Sounds really cool, though still very light on details. I also hope it’s playable solo since it feels so hard to get a group of 4 people together as a working adult
Didn’t the latest shitty Call of Duty try basically this exact tactic? They cited some sort of record high in player engagement with the campaign, because if you torture statistics hard enough you can make them say anything.
This thing is so technically complex and has so many moving parts that I can only imagine it breaking literally constantly and costing a fortune to repair whenever it does.
I can only assume the reason you’d work for Disney as either an engineer or technician is if you have a kink involving being in a constant and inescapable state of overworked frustration.
Depending on how exactly is it made, it could have fewer moving parts than it looks like. The tilt seems to be controlled on a whole module at a time level, and I’m guessing all the tops of a module might be rotating in the same direction. That would still leave a lot of linkages and bushings or bearings, but make it easily serviceable by just replacing them. The modular design seems to indicate you could pick a whole hexagon tile, replace it with a working one, and service the damaged one in the background.
My heart goes out to the Bungie team. It’s a terrible feeling to have to rely on your job for a paycheck and healthcare and to have to endure the anxiety of thinking you’ll lose your job or benefits any day. Especially with the industry being in such turmoil right now. Dozens of gaming dev houses are laying off their staff and shuttering their doors, so it’s not like you can just pick up another job in the industry when veterans are competing for the small number of positions available.
While terrible, the most of these people make a lot of money and could have also unionized over the past years. Covid also showed them what was on the horizon. But instead the prevailing US worker strategy in these high paying jobs seems to be “get yours”.
Blames the workers for not leaving sooner, for not seeing it coming, for not unionizing, for making a decent living.
So you blame the victims of corporate greed instead of the corporations themselves.
Maybe you should consider keeping your opinions to yourself?
Bungie has show themselves to be a good employer for a decade or more. You can’t blame workers because the company was sold to Sony and now are being mistreated.
Corporate greed can only be stopped by disallowing the divide and conquer strategy they employ. Individual bargening against large corporations only works if the employer works in good faith. So when the relationship was good they could have also formed a union and work together to have a fair footing if anything changes in that good relationship. The employees as a group missed that window and now that it’s needed the framework for collective bargaining is not there and individuals are left holding the bag.
Unions should not be demonized as a bad thing or punishment for the employer, it is a counterweight to the corporate machine if it ever shows it’s ugly head. Good employers have nothing to fear if they work together.
@Tosti have you ever tried unionizing a workplace? Turns out it's actually pretty hard, especially when people know it's a million times safer to just go get a new job than get fired for union activism
Actually I successfully have, just not in the US. The US has pretty hostile regulations against unions. Or maybe lacks regulations against companies squashing them.
you’re not wrong, but you are being unnecessarily antagonistic, and i would appreciate it if you didn’t push people against unionizing by being antagonistic about it. it’s hard enough to get a union going without shaming people for not doing it sooner
people are already suffering at the hands of capitalism. you don’t need to throw it in their face. and, y’know, maybe some people from the game industry browse lemmy. it’s almost like they’re probably just people like the rest of us
I sort of get your point, but sometimes the truth also stings a little and people need to be aware that when it’s good is when you need to prepare for the downturn, that is the moment to prepare your nestegg, unionize etc.
As I said in the other comment, the Union has been villofied by corpo’s that people in the US think they are only to antagonize the company.
you can explain all of that and be nice about it, you don’t need to assume that people’s motivation is to “get theirs”. like you say, most people have grown up with several decades of propaganda, it’s not their fault they see unions as bad. it takes time to undo that stuff and it’s hard enough as it is without assuming their motivations or blaming them for something they had no control over
You seem to be making a mountain out of a molehill. Attacking the tone of the message adds nothing.
The “pull yourself up by the bootstraps” view of the world is something most Americans ascribe to. It might not apply to an individual but it definitely describes the group.
