Sylvartas

@Sylvartas@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Sylvartas,

Tbh it was 100% a move to avoid pissing off the fans by only announcing Starfield

Sylvartas, (edited )

Don’t you have to beat it a second time with some dogshit weapon too? And if you lose the weapon or die it’s over because you can’t get it back or something. Or am I mixing that up with super ghouls n ghosts?

Sylvartas,

Man, I remember my best friend and I got pretty good at reaching the first ending, but we never managed to get the secret ending. Trying to beat the latter levels with that weapon was hell

Ghost of Tsushima Director’s Cut PC cross-play and system requirements revealed (blog.playstation.com) angielski

Ghost of Tsushima Director’s Cut is the first PlayStation title on PC that uses a new PlayStation overlay, which includes your Friends list, Trophies, Settings, and your Profile. This feature is available on Windows PCs and will be accessible from the in-game menu or, for keyboard players, by pressing the “SHIFT +F1”...

Sylvartas,

Then my advice would be to also advance the story. I did my usual thing of exploring and mostly clearing areas before advancing the story and as a result I got a bit bored in the late game, because as you progress, the portions of the map locked behind story progression get smaller and smaller.

Sylvartas,

The music in slay the spire is perfectly fine but it gets repetitive after a while. But it’s also a great game to play while listening to podcasts so it’s a non issue

Sylvartas,

You can take away the LEDs, but you will have to pry my 12 buttons side panel from my cold, dead hands

Sylvartas,

The game still exists, why wouldn’t it be worth reviewing now ? Mandalore has not covered it before

Sylvartas, (edited )

I get your point but you’ve got it backwards imo. Detailed reviews come out whenever, especially if it’s a single guy doing all the work. Pre-release reviews are, at best, rushed (very few publishers will give review keys more than two weeks before release, and you usually have several releases to cover each week), and at worse, more or less dictated by the publisher (lest your publication get blacklisted and you never get a pre release key from that publisher ever again).

Sylvartas, (edited )

Yes. But last time I played it (which was admittedly, idk, 2 years and something like 10 major updates ago now ? These guys just don’t stop), barring a few exceptions the gameplay was all breadth and no depth. You could do a ton of different things but after you had done a thing once, every other instances of the same activity would feel extremely samey

Edit: I should point out that I’m very much ok with repetition if the gameplay is deep enough to keep me interested. I have easily played various horde shooter games for a total of ~2500 hours. Not including the ~800 hours in Warframe, where the gameplay isn’t even that deep, but still interesting enough to make the grind for new toys bearable.

Sylvartas,

some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)

And now I remember why I stopped playing the last time. All the things I wanted to do (mostly, getting cooler/better ships and capital ships, and getting better weapons) required grinding insane amounts of money. Plus getting the exact ship you wanted was extremely random (and grindy, because good luck finding the ship with the looks you want and a good rating) but it looks like this update addresses this at least…

Sylvartas,

Oh yeah I think I remember reading about that and going “that’s a thing ?” And promptly realizing that none of my bases were on a planet where the profits would be worth the time investment

Sylvartas,

Hah, I think I figured out the cactus thing by myself right before I stopped playing. But I didn’t have the motivation to make a big enough farm to really start racking up the big bucks

Sylvartas,

DRG can be hard but you can basically control every important combat variable. Helldivers gets super chaotic which makes for some really funny/awesome/desperate moments

Sylvartas,

Yeah, same here. I love both games but DRG satisfies my need to execute/show off with perfect maneuvers and optimize the hell out of every movement or action (both as an individual inside a team, and as a team when everyone coordinates on more “important” stuff).

Whereas helldivers is basically designed so you can definitely “play well” and have more impact, but also, unless you’re some god gamer, some stuff is gonna go completely sideways sometimes. Which also means that impactful suicidal plays can absolutely be valid !

Sylvartas,

You are probably not shooting unsafe shots. Just switching to unsafe isn’t enough, you have to let it charge above where the safe mode stops. They literally didn’t change anything about the unsafe shots so it should still take 2 hits with these (disclaimer: it may be bugged though. I saw the writing on the wall and stopped using the railgun a while ago, and have still not used one since)

Sylvartas,

And even at the high levels the armor spam wasn’t as ridiculous and we had more reliable tools to deal with it.

We have very different memories of this game. I remember the tanks spam at higher levels was even more egregious than in HD2. However I do agree that the anti amor options were basically all better. Especially in the stratagems department

Sylvartas,

I’m getting irrationally angry at everyone crying about the hard difficulties being “too hard”. Diff 7, which is the last “mandatory” difficulty to obtain everything in the game, has decent balance imo. It’s not easy by any stretch but it’s not impossible, or even “too hard”. It’s challenging and can definitely get very chaotic, even if you bring your A-game, and that’s good.

Sylvartas,

Also IIRC they even contribute to making these major orders harder, because cancelling an operation counts as failing it

Sylvartas,

Well “far cry fans” are wrong. Far cry 2 is probably the last mildly risky game Ubisoft ever produced and was way ahead of its time in a lot of aspects.

Sylvartas,

True, the hardest difficulties were actually very fun, but the respawning checkpoints kinda ruined them

Sylvartas,

You know what, when I played it I really hated these respawning roadblocks because I thought they were immersion breaking and “annoying”, but thinking about it, most of my better memories about random gunfights were around these roadblocks, so I agree with you, especially the late game thing.

