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garretble, do games w Nintendo Switch 2 Leaks Ramp Up as New Patent Suggests AI Image Upscaling Tech
@garretble@lemmy.world avatar

Tears of the Kingdom and Xenoblade Chronicles 3 at 60fps. That’s all I ask.

LainTrain, do games w Elden Ring Nightreign - We Played It! - IGN

yawnSouls games are just yearly FIFA slop for nerds and rougelikes/metroidvanias are a cancer to the action genre that needs to die off.

FooBarrington,

Souls games are nowhere near “yearly”, and there’s been massive changes throughout the games. How do you get anything close to “yearly FIFA slop” from that?!

LainTrain,

2009: Demon’s Souls

2011: Dark Souls

2014: Dark Souls II

2015: Dark Souls II King of whatever expansion

2015: Bloodborne

2016: Dark Souls III

2019: Sekiro: Shadows Die Twice

2020: Demon’s Souls (again)

2022: Elden Ring

2025: Elden Ring 2

Thats almost yearly releases.

You’d think after like 10 games of the same monotonous bullshit people would get tired of it but ig not

FooBarrington,

Meh, on average more than 1.5 years between games doesn’t qualify as yearly for me, especially if you’re counting DLC.

It’s also simply not “the same monotonous bullshit”. Each game has variations and improvements, sometimes leading to drastically different gameplay (compare Sekiro and Elden Ring). Otherwise, why not also count Armored Core?

Now they are releasing an experimental spin-off that again drastically changes a bunch of mechanics, but that’s also somehow not good enough? Seems like you just don’t like their games, irrespective of how much they evolve from the Dark Souls formula.

LainTrain,

Sekiro and Elden ring are literally just a demon souls reskin, I already played that game for free with ps plus on the PS3 and it was an ok time waster in school

FooBarrington,

You either didn’t get past the start screen, or you’re trolling.

  • Sekiro has a single weapon, Elden Ring has hundreds
  • Sekiro has death blows and the parrying mechanic, Elden Ring has staggering, dodging and blocking
  • Sekiro has prosthetic tools you can upgrade and switch through, Elden Ring only has ashes of war
  • Sekiro has lots of vertical movement through grappling and jumping, Elden Ring has no comparable mechanic

Elden Ring is an evolution of the Demon Souls formula, but already with large changes. Sekiro is completely different.

SlothMama,

I’m sorry but literally no. There are exactly 3 Dark Souls games, the first came out 14 years ago. Demon’s Souls, Bloodborne, Elden Ring, and maybe Sekiro can be considered Soulslike, but your comment reeks of naivety.

They’re all individually some of the most mechanically unique games, with a ton of variety between each other. It’s not even remotely the same as a FIFA, Madden, or Call or Duty level of cut / paste.

LainTrain,

See my comment above, there are 10 souls games and only one of them was any good and it was just mid jank at best but at least it had Soul™

They’re not unique and are the standard for action games with the likes of jedi fallen order and jedi fallen 2 order or whatever ripping the formula off.

Idk I think it’s exactly like FIFA and madden in terms of actual artistic value, but I wouldn’t compare it to COD because they at least have some pretty standout evolutions now and again, these souls games, new zelda games and new mario games etc are all designed by committee.

I’m just bitter that games that actually evolved action across the spectrum be it the high complexity and style of DMC4 and 5, Bayonetta series, the fun mechanics of MGR:R or even the speed of something like Warframe didn’t catch on nearly as much as the slow paced slog where you navigate boring generic fantasy environments where you fight some poorly animated big guy once in a while for the umpteenth time.

Even worse, these games are labeled as RPGs, which yeah they’re really no Fallout or Mass Effect, JRPG maybe, but it’s led to more and more shoving of RPG elements into what should be normal action games. It’s all so tiresome.

No accounting for taste amongst gamers, though.

DrSteveBrule,

Jedi fallen order is not souls like at all. People saw the “bonfire/leveling system” and proclaimed it as being soulslike. The gameplay is more akin to the Spiderman or Arkham Knight games

LainTrain,

Lmao no. I played all three insomniac Spider-Mans and all the Arkham games and fallen order is nothing like any of them, it is literally a dark souls reskin, from the level design to bonfires and progression to the combat and even little details like respawning enemies after a bonfire rest etc.

It’s a shame good games like jedi knight/academy and SWTFU didn’t get modern sequels and instead we get this slopfest.