Yes years of corporate propaganda made an impact, I hope for them they can be the change they want to see.
it’s not a controversial take to say a message’s tone affects how it’s taken. could you explain why it’s so difficult for you to hear the request “could you be nice”?
or do you genuinely believe a message’s tone doesn’t affect how it’s received? because if so, i’ve been wasting a lot of effort on being nice to you, myself :p (that’s a joking tone, because it’s almost certainly not going to be obvious)
Sadly I lost interest in the game once they decided to remove content I’d paid for.
Gutting to see the developers suffer like this as I doubt they’re the ones making the shit decisions but are the ones taking all the hits with the layoffs.
Good. I pre-ordered the collector’s edition of Witcher 3 and it was worth every penny. After the Cyberpunk launch debacle they need to earn back that trust.
Maybe we should have two ratings? Saying its a flop is vague, yes it mostly means it didn’t sell, but why? In this case, I didn’t even hear about it there are so many millions of games. But is it a good game regardless? Is it fun to play? These types of headlines don’t really answer that and just push negative press.
It reviewed pretty poorly, but that's no guarantee.
I have to say, even with a good game it would suck to release something kinda niche this year, and the Warhammer brand means so little these days, games under that release through a firehose at this point, it's hard to know what's coming up, let alone if it's any good.
Well with Warhammer games, its 90% RTS, 8% one-offs like Boltgun, and the other 2% is the Tide games. They don’t like to take risks or move to far away from the table top and mostly leave that up to brave studios who get a license. The market is prime for a WH40K soulslike right now.
There's a bunch more than that, and many just... come and go and often people don't even notice.
I mean, come on, how many people on this thread wouldn't even have known this game existed if Frontier wasn't slightly higher profile than most devs working on these?
The 40K soulslike idea is... probably gonna happen eventually, I dunno. I'm not a big soulslike guy. Hey, maybe Space Marine 2 is good. Looks nice, anyway.
For what it's worth, what I really would like to see is a 40K game that is not about the space theocratic fascists for once. I should go back to play the Dawn of War sequel that nobody remembers happened, either, since that was the last time you got Eldar as a faction. And even then only because it was a throwback game to the first Dawn of War.
An open-world game where you are the target of the Imperium’s xenophobia and hatred would probably be pretty hot right now considering world events. But GW would be way too scared to make the Imperium the actual antagonists of a piece of media because space marines are their cash cow.
If that entire franchise's fanbase needs a sanity check for a reason, it's for that.
I know they look cool and they're easy to paint because of all the flat surfaces, but come on.
It's fine for your dark fantasy setting to have no good guys. It's EXTREMELY not fine for your dark fantasy theocratic racists to become the good guys and for you to do nothing to stop it from happening.
Honestly, the Orks may be the most intellectually honest faction in that whole mess. They mostly just like to fight and think everybody else is a dick. And they're right.
But nah, when teenage me came to the idea of haughty, elitist space elves in hoverbikes there was never any other option. But they're not the good guys. Nobody should be the good guys in that. ESPECIALLY not the human factions.
That might be where most people have a problem. This may be completely anecdotal, but it seems a majority of people want things to be black and white. They want their villians easily identifiable, they want their heroes as pure as the first oxygen molecule. That may be why a lot of fans seem to choose the Space Marines as the “good guys” in a galaxy where there are none. I’ll never understand it cause its boring, put that yin in my yang and vice versa. I want stained heroes and misguided antagonists. I want a pain in my heart as it tries to decide who to root for.
Those are even after my time. From the outside it looked like them starting to step away from "fantasy races in space", but it didn't intrigue me enough to pay attention and they never really became the core of the videogames because space marines everywhere, so...
I really enjoyed the game, but hit a difficulty spike that just totally stalled the experience for me. No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill. I’m willing to admit my reaction times aren’t what they use to be.
I’ll give it mad points for helping make turned based combat finally click for me. It was never my bag, but this one really worked for me.
What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.
If you want to give it another shot, invest in HP and Defense, bring a healer and build Maelle as a tank with Egide to give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.
