Maybe pixelart adjacent? The textures are clearly chunky as is the foliage and many other transparencies. It’s a 3D world but so is Prodeus and Dead Cells. Both use pixel art masking (not sure what it’s actually called) to make it pixel like. Dead Cells is more pixel art than Prodeus but they both bend the rules of pure pixels compared to Terraria. And I like that!
Pixels or not, valheim is so beautifully atmospheric! It’s like morrowind and studio ghibli had a baby and named it Baldur. I have a home in each biome that I rotate through just to experience their unique beauties.
You should should absolutely go back and try it again, the Mistlands and Ashlands are so well designed. I find the swamp is easiest if you take it slow and use the hoe to build roads through the muck. Serpents can’t catch the iron tier boat unless you fight the wind and they’re not really worth the hassle to hunt unless you really want their head for decor, normally if I see one I just detour to wherever the wind takes me until they lose interest.
Disagree strongly. Pixel art almost always sucks. I play something like Stardew Valley and the whole time I’m thinking “This is a good game, but I wish it didn’t look like shitty blocky garbage”
Factorio is another. I used to love the Minecraft tech mods, loved Satisfactory etc, so I’m a fan of the genre, but when I try Factorio I lose interest within an hour because the whole game is an ugly brown pixelated mess. It’s so bad that it’s actually a barrier stopping me from enjoying the game.
I can’t remember off the top of my head. I did a build years ago that way, I know nerd rage is one of them but if I remember when I get home I’ll try to put together a list of em.
Lol! The awesome thing is that with most of them, it also boosts XP, which is needed because they’re all at the end of tree (think level 95+ for all of em). It wasn’t exactly my type of playthrough, but I had fun with it for a while.
Fun resource management situation from a weird JRPG: Rather than Phoenix downs, each party member has “hearts”. Each time they are KO’d, they lose one heart for the rest of the (short) game. But, at low HP, they have a high chance of critical hits and resist some status effects.
So sometimes playing that risk when you have spare hearts late in the game lets you get a lot of benefit.
Seems like a solid place for me to plug Deadbolt to anyone that hasn’t played it. It’s made by the risk of rain guys with Chris christodoulou making another iconic soundtrack.
It plays a bit like if hotline Miami was a stealth sidescroller, using fluid motion to get in, kill the enemies, and get out as quickly and smoothly ad possible.
Everyone should give it a try, it’s one I consistently ignore new games for.
I’m so bored of pixel art games. There’s plenty of standouts but more often than not, they look like…everything else. It’s so hard to make a unique aesthetic when you’re literally limited on pixel count.
I think they’re as are as popular as they are because you can make an awesome game on a low(er) budget so there’s more awesome games out there. But as it stands, I need to hear some really good things about a pixel game to get me interested because the aesthetic itself is a turnoff for me.
Blasphemous was the first pixel game that jumped in my head for really outstanding art. Wild character design, and the kill animations are unique and brutal.
It’s like they saw what castlevania wanted to be and blew it out of the water.
lemmy.world
Aktywne