DrSteveBrule, (edited )

I agree that the bonfire mechanics and level design resemble dark souls, but the mechanics are nothing like dark souls to me. I’ve played all the games as well. Fallen order isisn’t 1:1 with those games, but closer to them than dark souls. Combat is very forgiving and cinematic. It was made to look like darksouls, but the combat didn’t come close. Maybe kingdom hearts combat would be a better comparison. Still easy to get fucked up if you don’t know what your doing, but once you get the hang of it you can just mow down everyone no problem

LainTrain,
DrSteveBrule,

I meant to say fallen order isn’t 1:1 my bad for the typo

syreus,

Every game you have mentioned enjoying involves a lot of hand holding. I get why you are not a fan of Fromsoft. You have a strong opinions but I assume it’s just because you are likely older and jaded like myself. Nobody under 30 has played Jedi Knight/Academy.

That being said all of those games are very different from one another. Sekiro is a completely different beast. The only thing tying them together is above average difficulty that can be (mostly) alleviated by grinding.

You have to face that we aren’t the target demographic anymore.

LainTrain, (edited )

Jedi academy and DMC4 has hand-holding? Delusional. They’re just good games. Souls games are shit games, slow and boring asf. Idgaf about forntire demographic they need to learn what games are good before they’re allowed opinions fr fr

syreus,

Sekiro is a much better game than both Jedi Academy and DMC4. It is in no way slow or boring. My opinion and also the opinion of the majority of reviewers.

LainTrain, (edited )

Yeah but just because IGN gave it 10/10 doesn’t make your opinion valid, all those souls series are very very slow, you die, you go way back to some location from an hour ago and slog through the same generic fantasy level again just to get another shot at the guy who killed you, and it just gets more boring each time, especially when the locations don’t stand out from any other generic fantasy place.

It’s extremely punishing and discourages free player experimentation and creativity and fun with the mechanics and encourages reading the wiki to cheese a boss so you don’t have to do it again or going somewhere else to level a stat or get the right gear like some lame ass MMO or ass creed, which makes it all tedious and boring.

The reason people focus in on how these games are hard is because they assume they’re not meant to die much at all, if ever, because who tf wants to sink in all that time repeating the same boring bullshit journey over and over, so they rightfully bounce off the design.

The real difficulty of souls games is having the stamina to make it through the repetitive slog, but if you really think about it why should you bother when you’re meant to play games to have fun.

“If it’s not fun, why bother” as satoshi iwata famously said ;)

Compare that to a fast game like Doom (original, not the shitty reboots), you die, there’s that wipe effect and you’re going a mile a minute, less than a minute and you’re right back in the action to give it another shot with a new tactic or strategy. It’s not that death isn’t punishing or doesn’t matter because you lose all your weapons, it punishes you with difficulty, not boredom.

And more fundamentally those games just are very slow which doesn’t help the boredom, there’s no significantly faster way of traversing a thing the second time compared to when you just walked the first time, sure you can roll and whatnot like the speedrunners and time it perfectly but compare it to something like Ultrakill with it’s fast stylish action and expressive movement mechanics and a difficulty a good bit higher than any of the souls games by a good mile.

The only game that doesn’t have this problem in the series is the OG demon’ souls, idk about the remake since I hadn’t played it yet but the levels themselves being physically smaller obscures the issue at the core of the design.

And all this is coming from someone who loves “boring” games like the paradox strategy games or sims like Arma or MSFS, the difference is these games don’t force you to repeat the same bullshit over and over, sure you might have to go back to a pretty early save in a HoI4 campaign to fix your mistake by the time it comes up but that’s on you, the game doesn’t force an arbitrary retread of the same ground over and over.

DMC4 didn’t have the best level design either, precisely because there was too much of it, and DMC5 went in the right direction and made everything a corridor of monsters so you can get right to the combat and quickly, because that’s the fun part of the game.

Souls combat can be fun too when you’re really in there rolling about the place with some huge dragon or some shit but to actually fucking get to it isn’t worth the time investment of navigating some bullshit maze over and over.

All the aforementioned games can be pretty dang hard, Doom on UV or DMC5 on DMD are both tougher than most Souls encounters, but they are fun and encourage you to try harder and souls doesn’t, and that’s the point of course, with it’s story and atmosphere lining up perfectly with that vibe that the world is indifferent to your journey, but all of this doesn’t make it good game design and certainly doesn’t make it a template other games can copy-paste willy nilly when it doesn’t fit the tone, i.e. Jedi Fallen Order.

syreus,

I reccomend you give Sekiro a try or watch a let’s play. You clearly don’t know what the game play looks like. Bosses should be hard but I never had to watch a video or read a guide to beat something in a souls like game.

LainTrain, (edited )

Bruh can you try reading my comment before you write some dumbass surface-level already-addressed shit next time?

