That’s what the standard used to be, because it used to be much cheaper to satisfy. For indies, if you try to do a quarter of what Larian achieved there in production value, and your game doesn’t sell, your studio is dead. For AAA, you’ll have to fight execs/management endlessly trying to shoehorn microtransactions and/or dlc to “justify” the costs.
I’d love it to be the new standard, but this only happened because Larian is basically a huge indie imo. Which unfortunately is an anomaly.