SwampYankee

@SwampYankee@mander.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

SwampYankee,

I’m guessing they’re referring to Squadron 42.

SwampYankee,

Yeah, I’ve always had hardware that’s a step or two below top of the line for its generation. I had to go through two upgrade cycles before I could max out Far Cry. I had to buy more RAM to turn up the draw distance in Mafia. Hell, I remember my computer chugging when I built too many units in C&C Tiberian Sun…

SwampYankee,

This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.

Yeah, fuckin’ Americans, putting their McDonald’s right next to roads… I mean, just look at this. What a disgrace.

https://mander.xyz/pictrs/image/58b13ec1-a34d-410f-ad28-c5342a44255a.png

SwampYankee,

I’m just struggling to imagine where you would put a business except for next to a road, regardless of whether there are cars on that road or not.

SwampYankee, (edited )

I, for one, am very upset at seeing politics in muh game that includes mercenaries, piracy, loan sharking, corporate espionage, religious extremism, terrorism, war crimes, gang warfare, drug addiction, poverty, shoplifting, mass shootings, genetic engineering, environmentalism, atheism, corruption, philanthropy, smuggling, …

SwampYankee,

I’m pretty sure the vanilla game has the option to choose pronouns that conform to whatever your feelings about gender are.

If you’re a hardcore heteronormie, congrats, the default behavior of the game conforms with your worldview. Simply choose a male or female body, and don’t even touch the pronouns. They’re automatically what they’re “supposed” to be.

SwampYankee, (edited )

I can get behind the whole: “i’m playing games to escape from the world, stop dragging the real world politics into games” sentiment, but!

If you’re playing games for escapism, play a simple puzzle game, or a racing game, or maybe Minecraft. Flight Simulator. Tetris. Rocket League.

Any game that attempts to build a believable world is going to get political occasionally, because a believable world has class politics, war, struggles between technology and the natural world, etc. etc. etc. Even a game like Ratchet & Clank doesn’t shy away from the politics inherent in its world-building. Truly incredible how “Gamers” have gone from an edgy subculture that reveled in right-wing panic to a seething mass of bloated man-babies who can’t even handle being confronted with ideas.

SwampYankee,

I’m guessing your first language isn’t English, in fact judging by your comment history, I’d say you’re Dutch. Anyway, those words are adjectives in English, and using them as nouns is often perceived as impolite. You’d want to say “I made a transgender character” instead.

SwampYankee,

clipping through collision boxes and falling through maps

These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.

Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.

SwampYankee,

Correct, but we aren’t talking about them.

Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.

such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses

Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.

Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.

Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?

SwampYankee,

Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…

SwampYankee,

Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin’s Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it’s as polished as any of its inspirations, it’ll be a banger.

SwampYankee,

I’m sure you’ll be able to eventually… just wait for the appropriate expansion & a sale.

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