we already had that: Eurocard. they needed to pay mastercard in order to be compatible with their terminals, and that relationship ended with mastercard just absorbing them.
they were started for the exact same reason that we are talking about, to get a european alternative. so obviously the answer is not free market-based.
without spoiling the details, it’s a bit like groundhog day, or majoras mask.
i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.
same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.
maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.
understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.
oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.
i really dislike his playthrough because he skips so much. he approaches it like a pure puzzle game instead of a world.
he plays it like joseph anderson except he pretends he’s doing things correctly and the game is wrong. joe knows he’s wrong and challenges the game to stop him.