So you prefer playing as another gender? (quanticfoundry.com) angielski

Well, as a guy, I’ve been asked multiple times why I systematically play games female characters in video games, to the point of skipping a game if I’m forced to pay a male one, with a few exceptions (I really liked Albus from Troubleshooters for example). Whenever there’s romance in a game, I’ll also take the F/F route....

Sylvartas,

Not the OP, but that’s basically how I felt, yeah. For this reason I mostly stopped playing female characters when I was done with puberty

Sylvartas,

The fact that this meme misattributes horse armor to Skyrim instead of Oblivion is bothering me way more than it should

Sylvartas, (edited )

But some famous games like Factorio and Minecraft were first sold with independent download systems

Sure, the medium helps, but this was mostly because the creators went out of their way to take a stand against digital distribution platforms, including Gamers’ favorite corporate overlord : Steam (and in this process, got 30% more money on literal millions of sales. Okay, maybe more like 25% if you factor in the costs of doing this themselves). Minecraft even used to have a paragraph dedicated specifically to the decision of not distributing through Steam on their official website.

But try to criticize Steam in any way on basically any “gaming” forum and you’ll get crucified

Sylvartas,

Also cache optimization has been a huge trend in games programming in recent years

Sylvartas,

That’s the point I think. I haven’t delved into the specifics too much but the 7800X3D favors big cache sizes (at all layers iirc) over cores/threads quantity. So, it should fare better with games that aren’t very optimized for multi threading (ie, most games)

Sylvartas,

AFAIK competitive gaming events always happen on hardware that is provided by the organizers so everyone has the same. In some games players are allowed to bring their own mouse and/or keyboard/controller but imo that’s already a pretty big “vector of attack” for hacks

Sylvartas,

Yeah that’s why most games’ competitive events allow players to bring their own, but given the fuckton of dependencies some of the “gamer” peripherals install I’m kinda surprised I haven’t seen anyone exploiting a vulnerability to use some cheats yet.

For example I have a gaming mouse with onboard memory, and I don’t really trust Razer to secure that shit correctly (given the fact that their driver updating software doesn’t even bother not downloading the previous versions when not necessary nor cleaning up downloads after installation. Fun fact : I recently discovered I had 10+ GB of download cache after barely a year of usage, for a mouse)

Sylvartas,

I’m also kind of bummed by this but it’s looking great so far. On the upside it will be much easier to rope my friends with more… pedestrian tastes in videogames into it

Sylvartas,

I don’t disagree with everything you said here but come on, Steam is basically a privately owned PC games store monopoly that has now been going on for 25 years. Since it’s not public we can’t really know for sure but there’s a very real possibility that Epic is the underdog here

Sylvartas, (edited )

Epic doesn’t make nearly as much money from Fortnite’s players as steam makes from their users though. Same for UE royalties. I don’t think there’s a single UE license that has a 30% rev share (which is what you get on steam if you don’t have big AAA sales). Hell, I don’t even think there’s one at 10%.

Steam doesn’t have anti competitive behavior yet. Gabe has made some bad decisions in the past (may I remind you that he greenlit Bethesda’s paid mods idea ?) but he does seem to generally put the users first. But what happens after him ? Imo the company will go public at some point, and it’s pretty much downhill from here

Sylvartas, (edited )

Horse armor was a dlc, not a mod (well, there were also joke mods), and it was for oblivion. They tested the paid mods on Skyrim back in 2015 (Bethesda is apparently having another try right now, although it looks like valve is out of the picture this time). Officially implemented on the steam workshop and all, and obviously valve was supposed to get a cut out of every sale which is probably why they were A-OK with it

Sylvartas,

True. I forgot about that in my comment actually. I think they calmed down on that because it was basically illegal in a lot of countries though.

Sylvartas,

Because it was allegedly the most wishlisted game on steam at one point

Sylvartas,

Working for Microsoft doesn’t seem to be all sunshine and rainbows either, according to some firsthand accounts I’ve heard.

Sylvartas,

Implying they’re not passing on whatever that “costs” them to the studio…

Sylvartas,

They usually get it right when they do “tacticool” stuff too. But this shit feels like they’re trying way too hard to appeal to the Fortnite crowd

Sylvartas,

Hell, as a “vanilla” destiny 2 veteran, last time I tried to check it out I had no idea where to go.

Sylvartas,

Depending on where in the game I end up: realize I’m basically already dead, shotgun a bottle of bleach and die, or try to survive for a while, get bitten, drink bleach and die. Or just get eaten alive, or get food poisoning, or a cold, and die.

Sylvartas,

Project zomboid ?

Sylvartas,

Could have been DayZ too but imo, only zomboid truly delivers on that sentiment of struggling to survive in a zombie apocalypse.

DayZ kinda does too but on most servers it feels like it’s mostly about surviving societal collapse in a region where guns and ammo are way more abundant than other resources and survivors have very few reasons to trust each other

Sylvartas,

I’m an OG kickstarter backer and I kinda stopped caring a long time ago so I’m not super up to date on this stuff but, last time I checked it was infinitely more profitable for them to stay in development forever than to eventually release the game, has that ever been addressed ?

Sylvartas,

He knows a fair bit about acting for big budget movies and acting for (AAA) videogames though.

Sylvartas, (edited )

That’s what the standard used to be, because it used to be much cheaper to satisfy. For indies, if you try to do a quarter of what Larian achieved there in production value, and your game doesn’t sell, your studio is dead. For AAA, you’ll have to fight execs/management endlessly trying to shoehorn microtransactions and/or dlc to “justify” the costs.

I’d love it to be the new standard, but this only happened because Larian is basically a huge indie imo. Which unfortunately is an anomaly.

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