It’s not about having to read a guide because souls games aren’t really that hard, it’s about the fact that everything around the boss fight is such a painful slog that it’s not worth the time investment required by slow, boring traversal across generic fantasy environments to get to the boss every time to actually freely experiment and find a strategy that works well naturally, y’know, something that is fun to do in action games, because it’s far more satisfying than copying what some guy on gamefaqs did, and fun is what games are meant to be about, right?

Look at the hardcore classic God Hand, does it make you navigate some eternal hellfuck boring maze over and over so you can get to being absolutely destroyed by demons, circus clowns and vampire women? No?

Yeah that’s because it’s a good game that lets you get to the fun part fast.

I’ll grant that Sekiro is probably the least carbon copy souls instalment, but that is just because the bar for the souls games is so low it’s right down with dinosaur bones, most games change up the gameplay more between sequels than souls games do between it’s series.

All that endless traversal you do in souls games is really just like a long loading screen for the good stuff and I have better things to do with my time and so should you.

Kolanaki,
!deleted6508 avatar

What? Fallen Order is much closer to Dark Souls than it is Spiderman or Arkham. It’s all slow, methodical combat encounters instead of flashy combo beat 'em up mechanics.

For something many consider soulslike but actually is much closer to an Arkham or Spidey game, see Ghost of Tsushima.

DrSteveBrule,

That wasn’t my experience with fallen order at all lol. I could mostly rush into any group of enemies because enemy attacks were predictable and very easy to dodge. The iframes felt more like the combo beat em up games and enemies generally attacked in turns unless they were all shooting then all you had to do then was hold the block button. On second thought I’d say it was maybe closer to kingdomhearts combat

LainTrain,

Ok slop hoover

kazaika,

Guys stop getting upset, he didnt play any of them

LainTrain,

I played demon souls before you were born bro

Leg,
@Leg@sh.itjust.works avatar

I appreciate the reminder that beauty is subjective. It’s been a good while since I’ve seen an opinion so inflammatory that had nothing to do with politics.

LainTrain,

You’re welcome? 🤗

Kolanaki, do games w Elden Ring Nightreign - We Played It! - IGN
!deleted6508 avatar

Once you buy it…

Wait… Is this an official Fromsoft release, a mod, or a 3rd party game using a name that doesn’t belong to them?

Twinklebreeze,
@Twinklebreeze@lemmy.world avatar

This is a standalone game. A spinoff of elden ring.

Blisterexe,

official from-soft release

Kolanaki,
!deleted6508 avatar

Well… This is quite unexpected.

Blackmist, do games w Elden Ring Nightreign - We Played It! - IGN

Sounds a bit like a reimagining of the Bloodborne chalice dungeons. Not sure there was anything like that in any of the other Fromsoft games.

De_Narm, do games w Elden Ring Nightreign - We Played It! - IGN

I’m surprisingly indifferent about this, despite playing ER multiple times and loving the DLC. Maybe I’ll get it at a discount in the future.

cyberpunk007, do games w Elden Ring Nightreign - We Played It! - IGN

This is so sick I can’t wait.

intensely_human, do games w Sony Adds Classic Sly Cooper and Jak and Daxter Games to PlayStation Plus Games Catalog Today

What is this animation style called? It’s the same style as in World of Warcraft and Overwatch (both Blizzard games, so I’ve been thinking of it as “Blizzard style”).

Is there a better term for this artistic style?

DoucheBagMcSwag, do games w Sony Adds Classic Sly Cooper and Jak and Daxter Games to PlayStation Plus Games Catalog Today

Is this going to be with potential entitlement from previous purchases or will they lock this behind a subscription like Dino Crisis

ieatpwns, do games w Sony Adds Classic Sly Cooper and Jak and Daxter Games to PlayStation Plus Games Catalog Today

Did sly cooper 1 have reverse x-axis camera controls that you can’t swap? Or am I telling on myself?

fartsparkles, do games w Sony Adds Classic Sly Cooper and Jak and Daxter Games to PlayStation Plus Games Catalog Today

Jak and Daxter was incredible. Still holds up to today, too.

simple,

The first game especially was so ahead of its time. You could explore the entire overworld without any loading screens while running at a smooth 60FPS.

fartsparkles,

That blew my mind at the time. I replay it every few years and it still brings so much joy. If only they still made games like that!

Wootz,

Jak 2 fucked my 13 year old brain up.

Having played the first game a little late, I rushed off to spend my savings on the sequel as soon as it came out. I was not ready for the dark turn it took. It was like someone had snuck GTA 3 into a kids game without any one noticing, going from a cute but kind of dirty kids game to a dark city with cars and guns where you could run over people and get into a fight with the cops.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Fine, I’ll play them.

