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lime

@lime@feddit.nu

🐘 @lime

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lime,
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friendly reminder that EU law always trumps a EULA ond you can not sign away rights as a citizen of the EU.

What are your favourite single-player games without much fluff, grinding or difficulty spikes?

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

lime,
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OUTER WILDS!

  • zero fluff. every piece of text and every setpiece is in service to the main story.
  • no gating. you can go everywhere from moment one.
  • no grinding. no combat at all, in fact.
  • no time pressure. it may seem like it, but don’t worry.
  • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
  • it will make you cry
lime,
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there is no shame in asking for help; the OW community is extremely careful about spoilers so you would have gotten some very delicate pointers.

lime,
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oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.

lime,
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understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.

lime,
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maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.

lime,
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same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.

lime,
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without spoiling the details, it’s a bit like groundhog day, or majoras mask.

i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.

lime,
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eu citizens initiatives are official tools of the public to help draft new laws.

lime,
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i really dislike his playthrough because he skips so much. he approaches it like a pure puzzle game instead of a world.

he plays it like joseph anderson except he pretends he’s doing things correctly and the game is wrong. joe knows he’s wrong and challenges the game to stop him.

lime,
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the ps shoulder buttons have always been labeled L1/L2 and R1/R2. literally stamped into the plastic.

lime,
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yeah my opinion on piratesoftware was really cemented by his inability to do a charitable reading of the petition.

lime,
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thor is a tech youtuber. it’s just his actual name.

lime,
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that was sort of the point though. a big case with a narrow focus can later be used as a fulcrum for a wider scope, given that the original case has the right spin. it’s also easier than going after the anti-repair people.

lime,
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But most of the key points he raised were sensationalized but not actually wrong if you look at things from a developer perspective.

they were also not really relevant to the campaign, which was the biggest problem with his comments. there was no expectation that studios do extra work to keep servers up, or make offline clients. the expected legislation was to have publishers allow external use of the relevant source code of the product when the publisher deems the work no longer profitable, to spare people the effort of reverse-engineering protocols and building their own servers. a knock-on effect of that would be that future services would have to be built with eventual shutdown procedures in mind, which, let’s face it, they should already have been doing.

thor was saying “this isn’t feasible because it’s a bunch of extra work for the developers”, completely missing the point that this is not on the developers. it’s on the company sitting on the IP. they can publish source trees no problem, no developer involvement necessary. and the legislation would have made sure of that fact.

lime,
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and that’s what the regulation is for. to get them to plan ahead.

lime,
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that’s an assumption. for all we know they would have connected the two, or seen one as harmless and implemented it, or lobbied against both.

lime,
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because to most people software is not a thing that can be repaired.

lime,
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i was on mobile so i was keeping it terse. let’s see if i can expand a bit now that i’m at a keyboard.

the right to repair movement is fighting companies that deliberately make it harder to fix things, so that customers will have to use company services to repair their stuff, or buy new stuff. john deere and apple are two big players here, with cryptographical signatures built into parts that void the warranty if they don’t match. this is actively adversarial behavior and should plainly be illegal. skg, on the other hand, is fighting companies that just leave their stuff to rot. they’re just neglecting their product once there is no profit in it, which you can’t really say about e.g. john deere; they are obligated by law to provide parts for the things they sell for x amount of years after they no longer sell the product itself.

so, the two are in different legal frameworks: right to repair is trying to stop capture of the spare parts market, while skg is fighting for there to even be a spare parts market. and that’s where my previous point comes in: while machines are inherently understood to be repairable (because they used to be) and the fact that companies are trying to clamp down on that is plainly obvious, software has never been generally understood to be changeable by the end user. it has always been an enthusiast/professional-only thing.

so, equating the two may harm either
a) rtr, because of the assumption that only people with the correct credentials should have access to repair parts,
b) skg, because of the assumption that they want companies to provide support for things for up to several years like in the parts market, or
c) both, because of the assumption that they want the same thing, which, if implemented, would make neither side happy.

