I’m waiting in a affordable VR setup that can let me run around at home without hitting a wall. Solutions exist but they as expensive as a car and I don’t have that kind of money lying around.
If anyone can optimize Disney’s omni directional walking pad, we’ll be there. I’d give it 3 decades if it goes that way. I’ve heard it’s not like real walking. It feels very slippery. All that being said, you don’t have to wrap yourself in a harness and fight friction to simulate walking like other walking pads. It also seems simple enough, hardware wise, that it could be recreated using preexisting parts/ 3d printing. I’m honestly surprised I haven’t seen a DIY project yet.
VR definitely feels like the next 2D->3D paradigm shift, with similar challenges. except it hasn’t taken off like 3D did IMO for 2 reasons:
1. VR presents unique ergonomic challenges.
Like 3D, VR significantly increased graphics processing requirements and presented several gameplay design challenges. A lot of the early solutions were awkward, and felt more like proof-of-concepts than actual games. However, 3D graphics can be controlled (more or less) by the same human interface devices as 2D, so there weren’t many ergonomic/accessibility problems to solve. Interfacing VR with the human body requires a lot of rather clunky equipment, which presents all kinds of challenges like nausea, fatigue, glasses, face/head size/shape, etc.
2. The video game industry was significantly more mature when (modern) VR entered the scene.
Video games were still a relatively young industry when games jumped to 3D, so there was much more risk tolerance and experimentation even in the “AAA” space. When VR took off in 2016, studios were much bigger and had a lot more money involved. This usually results in risk aversion. Why risk losing millions on developing a AAA VR game that a small percentage of gamers even have the hardware for when we can spend half (and make 10x) on just making a proven sequel? Instead large game publishers all dipped their toes in with tech demos, half-assed ports, and then gave up when they didn’t sell that well (Valve, as usual, being the exception).
I honestly don’t believe the complaints you hear about hardware costs and processing power are the primary reasons, because many gaming tech, including 3D, had the same exact problem in the early stages. Enthusiasts bought the early stuff anyway because it was groundbreaking, and eventually costs come down and economies of scale kick in.
Ps2 Mortal Kombat games were the best, they have beem sliding ever since.
Deadly Alliance is a slog for story/Konquest but a fun game.
Deception is so so good, one of my favourite games ever. Doesnt really hold up as well as Id like but it has brilliant features that I miss in every modern iteration. Namely the best konquest implementation. Chess Kombat.
Shaolin Monks, another one on par with Deception. I have to replay this next.
Armageddon is carnage, just fun fun all the way through. Every character from the entire run of the franchise is playable, it is everythimg.
I wanna get back into gaming this year and have been looking into getting a stream deck, so timing of this post couldn’t have been better. Not sure where you managed to find all this info but big thanks - looking forward to the next post…
Oh my Gosh the Steam Deck has been by far my fav gaming purchase. I was the same, rarely playing anything, looking for something new, but the convenience of this thing changed everything for me.
I adore how it plays to two strengths: for those who want a simple console-like experience, it works right away! And for those who want to tinker (me) - the sky is the limit!!
Look for my friend’s work if you decide to buy one, he makes something called Decky Loader. From there the customization is endless!
Yes exactly, its the convenience of being able to play on the sofa when I get a spare hour at the weekends or evenings that’s really appealing. Thanks, will check Decky Loader out 👍
yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.
I know you’re joking, but these probably have the same poly count. The biggest noticeable difference to me is subsurface scattering on her skin. The left her skin looks flat, but the right it mostly looks like skin. I’m sure the lighting in general is better too, but it’s hard to tell.
yeah they probably just upped internal resolution and effects for what I assume is an in-engine cutscene. Not that the quality of the screenshot helps lmao
Another one for Jak & Daxter. I’ve got OpenGOAL and PCSX2, and between them both I have the full Jak series. I was playing Jak 3 when I had a crash, but then I had been playing it like all day.
I’ve also been making my way through the first three Sly Cooper games (loved the series as a kid, but only ever got to play the third one for myself) and they’ve been running flawlessly.
My plan is to play through the Ratchet & Clank PS2 games as I never really got a chance to play them when they were fresh or otherwise. I’m excited for those.
Then I might go and play through the Spyro PS2 era games, minus the original trilogy as I have Reignited already.
Aside from those I have a bunch of other classics I’ve played and loved/wanted to play like the Tak games, Ultimate Spider-Man and Spider-Man 2, Batman: Vengeance, and others.
I would also be open to suggestions. I’m very into 3D platformers and action RPGs.
If you’ve tried the Crash Bandicoot N-Sane trilogy, there are a few sequels of differing quality on PS2. I don’t think any of them are particularly bad, but none are as good as the original PS1 trilogy (or the N-Sane remakes).
If you like Jak, you’ll have a blast with Ratchet and Clank. Lots of good ol action platforming.
Klonoa 2 and Spongebob Battle for Bikini Bottom might also be worth looking into. I specifically remember finding tons of shortcuts in SBBB that were probably unintended, but that game also got a remaster in the last few years.
Oh it’s a bit of a running joke that every time there’s a new Forza or Gran Turismo, they brag about how round the tires are and how wet the pavement looks.
We technically aren’t at max roundness. Almost every rendered now renders polygons, but it’s possible to make a rendered to other shapes. We can render a perfect cylinder if we want to, or whatever shape you can define mathematically.
Definitely play the AC games. Which series am I talking about? Both.
Armored Core and Ace Combat are really good games. For the PS2 continuity of Armored Core it is arguable that the PSP versions are better due to the extra content, but otherwise it’s not too big of a deal.
As a preface, I used to do this a lot on Reddit. My hobby (sounds odd) was to make a little old-school-blog-style post, detailing what I found interesting in gaming in the last week or so. I got a name for it, for a time, but having long-since abandoned reddit I thought I might try the same thing here, if you’ll indulge me!
lemmy.world
Aktywne