I usually try to stick to a Single Player game to beat, and then anything MP I bounce around with friends. Sometimes I’ll end up bouncing around Single Player games though until I find something that sticks
I almost considered and but decided I wanted a cabin in the woods instead. I still want to use it for something though (assuming I ever end up playing the world some more)
Nice. This is for me, if it runs on SteamDeck. I cannot be arsed to buy the latest great game system, but once a remake runs on the thing I already have, I’ll try it and enjoy it.
Good to know, but honestly, it’s gonna be so long before I can actually think about getting this that it probably won’t apply anymore. I’ve got all of $37 and some Discover Rewards points right now.
That’s a huge problem I have with the franchise though! It’s been their cash cow so every game has some sort of riff on the whole future story bit, but they can’t commit to any of it and there’s no end in sight. So I refuse to get attached to their overarching story because I have no confidence that it will every complete!
The two scenarios that will play out are (and I’m not saying which one is likely, just these are the only two):
Assassins’ Creed continues to be huge -> They will never end the overarching story and it will keep trickling in
Assassin’s Creed dies out -> They won’t know it until their last one bombs so bad that the suits never make another, leaving it open
The intrigue that they set up in AC1 and 2 in the future story had me hooked. Then, as good as Brotherhood was as a video game, it jumped the shark at the end of that game as they realized they could no longer afford to get Kristen Bell in the VO booth every year. I never even played AC3, but I heard the story spoiled on a GOTY podcast at the time, and I basically facepalmed when I heard it described.
They cornered themselves by trying to make that future story span multiple games. Especially because everything was written around one character, Desmond Miles and later Layla Hasan. They could have done a “Who do you think you are?” type of format and introduce a new character every game who has to explore his past to solve a problem in their future and just make every story stand alone with an ending but in the same universe. That way they can write better stories without the bagage of the previous games. The whole save the world with the Pieces of Eden story was so dumb
I think it’s really hilarious thay they think it will sell enough to have multiple games, considering how bad this game is being received. Thats not even to mention how dysmal the sales were for Star Wars Outlaws, Skull and Bones, and Avatar Frontiers of Pandora.
This game will be a colossal flop, and Ubisoft absolutely deserves it. That is what you get when you ignore feedback from literally everyone.
Even if this game functioned worse than Unity at launch, there’s basically no world where it’s a “colossal” flop, but it would affect sales of the next game. Plenty of previews are positive, so even if this entry is less well-regarded than its predecessors, it will still have its fans and likely do better than Outlaws.
Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won’t get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.
If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin’s Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.
Concord reviews being semi-positive don’t matter when the audience knows that their purchase is worthless without a critical mass of other people purchasing it. Veilguard actually did do well; probably profitable already or will get there in the next few years on the game’s “long tail”, and it does have its fans. It was just under EA’s projections/expectations, but we also understand from reporting what that game was rescued from. What we know about Shadows is that its pre-order numbers are tracking with Odyssey, the second-best-selling game in the franchise, and people have been dying for this series to go to feudal Japan for a long time. It would take extremely negative reviews to truly sink this game financially.
We know they sold 1.5M copies in only a few months at an MSRP of $70. We know that very few games cost more than $100M to make, and last I heard, this one barely squeaked over that line. You can do the math there. It won’t take long for this game to become profitable if it isn’t already.
Can we get a link? If you mean www.gamedeveloper.com, they’ve only had one article specifically on Shadows this year and it’s about a service platform for the series, not the story.
Thanks. For those that don’t read Japanese (and want to drop it in their favorite MTL or what have you), here’s the relevant interview answer from creative director Jonathan Dumont:
lemmy.world
Aktywne