i’m not 100% sure i’m making sense here, because on some level i do think they share similarities. of course they do. but how do you present that to a group of amateurs (legislators) in a coherent way? i don’t think you can without harming either cause.

lime,
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middle name, sorry

lime,
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how do we know no money was involved? both the new owners apparently work at the same company, which was recently created and is a subsidiary of a vc firm.

lime,
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when they fix the hardcoded craftmethod table so we can do data-driven craftmethods, maybe. i tried years ago and the code was so spaghettified that i gave up.

lime,
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it opens automatically for programs without guis that forget to set the “please don’t show cmd” flag. i made a program for my grandmother to automatically sort her photos and it would always flicker that damn window because i couldn’t figure out haw to set the flag from Go :(

lime,
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that is what i used but i could not get it to work, possibly because the program did not have a gui either. it was just supposed to be a “button” in the file explorer.

lime,
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for a poweruser yeah but this is my grandmother we’re talking about. she only used the program once every six months, when her camera ran out of space and she emptied it onto the computer.

lime,
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erbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr

Ubisoft: Lemme get some of that open world racing...

The Crew has its place but it’s way too arcade-y for me. Drifting around corners while somehow picking up speed has always bothered me. Now Forza Horizon… my fucking BELOVED. Have never played a game series that was so easy to immediately jump into and get hooked by. Not to mention the soundtrack slapping like a...

lime,
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someone missed the story in breath of the wild

Former PlayStation exec says "$70 or $80" games are a "steal": "As long as people choose carefully how they spend their money, I don't think they should be complaining" (tech.yahoo.com)

It feels to me like the closer we get to the Nintendo Switch 2’s June launch and the, apparently, $80 games associated with it, the more people are fighting with themselves over what is and isn’t worth it. But at least Sony veteran and previous head of PlayStation Indies Shuhei Yoshida is free from inner turmoil – he...

lime,
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but like… if your entire customer base is saying you’re wrong, aren’t you then wrong by definition? the buyers set the prices, in a way.

lime,
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i had an nes emulator on my ericsson phone in 2005. good times.

lime,
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the story is much better in jc2 but it’s so hard to go back to with how well executed the movement was in 3. it’s a shame they skimped on the writing.

like, the final boss in 2 is a fist fight on a flying cluster of ICBMs. the final boss in 3 is… a helicopter.

lime,
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such a strange survey. it was all about “exclusive access” and “extra perks”. i just want to support game fixes so that everyone gets access, but that wasn’t part of it.

lime,
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if that was all then yes, but their suggested perks sounded like they were shutting people off from part of the preservation results.

lime,
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most of my hours are in 2. there was something very compelling about having a toy city with clearly demarcated areas to move around in. complete with shittons of easter eggs for pulling off weird stunts like ramping off of a subway station stairway and onto a roof.

the physics of the top-down GTAs just can’t be replicated in 3D, like how the tank just rolls over every vehicle in its path.

also the radion stations are insane.

Zelda: Breath of the Wild is a Masterpiece, Zelda: Tears of the Kingdom is an Indulgence

I was a huge fan of Breath of the Wild when it came out and played the hell out of it. At a certain point, it felt like I hit the logical end point and there wasn’t much else to do. When I started playing Tears of the Kingdom, I got exactly what I wanted which was more Breath of the Wild. I’m still playing ToTK and really...

lime,
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if you’re willing to try softmodding, you can comfortably overclock the switch to run tears at 60 in almost every situation.

lime,
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arma: ⤴️🪖🪖🪖➰➿🔫

lime,
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yeah this bullet path is only valid for NPCs

lime,
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you don’t really need to be an avid player to have an opinion on the visuals.

lime,
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you know i wasn’t sure why wreckfest needed a sequel, but that perkele really sold me

lime,
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i feel like that was done better in sonic frontiers than in any soulslike

lime,
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i just have a hard time enjoying things linked to david cage

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