lemmy.world

Kolanaki, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.
@Kolanaki@pawb.social avatar

Has anyone ever really noticed how samey everything looks right now? It’s a bit hard to explain, because it’s not the aesthetics of any kind of art style used, but the tech employed and how it’s employed. Remember how a lot of early 3D in film just looked like it was plastic? It’s like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it’s made using toys.

Like, 20 years from now I think it would be possible to look at any give game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000’s are denoted by their use of browns and grays.

soloner,

My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.

I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the “unreal engine” look.

But I’m not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats

Kolanaki,
@Kolanaki@pawb.social avatar

Oh yeah this isn’t a complaint, because I think it looks good. It’s just I notice it, and it probably is from almost everything being made on UE5 these days. However, I think MGSV was one of the first games to have this particular look to it, and that’s on its own in-house engine (FOX Engine). It could just be how the lighting and shadowing are done. Those two things are getting so close to photorealism that it’s the texturing and modeling work that puts things (usually human characters) into the uncanny valley. A scene of a forest can look so real… And then you put a person walking through it and the illusion is lost. lol

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Yes, definitely. It has to be that they’re all using the exact same engines and methods or something.

ysjet,

It’s everyone using UE-based mocap tools that cause the hyperrealistic-yet-puffy faces, is what I suspect he’s talking about, along with the same photogrammetry tools/libraries.

MudMan,

What do you mean, "everything".

I wish this place was better for images, but... just pulling from my recently played list disproves this hard.

A_Union_of_Kobolds,

Horizon really shone in movement and how fluid the environment felt. It came out a long time ago now, though.

I thought it had a pretty good art direction for what it was

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

Honestly the biggest thing missing in general lighting is usually rough specular reflections and small scale global illumination, which are very hard to do consistently without raytracing (or huge light bakes)

Activision has a good technique for baking static light maps with rough specular reflections. It’s fairly efficient, however it’s still a lot of data. Their recent games have been in the 100-200 gb range apparently. I’m sure light bakes make up a good portion of that. It’s also not dynamic of course.

So, what I’m saying is, raytracing will help with this, hardware will advance, and everyone will get more realistic looking games hopefully.

gandalf_der_12te,

Games look samey because Game Studios don’t have ideas anymore. They just try to sell 20 h of playtime - that is essentially empty. It’s literally just a bunch of materials and “common techniques” squashed into a sellable product. In the early times of gaming, people had ideas before they had techniques to implement them. Nowadays, we have techniques and think the ideas are unimportant. It’s uninspired and uninspiring. That’s why.

SplashJackson, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

I wouldn’t mind like a new style of controller like maybe a fleshlight with buttons on the side or something

AngryishHumanoid,

I don’t know what kind of games you’re playing. No seriously, what are the names of the games you’re playing and where can I download them?

SplashJackson,

Well I play a lot of Street Fighter and I think I’ve perfected a real winner of a control method; but it’d also be good for Minecraft so I can try and fuck a creeper

pandamac, do games w Steam Deck Gaming News

I almost never comment but this was a really good post. I wouldn’t say it’s odd at all! Thank you for writing it!

ParadoxSeahorse, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

tbf I went from Wii to PS4 and shit a brick

pjwestin,
@pjwestin@lemmy.world avatar

Yeah, but the Wii was a very underpowered system, and it didn’t even have HDMI. That transition wouldn’t have been as stark going from PS3 to PS4.

A_Union_of_Kobolds,

Horizon Zero Dawn was a stunning game, I did pretty much the same

I’m kinda annoyed bc my 2 BFFs JUST got PlayStations like for Xmas. I’ve been on PS4+PS5 for a long while now and played both Horizons for free. I really wanted to tell them to give Zero Dawn a whirl just to show what the PS5 could do with it… but for full price? Eh… I’ll leave that up to them.

Zink, do games w Steam Deck Gaming News

Excellent post! Any time I see one of these from you I’m going to upvote and comment just in case it gets it onto more screens.

I still haven’t tried the steam deck, but it seems like such an awesome system. I won’t be in the market for one any time soon but maybe by the time I am, there will be a Deck 2.

jmcs, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

What big shift do you expect? Even regarding 3D realism we are way past the point of diminishing returns in terms of development costs.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

I can’t imagine what it would look like now. I just wish everyone could experience the same incredible growth.

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Bigger maps, more entities on screen at once, larger multi-player server capacity (anyone play Mag?).

I don’t care if the graphics have to go backwards to do it to. I love valheim and it isn’t high res.

Xanthrax, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.
@Xanthrax@lemmy.world avatar

Have you played VR? You might get that feeling again.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

VR is the one thing that feels similar to the old generational leaps to me. It’s great, but I haven’t set mine up in a few years now.

Xanthrax,
@Xanthrax@lemmy.world avatar

Fair. I haven’t played “No Man’s Sky,” yet, but apparently, it’s awesome in VR.

onlinepersona,

I’m waiting in a affordable VR setup that can let me run around at home without hitting a wall. Solutions exist but they as expensive as a car and I don’t have that kind of money lying around.

Anti Commercial-AI license

Xanthrax, (edited )
@Xanthrax@lemmy.world avatar

If anyone can optimize Disney’s omni directional walking pad, we’ll be there. I’d give it 3 decades if it goes that way. I’ve heard it’s not like real walking. It feels very slippery. All that being said, you don’t have to wrap yourself in a harness and fight friction to simulate walking like other walking pads. It also seems simple enough, hardware wise, that it could be recreated using preexisting parts/ 3d printing. I’m honestly surprised I haven’t seen a DIY project yet.

renegadespork,
@renegadespork@lemmy.jelliefrontier.net avatar

VR definitely feels like the next 2D->3D paradigm shift, with similar challenges. except it hasn’t taken off like 3D did IMO for 2 reasons:

1. VR presents unique ergonomic challenges.

Like 3D, VR significantly increased graphics processing requirements and presented several gameplay design challenges. A lot of the early solutions were awkward, and felt more like proof-of-concepts than actual games. However, 3D graphics can be controlled (more or less) by the same human interface devices as 2D, so there weren’t many ergonomic/accessibility problems to solve. Interfacing VR with the human body requires a lot of rather clunky equipment, which presents all kinds of challenges like nausea, fatigue, glasses, face/head size/shape, etc.