Late game you can stack so much damage on Maelle that she one-shots everything, if you like.
Its a great game and worth trying to finish. Now as far as the optional superboss… Yeah, that’s another story.
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.
I really enjoyed using Lune as my main damage character. I did this somewhat out of necessity in my first play-through – because I didn’t beat the final Gestral tournament battle with Maelle – after discovering the power of the combination of Elemental Trick with a high critical rate and Elemental Genesis and did it from the start because I enjoyed it in my second play-through.
Lune was by far my favourite to use mechanically, the stains system just made for such fun planning of rotations. There is a lot of fun with various weapon combos too, like the Potierim support build that applies Greater Slow. I personally used her as AP and buff battery with Typhoon giving everyone max AP and refreshing greater versions of all buffs every turn. And then I used Braselim with Storm Caller and Lightning Dance to farm a tier 3 Gradient every turn.
The Genesis build is AP efficient but once you have 9 every turn it gets outdamaged by Lightning Dance (single target) and Hell (AoE). Though you wouldn’t guess so going by the astronomically poor and unclear skill descriptions.
I didn’t get Medalum either but honestly you don’t need it. The one shot builds only need it pre Cheater to start in Virtuoso, after that you can just Last Chance anyway.
I self-inflicted some pain like that for me as well.
I got close to the end of Act 2 and my friend said that the difficulty was too easy and I was breezing pass everything and to switch it to Expert. Well guess what. I didn’t level, upgrade or put my Pictos in a way to deal with it. So most of my boss fights turned from a close-win into 45 minutes of me dying a lot. Like, I’d be one-shotted so often.
I then took some time and then cashed in some Lumina for stories and then actually put some strats in and went through the skill tree. I think it was worthwhile in the end but it totally changed the experience for me.
Another possible option if you’re on PC is using the mod that makes dodge/parry window bigger or smaller. I haven’t used it but I know people who have and it can really change your enjoyment of the game.
If anyone hits a wall at about the midpoint of the game, I found a really good place to grind. Right after you get Monocco, there is an area you can go to called Frozen Hearts. If you immediately go and start to explore, you’ll soon realize this is a late game area that you are massively under leveled for.
HOWEVER, the first enemy you see is a Danseuses, and if you start the battle you’ll fight 3 of them. It will take a little bit, but they only have like 3 different attack patterns, after a few tries you should be able to learn them and parry/dodge them consistently. Once you have that down, you’ll be able to beat them without getting hit and they give a MASSIVE amount of exp. Then just head over to the nearby flag, heal up, and do it again. I stayed there for about hour fighting them repeatedly and bumped everyone up by like 10 levels.
The tricky part is memorizing their attack patterns consistently, I died a lot until I got it down. But the flag is really close by, so you can just keep throwing yourself at them until you do. Don’t bother trying to fight any of the other battles in this area, all the other ones have enemies that will outheal any damage you can do.
There’s a quest danseus in the area that will allow you to practice without penalty, unfortunately it’s a bit high up in the area so getting to it without knowing how to defeat the danseuses would be pretty tricky.
This often happens to me in RPGs because I’m missing some combat mechanic or fundamental.
It’s made me want to design better optional tutorials for those games to help people discover certain strategies. Eg;
“Hey, you have many different tuning macguffins on this character, but it means their stats aren’t built to any one strength. For an example, try using 8 yellow macguffins to build them for taunting/defense so they can use their self-heal unique, and build up stun on enemies each time they’re attacked.”
Those things feel so witty to discover, but many RPGs now build up and prioritize so many systems it’s understandable people aren’t quickly attuned to them. What often gets me is thinking I’m not making the right decisions mid-combat, when my menu decisions around equipment/abilities are completely wrong.
No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill.
Even the hardest boss in the game can be killed with one shot on normal difficulty with a correct build and the right turn order.
I say that because while learning how to parry and dodge are important, pictos and equipment can more than make up for inabilities in the middle-to-late game.
