pyre

@pyre@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

pyre,

this is great. i thought they kept making slop because it’s giving them a return but I’m glad people are catching on.

pyre,

after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.

pyre,

what do you mean by diverse IP? Ubisoft has notoriously done the exact opposite by eliminating every distinguishing characteristic of their games and converging all of their designs into assassin’s creed with another name. Ubisoft has one of the least diverse portfolio of any AAA company, and that’s saying something.

the only good (and diverse) things that come out of Ubisoft have been from a small team inside that somehow missed all the rituals to sell their souls to Asmodeus so they keep making bangers like Rayman and the recent Prince metroidvania.

pyre,

oh. going through their profile certainly suggests that way. it’s weird to call that “diverse IP”… but weird is pretty on brand for that crowd i guess.

pyre,

that’s the thing that set it apart. AAA games don’t do this because it’s a ton of extra work and most players won’t even see it. this is only achievable by a creatively independent studio that respects the medium as an art form. if you think in pure bang-for-buck value, it’s literally insane to even attempt to do what they did.

pyre,

still too close. the toaster has a wide face so proportionally it feels like a hitler mustache

pyre,

i think it’s exactly 1 scaramucci

pyre,

wait what… what does the article say? who do they even mean by “you” in the first place? are they right? am i supposed to form an opinion based on the title? am i back on reddit???

pyre,

the only real R6 games. when everyone was raving about Vegas i was excited to play it and… the intro mission was just a shooter level… i thought ok this is the intro to basic combat… then there was the next mission and no planning section there either. i was puzzled. i closed the game and went on some forum i don’t remember and asked whether i did something that made the game skip the one thing that set the series apart… nope. it doesn’t exist!

from the people who made a heroes game without the town screen, introducing a rainbow six game without planning! i cannot believe reviews i saw weren’t screaming that about the game.

fuck Ubisoft so much. who needs AI in games when we have Ubisoft the ultimate slop machine.

pyre,

it’s mind boggling that it was so well received. 8s and 9s flying for the most forgettable hodgepodge.

it’s ok if you don’t like the planning but that was what made R6 what it was. you could just go in guns blazing and try to improvise but that wasn’t what the game was about. meticulously planning an infiltration, executing it in real time, communicating and coordinating with bots, and seeing all of it work out at the end was a uniquely satisfying experience that no other game provided, and made you feel like a tactical genius.

the tactical depth of Vegas was boiled down entirely to “go here” commands. tactical shooter gameplay was better implemented by games like mass effect 1 which wasn’t even primarily a shooter, let alone a tactical shooter.

pyre,

i wanted to play aw1 again and i think i had finished it before but Jesus Christ it feels janky.

i kinda miss the times when i could only buy a game or two at a time and that forced me to play them for a while.

now if I’m playing a game with jank i can just switch to one of the other 2000 games i already have waiting.

and i loved control but it has the worst save points. i just don’t want to go back several rooms every time i make a mistake. that alone stops me from playing it again.

pyre,

definitely scratches the same itch more than games like the talos principle. there’s like one group it completely fails to properly tutorialize imo, and one that kind of falls short (although having played the witness will make your assumptions more accurate i think). other than that it’s a brilliant game.

pyre,

that was the plan for overwatch, but they massively fucked it up on several fronts. game’s still fun though imo

pyre,

same here. i keep hearing good things and restarting the game but every time I’m just losing interest by the first hour.

pyre,

FIFA and other sports games as well

pyre,

i disagree with a lot of this

pyre,

not 3rd person shooters, but over the shoulder camera.

pyre,

i think Shadow of Mordor did actually. the system was pretty similar but it didn’t feel as magnetic, which is an improvement.

pyre,

yeah HL definitely was the one popularized it as default. quake players changed the bindings for it; i know because i played that game with old-school doom/duke controls

pyre, (edited )

Gears: cover shooter

Prince of Persia: realistic animations with weight. also popularized a platformer subgenre, which was called cinematic platformer but unfortunately the life of the subgenre was cut short due to the advent of 3d.

Diablo: ARPG genre, and even more so loot rarity system (especially the four tiers common/rare/epic/legendary) and affixes in loot as well.

Half-Life: a lot of good things, sure, as pointed out by other comments, but I will also never forgive valve for popularizing the game not fucking starting for ages.

