Imo the OG version is overall better, Ultra version add a lot of pokemon you can catch, making the game even more easier. The limited pokemon you can have in the og version makes the game more akin to the earlier pokemon game. It still easier of course. Except the final boss, that thing slap in both the fight and the music, so that’s one win for Ultra.
Also i like the og story more, ultra seems like they just slap a new story on top of the old one but forgot to smoothen out the edge.
Worst part IMO is that original SuMo had the most interesting antagonist the series ever had, and Ultra decided fuck that, let’s rewrite that character in the most boring way possible and drop a random threat out of nowhere instead.
Yeah, i feels like ultra take away the motive of og lusamine but still retain her craziness, so the sudden change of her motive midgame feels so weird. What worst is she still treat her child the same way in the beginning. OG Guzma is a big bully because he follow Lusamine order but ultra Guzma just doesn’t have the reason to be a bully. It’s weird.
I don’t know much about the Ultra Story line, but from what i do know about it (Ultra Beasts and Team Rainbow Rocket), it just really doesn’t do it for me
It is, randomly happens in the festival plaza after the main plot. Honestly not that interesting despite the premise, there’s barely any plot to be found, just the most basic excuse to have you fight a couple battles with past villains and it’s over very quickly. They’d advertised so much around Rainbow Rocket that I was a bit disappointed.
Maybe unpopular opinion, but USUM is my favorite Pokemon game. The graphics were great and fitting, and it had a nice cozy feel with a banger OST.
Going from that to SwSh broke my heart. I literally just wanted a less pixelated USUM and instead they „evolved“ to that weird plastic/clay look like so many other Nintendo-close franchises…
I‘d say I‘m excited for an USUM remake in the future, but I don‘t think they‘d go with the vibrant and clean anime look anymore, and that‘d be over half my excitement gone.
USUM feels like the franchises often forgotten title i feel like. I really enjoyed the OGs, and though the whole Ultra Beast thing in USUM doesn’t really interest me, it is nice to have more content. I agree with the graphics and Soundtrack too, tropical things don’t really do it for me, but Sun and Moon i really enjoyed the OST for
The game is fun but man it was rough figuring out all the monster abilities. I wish they’d improve the monsternomicon to actually tell you what the monsters do. Like I still don’t know how the gnome monster works.
Since there’s no explanation in game of how the monsters behave I’ve put this together with the hopes it’ll make the initial experience a bit less frustrating for new players. Feel free to chime in if I get anything wrong or miss something and I’ll edit it in:
WARNING: POSSIBLE SPOILERS FOR THOSE OF YOU WHO PREFER TO DISCOVER THINGS ON YOUR OWN. SCROLL NO FURTHER
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X-Walls - always spawns in orthogonally (vertically or horizontally) adjacent pairs. Can be destroyed if hit 3 times at a cost of 1 health per hit. Drops a coin worth 1 xp when destroyed.
0-Starting Orb - reveals all tiles in two orthogonal (vertical/horizontal) tile radius when used. You should usually start by clicking this.
0-Healing Scroll - fully restores life. Also drops from Romeo and Juliet (9 power monsters)
0-Clairvoyance Scroll - randomly reveals any random tile on the board and all 8 tiles around it.
0-Gnome - ?? seems to teleport around randomly until you corner him eventually. Worth 9 xp
0-Dragon Egg - spawns in one of the 8 spaces around the dragon (power 13 monster). Leave it in tact for an achievement. Worth 3 xp
1-Rat - all of them can be revealed by defeating the rat king (power 5 monster) and using the scroll that drops from him. Will face left or right towards the rat king or stand up if the rat king is in the same column. Avoid killing for achievement.
1-Slime King - always spawns on the board edge surrounded by five Purple Slimes. Drops a scroll that reveals all Purple and Green Slimes.
2-Bat - nothing special
3-Skeleton - nothing special
4-Gargoyle - always spawns facing each other in orthogonally (vertically or horizontally) adjacent pairs.
5-Green Slime - all of them can be revealed by defeating the slime king (power 1 monster) and using the scroll that drops from him
5-Beholder - hides clues in a two orthogonal (vertical/horizontal) tile radius while alive.
5-Rat King - drops a scroll that reveals all rats on the board
6-Minotaur - spawns facing away from a treasure chest that appears in one of three adjacent spaces in the column behind him. They turn towards the chest when it is opened.
7-Guardian - nothing special
8-Purple Slime - always spawns in a ring around the slime king (power 1 monster) along the edges of the board. All of them are revealed by using the scroll that drops from the slime king.
9-Romeo and Juliet - always face each other equidistant from the center line of the dungeon. Drops a healing scroll on death. Leave them alive for an achievement
10-Mine King - always spawns in one of the 4 corners of the board. Drops a scroll that disarms all mines in the board.
11-Mimic - looks like a regular chest upon being revealed. Won’t fight you until you click it again after revealing it.
13-Dragon - always spawns in the same spot on board near the center. A dragon egg (power 0 monster with 3 xp) will always spawn in one of the 8 tiles surrounding it. Defeat it and collect the 13 xp to reveal a crown which you can collect wherever you want to end the game with a win.
100-Mine - the only way to disarm these is by defeating the mine king (power 10 monster) and using the scroll he drops. Disarmed mines are worth 3 xp
Ah, that’s what that blue bull with yellow hair is.
some additional details> Gargoyle - always spawns in orthogonally (vertically or horizontally) adjacent pairs And they always face each other. > Minotaur - a treasure chest always spawns in one of the 8 spaces surrounding him And they always face away from the chest, but turn towards it when you open the chest. > Dragon - Defeat it to end the game with a win. Defeat it to get 13 gold, pick up gold to reveal crown, pick up crown to end game. But if you’re trying to collect all the gold you can, it’s OK to defeat the dragon and keep going a little. > Romeo and Juliet Face each other equidistant from the center line.
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Aktywne