I can’t remember off the top of my head. I did a build years ago that way, I know nerd rage is one of them but if I remember when I get home I’ll try to put together a list of em.
Lol! The awesome thing is that with most of them, it also boosts XP, which is needed because they’re all at the end of tree (think level 95+ for all of em). It wasn’t exactly my type of playthrough, but I had fun with it for a while.
Fun resource management situation from a weird JRPG: Rather than Phoenix downs, each party member has “hearts”. Each time they are KO’d, they lose one heart for the rest of the (short) game. But, at low HP, they have a high chance of critical hits and resist some status effects.
So sometimes playing that risk when you have spare hearts late in the game lets you get a lot of benefit.
Seems like a solid place for me to plug Deadbolt to anyone that hasn’t played it. It’s made by the risk of rain guys with Chris christodoulou making another iconic soundtrack.
It plays a bit like if hotline Miami was a stealth sidescroller, using fluid motion to get in, kill the enemies, and get out as quickly and smoothly ad possible.
Everyone should give it a try, it’s one I consistently ignore new games for.
I’m so bored of pixel art games. There’s plenty of standouts but more often than not, they look like…everything else. It’s so hard to make a unique aesthetic when you’re literally limited on pixel count.
I think they’re as are as popular as they are because you can make an awesome game on a low(er) budget so there’s more awesome games out there. But as it stands, I need to hear some really good things about a pixel game to get me interested because the aesthetic itself is a turnoff for me.
Blasphemous was the first pixel game that jumped in my head for really outstanding art. Wild character design, and the kill animations are unique and brutal.
It’s like they saw what castlevania wanted to be and blew it out of the water.
Both are nice. I love simple aesthetics prsented masterfully, but I have NEVER played a game that evokes the surreal and beautiful as well as Alan Wake 2 which is using technology to facilitate that
I tried OSRS as someone that’s never played RuneScape before and I gotta say, the pretty polygons are one of the main reasons I kept playing and had fun. pretty world doesn’t have to be 100GB
Looks at fancy almost photorealistic game with beautiful graphics and a complex storyline that cost tens of millions to make yeah imma go play minecraft
In my honest opinion, one of the worst things you can do in a game is try and make a realistic-looking person. All of the games who have stylized their art have absolutely lived on in history as great games that are still great to play today.
lemmy.world
Aktywne