tyler

@tyler@programming.dev

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

tyler,

What are they doing to leverage their dominant position?

tyler,

Ok but you made a claim that they were leveraging their market position to maintain a monopoly. So please describe how they are doing that in any way shape or form.

tyler,

Just because someone claims something to sue a company does not mean it’s true. You gotta go through the whole court process and prove it.

It says Valve “forces” game publishers to sign up to so-called price parity obligations, preventing titles being sold at cheaper prices on rival platforms

I’ve never seen any publisher claim this, but that doesn’t mean it isn’t true. But it sure doesn’t sound like that has anything to do with being a monopoly. Epic, GoG, Ubisoft, etc. could all do the exact same thing.

Anyway, thanks for the link. I was not the one to downvote you on your last comment. You did what I asked.

tyler,

I just married Haley in my game. She’s definitely easy to get to ten hearts with. The only person easier is Linus imo (8 hearts at least).

tyler,

They’re making it up

tyler,

Indie is used to refer to independent and small literally because that’s usually how it is. You’re completely ignoring the first thing you quoted which is about it being just a few people, which is by far the definition today. Witcher 3 is in absolutely no terms an indie game. It was produced by hundreds of people. It is so far from the actual definition that it’s laughable.

By your definition Stardew Valley isn’t an indie because Chucklefish published it. That’s just not how it works. Video games aren’t music or movies. The same rules don’t apply, literally exactly for this reason.

tyler,

Stardew was published by chucklefish in the beginning, it was not published by Eric. He publishes it himself now, but that was not true several years ago.

Your point is dumb, I’m sorry.

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