Overall, pictos are arguably the most important thing in the game.
I wound up playing the game through twice, once on normal difficulty and then again on story difficulty (I just really enjoyed the game and wanted to 100% it and had missed a couple of the only missable achievements).
Don’t feel bad playing it in a lower difficulty level, and then try to learn when to parry attacks. There are often visual and audio cues.
A lot of the difficulty when playing the game as intended (at normal difficulty) is learning the pattern of when to press the parry button. You can learn this more easily on story mode because it’s more forgiving. Counterattacks are very powerful throughout the game, and only happen if you learn how to parry.
Maelle being powerful also has a lot to do with the weapon she wields. If you didn’t beat the last Gestral arena fight with Maelle, you might want to restart the game and do that, because that weapon will carry you all the way through the regular end game (though you might need a better weapon to 100% the game).
You can beat the main story using Lune’s abilities for your main damage pretty easily. The one-two punch that I found very useful (after building around it) was using “Elemental Trick” followed by “Elemental Genesis”. With Elemental Trick, you can produce 4 stains in a single attack if you get your critical rate up. One easy way to make critical high is to use the Critical Burn picto and make sure to keep around a burn on one of the enemies to attack with Elemental Trick. Once you have the stains you need (4 critical hits, one of each element), Elemental Genesis can one-shot a lot of enemies throughout the game. It’s great because it’s a multi-hit attack and a multi-enemy attack. It works very well before you can do over 9999 damage in a single hit.
My friend group enjoyed Splitgate 1 but we just bounced off Splitgate 2. It just wasn’t fun. Portals seemed to be an afterthought, rather than fundamental to the gameplay. Also the maps we played seemed to be tighter and less arena based.
Still not sure why they decided to do ‘2’ rather than continuing to iterate on the first one really.
I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.
I think the reason you pivot to 2 is always because execs say that they didn’t monetize enough early enough and it’s best to just try again with the week 1 sales peak because they’re short sighted idiots. Splitgate 1 was a game worth revisiting for months, but 2 isn’t going to hold your attention for a weekend.
In the sense that you’re going to overpay for editions and minis that they’re constantly updating to squeeze more money out of you while having a genuinely good but expensive paint catalogue ruined by paint pots designed to waste paint, yes.
In the sense that it’s pure entertainment and no one and nothing is making you buy them despite all that, no.
Now, if we want to talk about how they’re essentially monetizing fascist rhetoric and the “satire” died decades ago that’s a whole new ballgame.
In 40k, everyone is fascist. The Imperium worships a corpse who is gonna wake up from life support and save humanity any day now guys. Their creed is “suffer not the xenos, mutant, nor heretic to live”.
Their main enemies are Chaos: nightmare demons and cultists worshipping evil gods spawned from the Imperium’s own fascism.
The biggest threats on the horizon are the Tyranids, a ravenous swarm of bugs who want to eat the galaxy, and Necrons, a feudal empire who sold their souls for immortality while destroying the galaxy.
There are also the Drukhari, murder rape pirates who had such a big cocaine orgy they tore a hole in the galaxy, and Orks, fungal football hooligans whose only purpose in life is to get into a good fight.
The only “good guys” are the Eldar of the Craftworlds, who are arrogant communists with a birth rate issue, and the Tau: a Marxist-Leninist Federation of Planets who are secretly all being mind controlled.
The setting is supposed to be a satire of fascist ideology, but at some point Games Workshop started believing the pro-Imperium propaganda they spend all day writing.
Some of that I already knew, but why do you say games workshop is believing their own propaganda? Aren’t they just telling a story and creating a universe? What are they, the company, doing that is fascist?
That’s a lot more effort to explain than I’m willing to do for a Lemmy post but basically they’ve not only confirmed the Big Magic Strong Man does at least try to work in humanity’s favor and was right about most everything, but there’s a lot of “the Imperium might be fucked but it’s the only hope” going on in general.
