I wish you had kept the original title, because that has significantly more content than yours.
Anyhow, getting back to:
Ubisoft Exec Says Gamers Need to Get ‘Comfortable’ Not Owning Their Games for Subscriptions to Take Off
That’s hilarious, because as usual Ubisoft is blaming anybody but themselves. Subscriptions did take off. GamePass is quite popular overall. Not owning your games is completely normal, look at how many games everyone has on platforms such as Steam et al.
It’s just that Ubisoft’s absolutely shitty subscription for their absolutely shitty games, Ubisoft+, has not taken off, because surprise, you only get Ubisoft’s shitty games with that, not all kinds of games like on GamePass. It’s almost like they’re trying to jump the enshittifcation-process that video streaming sites were and still are going through, jump straight to single-publisher services with tiny catalogues, then wonder why nobody would want to pay for that when the service where you get games from ~everyone still exists as a competing service.
It’s just an exec trying to justify why they want their bonuses despite failing to meet targets. And blaming gamers, of course. They’re always at fault, never the bad execs making stupid decisions that completely fail to capture the amrket.
Steam is a success. Well we can too! We’ll force our launcher on them and they’ll love it like they love Steam. Forget that people hated Steam when it first came out and that they had years to work out the bugs and they offer more than just Valve games and it’s not always required. Also the remember me button actually works!
GamePass was a success. Well we can too! We’ll force our subscription on them and they’ll love it like they love GamePass!
They just keep repeating this same cycle of copying the other guys, wanting the pros that come with it but not thinking about the small parts that made theirs work and Ubisoft’s suck.
I don’t think a single publisher platform has any future, AAA games are taking longer and longer to make, there’s no benefit to stay subbed when you can go months without a new game, compared to gamepass that has deals with other devs and publishers so there’s new things to play every month.
I already saved a lot of money just by playing cocoon, jusant and like a dragon Gaiden in the last months since games in Brazil are 10x more expensive than a gamepass sub, and can’t wait for the Persona 3 Remake.
I'm curious what AI Shark is supposed to do. If it's just an LLM with hints that's not gonna "eclipse the original GameShark's triumphs tenfold". I'd still rather have a cheat tool than a glorified Clippy for walkthroughs.
Bit sad they aren’t exploring removing the - IMO unnecessary - broadness of the item + skill-up system for something like the talents HotS had (or even better some sort of small branching talent tree), just to keep evolving the genre.
But I can also understand it, since well, they have an established playerbase and this is probably more a refresh than a “true” successor.
Yeah I wouldn’t expect them to reinvent the wheel at this point. I think the only major difference that should reasonably be expected is in the change to the newer Unreal Engine. Better graphics, better optimization in the codebase(hopefully), and better performance. Otherwise I expect everything to be similar, but it’s too early to say anything for certain I suppose.
Kind of disappointed they aren’t taking the opportunity to introduce a more interesting map. Having completely flat and level lanes always felt weird to me in a full 3d environment.
Oh yeah absolutely. And i was now saying that the projections on the ground are probably easier to code than having to deal with the projections going on weird terrain. Basically they’re just going the easy route I think ;p
Predecessor is awesome, just needs more traction and a larger player base. It’s very hard game to get started in because only salty vets are playing lol.
Wondering when they’re gonna market it… Probably when it goes open beta. Console is a huge chunk of the player base (I myself got started with Paragon and then smite on console) But agree, need more players. Almost every single player on right now is people who’ve been playing for a year+.
Might just be me looking at the game with rose colored glasses and the game may not have aged well - but I remember having a blast playing Golden Sun as a kid. I think you’d enjoy it if you like JRPGs.
Na, no rose colored glasses needed! The first Golden Sun is one of my favorite top down “classic” jrpg. I replayed it a couple of years ago on my old Ds (the one where you can play your Game Boy Advance games) and it aged really great!
The only thing I can think of not aging well by today’s standards is the level grinding. I recall having to do quite a bit of it my first time playing it, just to keep up with the difficulty curve, and it’s not like I was skipping all the sidequests. That was a fairly common aspect for RPGs of the era, I think.
It’s also possible I wasn’t very good at the game, I was like 11 or 12 at the time.
I played the game last year but it was incredibly easy as an adult. I didn’t even finish it because it was too boring. I might download a mod that increases the difficulty.
It’s a pretty good guess tbh… At worst is October or similar but I expect later on the year but earlier enough so it’s before the holidays but after they showed demos and games in summer conferences.
This assumes they have inside knowledge (which maybe they do), but they could also just be guessing, I think everyone thinks its going to release in sept-nov this year.
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