Rogue and maybe more so Nethack: roguelike mechanics.

some really obvious ones are Tetris: falling block puzzles and Sokoban: pushing block puzzles.

also now pretty much obsolete but Overwatch: loot boxes. they existed before, but Overwatch made them an industry standard.

pyre,

i don’t think they were as influential no. overwatch loot boxes were not only a monetization venue but also the main leveling system. whether you paid or not you always played toward a loot box. and couple with the game’s massive success and popularity it opened the floodgates to this form of monetization to be a standard.

pyre,

yeah it was such an improvement so instantly adopted that people forget 3rd person shooters used to put your character right in the middle before that.

pyre,

yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.

pyre,

shout-out to the crusader games and the badass soundtrack. i always feel like i was the only one who played those games. truly underrated imo.

pyre,

one of my favorite games of all time: Prince of Persia 1989 (1990 on PC). it’s a “cinematic platformer” where the animations take priority over responsiveness.

once you get the hang of it, it’s incredible what Jordan Mechner could fit into a ~1MB game controlled with just 5 keys. the realistic platforming and sword fights were unlike anything I’d seen. still impresses me to this day.

it’s kind of notorious for being a hard game you have to finish in an hour, but I think it’s a must play. I always felt like it was one of those zero-fat games. no filler, no repetition without a curveball thrown in every now and then.

flashback and blackthorne were two more in the genre that i really really enjoyed before 3d games came along and ruined the momentum of the genre. other people will suggest another world (aka out of this world) but that one, while iconic and unique, will feel more antiquated by today’s standards and works more like a puzzle than the rest.

pyre,

well I hope it does…

wait, that doesn’t work.

pyre,

justice for mick

pyre,

if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.

pyre,

one of the few publications that seemed to do actual work. what a shame.

pyre,

eh, kotaku has some solid articles and reporting as well. gaming journalism in general is incestuous shit but most of the anti-kotaku sentiment comes from goonergate shit

pyre,

yeah i meant work as in interesting content rather than journalism. never referred to GI for reviews but they had fun content.

pyre,

no. literally no one gave a shit about kotaku before goonergate.

pyre, (edited )

one of the main reasons i hated half life, along with slow as fuck intro and slippery platforming. super unnecessary and awkward.

pyre,

agreed, game design is indeed a skill. half life has some good examples of it, but in these aspects it failed miserably.

pyre,

i wasn’t very old but i was experienced enough i guess. i was used to games starting immediately for example. while the first time going through the intro is an impressive tech demo, it becomes quickly obvious that it’s not meant to be replayed. similarly to Bethesda game intros, it sucks and it’s bad for a videogame.

physics were also impressive at times but it led to slippery controls which wouldn’t be so bad if the game didn’t require platforming. it’s frustrating and unforgivably so in my opinion. compared to much older games like quake and doom which had incredibly precise controls, it just felt floaty.

but the absolute worst was the crouch jump. Jesus Christ what were they thinking‽ unnecessarily complicated, unintuitive, badly implemented and barely even used so it was also unnecessary in general.

there were lots of technical feats and design choices that were good, mind you. level design was pretty good. enemy designs were cool. the mystery elements were very cool.

pyre,

almost makes me want to play Fortnite just to join, but that feels like added engagement because of Tesla so I won’t

pyre,

gives confidence too. like some sort of superhero that has confidence powers. you could name him, uh… let me think…

Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now (www.eurogamer.net) angielski

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it....

pyre,

is Manor Lords live service? seems like they’re arguing against the notion that every game must be live service.

pyre,

I’m shocked that yet another anti-woke pos who gets triggered by pronouns turned out to be a predator. would’ve never guessed!

pyre,

that’ll never happen. they don’t have good writers.

pyre,

luckily the last time Bethesda had good writing was Morrowind so you’re not missing much

pyre,

yeah but the talking was annoying af. it felt like they had like four people voicing the entire game. meanwhile a small independent studio like supergiant makes a much smaller game fully voice acted but doesn’t feel exhausted as quickly as Skyrim, with thousands of lines both written and performed fantastically. i can’t excuse anything Bethesda is doing anymore. they’re getting worse with every game, both in terms of writing and gameplay.

pyre,

did the Wii play LPs? wth am I looking at

pyre,

oh ok that makes more sense

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