2. The video game industry was significantly more mature when (modern) VR entered the scene.

Video games were still a relatively young industry when games jumped to 3D, so there was much more risk tolerance and experimentation even in the “AAA” space. When VR took off in 2016, studios were much bigger and had a lot more money involved. This usually results in risk aversion. Why risk losing millions on developing a AAA VR game that a small percentage of gamers even have the hardware for when we can spend half (and make 10x) on just making a proven sequel? Instead large game publishers all dipped their toes in with tech demos, half-assed ports, and then gave up when they didn’t sell that well (Valve, as usual, being the exception).

I honestly don’t believe the complaints you hear about hardware costs and processing power are the primary reasons, because many gaming tech, including 3D, had the same exact problem in the early stages. Enthusiasts bought the early stuff anyway because it was groundbreaking, and eventually costs come down and economies of scale kick in.

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Needs a couple more generations to cook.

Sunny, do games w Steam Deck Gaming News
@Sunny@slrpnk.net avatar

Excellent write up, defo want more of this in the near future 🤟

dipcart, do games w Steam Deck Gaming News

Awesome content! Thank you for taking the time, it is very much appreciated.

Squizzy, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

Ps2 Mortal Kombat games were the best, they have beem sliding ever since.

Deadly Alliance is a slog for story/Konquest but a fun game.

Deception is so so good, one of my favourite games ever. Doesnt really hold up as well as Id like but it has brilliant features that I miss in every modern iteration. Namely the best konquest implementation. Chess Kombat.

Shaolin Monks, another one on par with Deception. I have to replay this next.

Armageddon is carnage, just fun fun all the way through. Every character from the entire run of the franchise is playable, it is everythimg.

MITM0, do games w Steam Deck Gaming News
@MITM0@lemmy.world avatar

Very nice blog, also if you want to create a website for blogging, use Codeberg-pages (or Github-pages)

Another place I can recommend is NeoCities

Trainguyrom,

Both WordPress and Ghost support federation to some degree, so that would also enable interaction via the Fediverse!

Leeuk, do games w Steam Deck Gaming News

I wanna get back into gaming this year and have been looking into getting a stream deck, so timing of this post couldn’t have been better. Not sure where you managed to find all this info but big thanks - looking forward to the next post…

PerfectDark,
@PerfectDark@lemmy.world avatar

Oh my Gosh the Steam Deck has been by far my fav gaming purchase. I was the same, rarely playing anything, looking for something new, but the convenience of this thing changed everything for me.

I adore how it plays to two strengths: for those who want a simple console-like experience, it works right away! And for those who want to tinker (me) - the sky is the limit!!

Look for my friend’s work if you decide to buy one, he makes something called Decky Loader. From there the customization is endless!

Leeuk,

Yes exactly, its the convenience of being able to play on the sofa when I get a spare hour at the weekends or evenings that’s really appealing. Thanks, will check Decky Loader out 👍

Trainguyrom,

Everyone I know who has a deck absolutely loves it

merthyr1831, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

amotio,

It just works™

Cethin,

I know you’re joking, but these probably have the same poly count. The biggest noticeable difference to me is subsurface scattering on her skin. The left her skin looks flat, but the right it mostly looks like skin. I’m sure the lighting in general is better too, but it’s hard to tell.

merthyr1831,

yeah they probably just upped internal resolution and effects for what I assume is an in-engine cutscene. Not that the quality of the screenshot helps lmao

Zahille7, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

Another one for Jak & Daxter. I’ve got OpenGOAL and PCSX2, and between them both I have the full Jak series. I was playing Jak 3 when I had a crash, but then I had been playing it like all day.

I’ve also been making my way through the first three Sly Cooper games (loved the series as a kid, but only ever got to play the third one for myself) and they’ve been running flawlessly.

My plan is to play through the Ratchet & Clank PS2 games as I never really got a chance to play them when they were fresh or otherwise. I’m excited for those.

Then I might go and play through the Spyro PS2 era games, minus the original trilogy as I have Reignited already.

Aside from those I have a bunch of other classics I’ve played and loved/wanted to play like the Tak games, Ultimate Spider-Man and Spider-Man 2, Batman: Vengeance, and others.

I would also be open to suggestions. I’m very into 3D platformers and action RPGs.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

If you’ve tried the Crash Bandicoot N-Sane trilogy, there are a few sequels of differing quality on PS2. I don’t think any of them are particularly bad, but none are as good as the original PS1 trilogy (or the N-Sane remakes).

TheOakTree,

If you like Jak, you’ll have a blast with Ratchet and Clank. Lots of good ol action platforming.

Klonoa 2 and Spongebob Battle for Bikini Bottom might also be worth looking into. I specifically remember finding tons of shortcuts in SBBB that were probably unintended, but that game also got a remaster in the last few years.

fossilesque, do games w Steam Deck Gaming News
@fossilesque@mander.xyz avatar

Quality post!!! More of this please.

https://mander.xyz/pictrs/image/92a2c5c0-bd41-44e7-9afc-fa6764a6d4d0.png

I had not heard about Junk-Store. A link for others: www.junkstore.xyz/…/b-how-to-install-junk-store/

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