing the map of all question marks. Hunting for Witcher school gear is also just mostly cosmetic and optional, but they’re the coolest armors and swords.
Also, if you’re not playing on the lowest difficulty, read the infos in your journal regarding the creatures and prepare accordingly.
I spent like 4 years playing with my best friend. We were having a beer in the evening he watched me play Witcher on death March, i tried to do everything. It was the best way to play the game i think. Took us 4 years though.
Not that I don’t deny it, but are these things people think/care about? It’s a video game, I can be anything depending on the game I am playing. I don’t get mad or wonder why I have to play as a woman in some, hell I was perfectly fine playing last of us 2 which was a woman and gay. I can be a spirit or an alien and that’s why games are so great.
There are definitely people who think about this. I bet this guy would. For context, this poor man can't get immersed into Starfield because it asks him for his character's pronouns. =(
Picking pronouns is like picking height/weight/any other customization, just how you want to be seen or what text to put in the lines NPCs say to your character.
The video is of a grown man losing his mind over an option that is not mandatory to set. It’s there, but it doesn’t pop up and you are not required to choose anything.
That reminds me of people saying that The Sims 4 has “gone woke” when introducing romantic preferences a few years ago.
That was completely stupid on so many aspects (including the fact that this meant that Sims used to be pan, so they were complaining about the possibility to make a straight character?)
The sims also used to be bugged so that it was more common for sims to get with sims of the same sex. If anything the preference actually made straight couples more common.
I spent 50 hours in starfield and honestly I don’t even remember the gender selector. I’m pretty sure it’s just a little toggle in the character creator that switches from fella to lady to neither, which… Isn’t that exactly the immersion this little guy wants? People referring to him as a him instead of a them? It’s not exactly staring you in the face throughout the entire game. Makes me sad to think this rant probably got famous because this kid has people who value his opinion.
I grew up with plenty, I still know a few through mutual friends. Every opportunity to complain about how “woke” games are these days is taken. If an lgbtq+ character is in any way involved, they immediately change any reviews to 1 star, start massively shittalking the game, and continue to play it while bitching to everyone and anyone about it the whole time, and for weeks after they finish.
In games that let me choose, I play a woman most of the time. Been mocked for it. Cool Bro, you play your way I play mine. Only I don’t spend my time thinking of ways to try and make you feel bad for it.
When you can play as a mining ship captain in the year 3300 , a green plumber turned Ghost-buster in a world with kidnapping turtles , and a dinosaur all on the same day, like you said, who gives a fuck
lemmy.world
Ważne