All of the Imperium’s propaganda is justified, all their little fascist warrior cults are all that stands between life and Chaos, the Inquisitor Puritans are right because the Radicals always go Chaos etc etc etc.
I thought some of that was them trying to wash away the original fascist roots of OG 40K. Haven’t they been trying to slowly retool and rebrand the imperium more as the “good guys” so they can sell more merch?
Original 40k was Rogue Trader, written largely by British anarchists, and the actual motivations of the Heresy Era figures like the Primarchs and Emperor were left vague, so you could figure out for yourself they were genocidal megalomaniacs.
Rebranding the outright fascists as the unironic good guys is exactly why it’s now fascist propaganda.
They used to give out their IP to shitty mobile games for pennies. Then they went after actual creators who made something amazing and gated them behind a subscription service.
"Nintendo Switch 2 Welcome Tour is described as a “virtual exhibition” of the new hardware. Per Nintendo: “through tech demos, minigames and other interactions, players will get to know the new system inside and out in ways they may never have known about otherwise.”
So its basically just something that goes on about how great and wonderful switch is? And they want you to pay for it? This is so stupid I’m not sure if its even anti consumer anymore but somehow managed to go beyond to new and exiting levels of awfulness.
Not sure how an animated series would work with Soma (the OG game has a clear beginning, middle and end), but I will agree with the subject of the article that Soma is a top 5 / top 10 best game of all time type experience.
You mean the live action web series? Yea I don’t understand how that series had better visuals than many blockbuster scifi movies rofl. It was extremely well done.
I have a confession to make, in the early parts of the game (before things got all psychedelic) I was almost a little bit disappointed due to my expectations from the web series, just a bit, the intro is also great.
There was something really unnerving about the web series. Even though there was nothing explicitly, it created a sense of dread, like something really wrong was going to happen.
Yea. It was really well done. I think it could totally be a TV show or a game. Idk if you feel this way but literally no game or movie or anything has ever made me feel as fucked up (in a good way) as SOMA did the first time I played it. I mean horror, philosophy, anger, sadness, denial. It had it all. I even made the same mistake that Simon makes where I totally didn’t want to believe that he would never really make it to the Ark (because copy paste, not cut paste.) It was just so good. Omg also the part where the guy is talking about killing yourself right after getting the scan…to obtain “continuity.” Absolutely crazy, even if the theory doesn’t make sense lol. I can see how in a moment of desperation that it could make sense to you.
I am right with you, Soma is easily a top 10 if not a top 5 gaming experience for me. And my top also includes games that I enjoy from a pure gameplay perspective (e.g. SimCity 4) which IMO aren’t comparable to Soma.
It was really well done, in the late game once I started figuring out what was going on I was like " Oh no, no, no! This can’t be happening!". A real sense of existential dread.
The ending was great too, a measure of positivity and hope, but very very far from a happy ending. A depressing ending with a possible ray of hope, depending on how one looks at it.
I just wish more people who aren’t into video games could experience Soma.
And the cool thing is that what Soma delivers cannot be done through a different medium. It has to be a video game, a book or even a movie wouldn’t really work in the same way. You have to be in control of your character.
Idk how much you dove into the lore, but have you ever read about the Carthage theory? There were some hints that Cathage Industries (who owned Pathos 2) were still around (they had other underwater facilities) and responsible for creating Simon and were monitoring the situation, sort of like Resident Evil Umbrella Corp style. Personally I’m not a huge fan of that theory as it takes away from the mood of the game, but it’s interesting and has a lot of merit.
Lemme know your thoughts. I see how it has merit and is possible but yeah, it totally kills the vibe. Maybe it was something the devs put in but ultimately abandoned, but kinda didn’t scrub it all out prior to release.
There’s audio logs in theta of someone trying to reach carthage for instructions. It’s obvious. What’s unclear is if she’s doing it out psychosis or actually knows they’re still around.
Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.
Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.
I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.
Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.
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