I absolutely hate DLC that integrates with the main game and gives you OP weapons.
There was one game that the DLC gives you the second best weapon at the start, as a thank you for preordering. But I didn’t preorder, I bought the ultimate edition. So wtf.
I find the DLCs / preorder bonuses that give you really powerful weapons at the beginning of a game just… bizarre? Like, okay, thank you for the thing that completely ruins the progression?
This is not a story about a company failing because they hid product capabilities from their customers and were underappreciated because people didn’t realize how good their product was. This is a story of a company over promising in their marketing and failing to deliver.
I stand by what I said in the context of this story, which is what we are discussing. if you don’t know if you can deliver a feature don’t put it out there that you’re trying to make the feature. If customers know you’re working on something and then you can’t deliver they feel like they lost that thing. If they don’t know that you’re working on it and you pull it out of the hat before lunch or even in a post launch update everyone is excited because they feel like they got something extra for free. Obviously on launch you should explain the full capabilities of your product. But again that is not the context of this story.
With some different outcome scenarios for sure, but all of them included some dudes living on salaries payed by investors for a few years, then fucking off into the sunset with a variable amount of pocket change from the day 1 sales.
Is there a source for any of this? Speculation is one thing, but Ive seen people claiming this was made in both unity and unreal, and that some assets are bought, then all assets were bought, that they were only working for 2 years not 5, etc etc etc
Like I know it looks scammy, but whats the hard line people used to actually determine that?
And theres got to be some hard line, since the dayZ team mocked them for this. I dont expect another company to mock a fellow game maker shuttering unless there was harder evidence that they were scammers beyond internet guesswork.
Who the f is Shawn, wtf is evolve? Why is every shitty game dev crying that other people make good games, without shame? Oh that’s right, based on their releases, they have no shame.
He didn’t have anyone’s attention and he craves attention and now he has lots of attention, so I guess everything is coming up Milhouse as far as Shawn is concerned.
I’d say that’s its because there’s only really 1 country that’s going to buy it in large numbers but the reality is it’s the standard ea tax. Stop buying it every year or stop complaining.
I made that mistake with AC Unity. Got sent from the 6th section all the way back to the 4th. Nearly a year later and I still haven’t picked it back up to finish it
Agreed. It might not be the best one but I have a real soft spot for revelations, old man Ezio is a very compelling character, the setting, wrapping up arc for characters. We get plenty of Egypt in games but I can recall ever getting the Ottoman Empire.
Also Unity is underrated, if it had been polished at launch I hold it would have been the best game in the original style gameplay series by far.
I think Unity’s main issue was they marketed the multiplayer heavily, but it was only in the game for an extremely limited number of missions.
They managed to annoy single player gamers and multiplayer gamers in one stroke.
They got overambitious with the crowds as well, leading to poor performance on consoles, along with a whole load of weird bugs. I played it on PC years later (maybe when the Notre Dame burned down?) and there were still parts of the game bugged, or chugged down to 20 fps for no reason.
I don’t hate them as games, but the need for gear to be able to actually do assassinations on the bigger guys somewhat makes it not an AC game any more. Still the same slightly tired gameplay, but the one element that made it satisfying is no longer there.
I sent an email thanking them for making Sid Meier’s Pirates! and they sent an email back thanking me for my interest and that no new game was planned. Which…wasn’t my email, but still very sad!
Ya ArrowHead knew what they were doing and what was going on. They signed up for it. There’s no way this wasn’t on their risk matrix ahead of time with the resolution already scoped out.
The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).
My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.
As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.
As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work.
Kids these days have no idea how easy they have it. Tracking down a driver update or patch (that you just moved to an unencrypted folder) on a dial-up connection? Re-installing your OS from a series of floppy disks because something broke, again? Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?
PC gaming was a nightmare but you put up with it because StarCraft or Quake 3 online was dope as hell, we had Diablo and Myst and Half-Life and Doom and Putt-Putt Goes to the Goddamned Moon so it was all worth it.
This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).
Yep, I get that. The poorly functioning building, pathfinding issues for pals in base and the lack of endgame makes it that we parked it for now and will circle back when the devs had time to figure out their next moves, and if they don’t end up escaping to some tropical island with their earnings it will be fun in a year.
RPG Maker XP is what got me into game development when I was 12, I can’t remember the amount of hours I poured into that program. I will always have a sweet spot for them, but I think the art style of the new versions aren’t as good.
I remember my friend at the time made an entire Pokémon game in it, with like 30 different stat modifiers and evolution and everything.
The whole engine fit on a single 3 1/4 in floppy disk. It wasn’t really a very good engine because I seem to remember you had to have the engine to run the games, you couldn’t just bundle them, but if you did have the engine there were quite a few fun things to do.
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