undergroundoverground

@undergroundoverground@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Horse archers ruin every game they are in. angielski

Who the hell finds it fun to either waste time trying to lure them into a trap or chase them down? And it’s so much worse against ai because they don’t need to micro manage the way humans have to so it seems whenever I use them they get wrecked under the first half assed volly from any unit. This applies to literally any...

undergroundoverground,

Much like in real life, see them off with large groups of light cavalry. Meet them on their own terms with something that can chase them down and mob them.

Edit: but yeah, I find them to be largely ineffective or game breaking and nothing in-between.

Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game (www.pcgamer.com) angielski

A Warhammer 40,000 space marine is not just your usual sci-fi super soldier. They are hulking behemoths, 10 feet tall (and about 10 feet wide too). They don’t move like people, they move like freight trains. They have the physical bearing of an industrial freezer unit and the emotional intelligence of a crocodile. They do not...

undergroundoverground,

Yup, the rules are simple: you serve the empror by killing the alien, the mutant and the heretic.

All else is blasphemy.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

undergroundoverground,

We all have to be very specific about how you’re defining “better” here. To me, it’s people being very bad at explaining what they mean by it when they say that, making it easy to dismiss as nostalgia. I think you’re mostly right though.

People have become used to better graphics and smoother gameplay. You can’t go back after that. People like having other people to play with too. So, I think those are unfair criticisms. They mean, old style made with the new tech. However, there a whole host of things that have gotten better with modern games. I think we can agree on the last part at least.

Having lived through both, old games were not “better” per se but there is something modern games have lost, in amongst all of the improvements. Games “back in the day” weren’t made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn’t design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.

Despite all the crap you get with old games, you can tell that so many of them were made to be as much fun as possible. Like, that was the main aim and not “engagement at all costs, even enjoyment.” They were labours of love, warts and all.

That’s why they’ll never remake morrowind as it was but with better graphics, mechanics etc. because it’ll be so apparent imo. I mean, you start off fighting rats in a basement with a toothpick and eventually end up being able to make game breaking gear, just for the hell of it. You had to earn it but it was just really fun. Powerstone 2 was just pure, silly fun.

Fun doesn’t generate as much permanent engagement as whatever the hell they’re using now. I’m not saying modern games aren’t fun, just to be clear. But they’re not made, from the ground up, to be as much fun as possible anymore imo. That’s what I think they’ve lost. But I agree, that doesn’t make old games better, despite their being so old.

undergroundoverground,

I don’t think anyone was talking about arcade games but I agree that they weren’t excluded either. Even then, you had versions you could own that were very different.

The major labels have lost that and those that are built the way you describe are so few and far in between, they’re barely worth mentioning.

Games in general used to all be like that. Now, the vast majority have to gouge as much as possible. Again, I don’t agree they were better back then but its not improved in every single way either, when looking at them collectively.

undergroundoverground,

Theres no suddenly about it. They took the well deserved heat after launch very much to heart and spend the next 8 odd years crafting it into the best space game out there imo. Best VR game too.

Its version 4.61 and, essentially, at least its own sequal. Its nothing like the launch day game.

undergroundoverground,

For me, yes. Its an award winning best seller. Its also dirt cheap and a labour of love for all the scifi they enjoy. They listened to what their players wanted and just … did it, like a bunch of psychopaths.

It also has one of the most meta storylines I’ve ever seen in a game. For me, its a very special game and as close as anyones come to the space game I always wanted growing up.

Its not for everyone of course. But, if its your kind of thing, it’ll really work for you. Honestly, if anyone choses to play it, id recommend getting a buzz going on whatever poison you’re into, don’t Google any of it fot a bit and let it unfold as you play. Part of the game is figuring out the game.

undergroundoverground,

Each to their own. I’ve played both and I found elite to be very “space truck driver…ey”. Personally, I want to spend my time exploring solar systems and not decelerating to space stations. NMS also has rich and meaningful planetary exploration and not a hollow imitation afterthought.

Due to the depth of NMS, I wouldn’t even put them as comparable. One is an award winning best seller that’s having yet another huge free update just to make the fans happy, the other is free on playstation plus because no one will buy it.

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