Liz

@Liz@midwest.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Liz,

The Samsung moon actually just makes up a plausible looking moon, which is hilarious given that the moon essentially doesn’t change, so they could have just overlayed reference images. Instead, you get features on the moon that don’t exist.

Liz,

Not even Huble can see them. The moon is HUGE and the remains on the moon are tiny.

Liz,

Yeah when you get into “proper” photography you quickly realize a “real” image is somewhat subjective. This moon is cracked to 1000%, though.

What games do you recommend for my girlfriend? angielski

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

Liz,

It’s just sort of this black splotch that never goes away… Saved you guys some time.

Liz,

It’s addictive. We regulate other addictive things like cigarettes, no reason we shouldn’t put guard rails on gambling. We already do, but I think we’ve got to the end regs in a few areas.

Liz,

I’ve been playing Open RCT2, I’m working through every scenario. The game is way easier now that I’m not eight years old and I’ve watched a view videos that talk about the mechanics of the game.

Liz,

Or we could make shitty behavior illegal so that people don’t have to vet the ethics of every company they interact with.

Liz,

The problem being that a lot of people don’t actually know what it is that will make them happy. Winning is good, right? Yeah, but not if it’s too easy. Being to save the game state at any point makes a lot of games much too easy to be any fun. And while you might argue “well just don’t save all the time,” people are also bad at creating their own handicaps to increase fun.

Yes, there are exceptions to every generalization (see: OSRS Ultimate Ironman) but by and large there’s a reason why the most popular kind of games are set up the way they are.

You ever play Monopoly Go? Straight-up not fun because it’s basically impossible to lose.

Liz,
  1. The too-easy levels of notfun are very far away from the too-hard levels of notfun.
  2. Different games are for different styles of fun and for different people. Heck, some games are more like walk-through stories than actual games. If the game is too hard for you to enjoy, then that game just isn’t for you, that’s all. Let other people have their difficult games and find a different one to enjoy. When I played Monopoly Go and found it boringly easy, I didn’t complain that they should make it harder so I could enjoy it, I just recognized that I wasn’t the kind of player they were targeting and found something else to play.
Liz,

This is more like you complaining that some cars don’t come with automatic transmission options. Sorry buddy, some of us like sports cars and having an automatic transmission option would devalue the very concept of what that particular car is.

I still haven’t beaten Super Mario Brothers. I’ve gotten very close, but I choked on the final Bowser multiple times. I’m not mad at Nintendo for that. I’m not even mad at myself for that. I had loads of fun playing Super Mario Brothers and being able to save would lower the value of the game.

I don’t understand why you’re insistent that all games need to cater to your desired difficulty level. Some games are made for you, some games are made for other people. Chasing the widest audience possible is how you end up with bland art, be it games, movies, social media platforms, or any other thing people enjoy.

Look, you said it yourself. Different people want different things, and what some people want is fundamentally incompatible with what you want. So, you get a different set of games than they get.

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