Zahille7, do games w Sony Adds Classic Sly Cooper and Jak and Daxter Games to PlayStation Plus Games Catalog Today

BRING THEM TO PC, COWARDS

Wootz,

It’s not the news you’re looking for, but you deserve to know about OpenGOAL nonetheless.

It’s a project that aims to revive the programming language that the Jak & Daxter series was written in. They’ve mostly succeeded in porting the first game, and somebody has already made mods for it.

Now port them for real, cowards.

TheColonel, do games w Sony Adds Classic Sly Cooper and Jak and Daxter Games to PlayStation Plus Games Catalog Today

Oh, fuck yeah. Sly Cooper was the best!

dustyData, do games w Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin's Creed Valhalla, and Other Ubisoft Games

This why kernel level anticheat is the stupidiest idea. It’s already hard enough to have the developers coordinate on a mission critical component of the OS. Now imagine dozens of profit hungry, lowest effort publishing companies all meddling and putting their greasy hands into that code at the same time. No, thank you.

acosmichippo,
@acosmichippo@lemmy.world avatar

are these games even multiplayer? is it anti cheat or anti piracy?

Mistic, (edited )

I believe Ubisoft considers these games as “life service,” despite them effectively being single-player.

Kernel-level anticheats are specifically anti cheat. Although, if you take cheats to kernel level, they become anti-cheat in name only. For all the normal players out there, it is practically malware. No software ever should have permissions to track everything you do, see everything you have, and brick your OS just because.

Buddahriffic,

With the caveat that there’s a lot of space in which users can do things that even kernel level anti-cheat can’t detect. Like it can’t see what’s going on inside plugged in hardware to know if an attached video capture device and the mouse and keyboard is actually all connected to an embedded system that analyses the video stream and adjusts the actual user input to automatically fire if it detects an enemy that would be hit or to nudge the looking direction a bit so that firing would hit.

I’ve also seen reports of exploits that use the presence of cheat detection combined with other exploits to install cheats on target systems to get their target banned from the game entirely. Which both forces them to deal with a situation they never intended to in the first place (they never tried to cheat), it also gives plausible deniability to actual cheaters who get caught.

One of those cases happened during a live tournament. Dude is playing and all of a sudden can see enemy locations through walls. He knew what was up and left the game to avoid being banned, which makes the tournament itself a bit of a joke.

Ohmmy,

There’s also the reverse effect where kernel level anticheats provide the illusion of no cheaters so people can cheat more openly without being reported or kicked from the lobby/server like the old days.

Sabata11792,

Its anti “going around our profit structure”. Got to make sure they can’t bypass paying for skins in a single player game.

surph_ninja,

Yeah, but I’m loving shoving this in the face of everyone who gave us shit when we told them the Windows 11 TPM requirement was for OS level DRM.

Enjoy your shit sandwich, haters.

SquigglyEmpire,

Huh? Where did you see anything related to TPMs in this story?

surph_ninja,

My assumption is it’s the OS level DRM that’s doing this, which is the feature that caused the TPM requirement for Windows 11.

But if you have an article with enough details that we don’t have to lean on assumptions, shoot me the link.

thann, do games w Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin's Creed Valhalla, and Other Ubisoft Games

The games work just fine on linux

auzy,

So?

This is likely a patch which blocks certain kernel hooks

It’s actually good for both Linux and Windows gaming ultimately because maybe Ubisoft will stop doing stupid anti piracy or anti cheating things that can break your system

Maestro, do games w Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin's Creed Valhalla, and Other Ubisoft Games

Curious as to why this happens. My bet is on Ubisoft tampering in windows kernel space. Probably some copy protection or anti-cheat BS

RamblingPanda,

Yeah, probably. I’m ready to bash Microsoft, but when the opponent is Ubisoft I’m holding my horses. Ubisoft is cancer.

JackbyDev,

It was interesting learning about the insane shit firewalls and drivers did prior to vista.

Buddahriffic,

Even after, some of it is pretty crazy.

Like the driver for controlling one vendor’s LED lights had a generic PCI FW updater (or something similar) included that it exposed to user space. This meant a) changing the LED colours or parameters required a firmware update rather than the firmware handling input from the system to adjust colours without new code, and b) other software could use this and just change the bus id of the target to update other firmware willy nilly.

It also had to compete for bus time and sending a full firmware update takes more time than a few colour update parameters. Average case might be ok, but it would make worst case scenarios worse, like OS wants to page in from disk 1 while a game needs to read shader code from disk 2 that it needs to immediately send to the GPU but the led controller decides it’s time to switch to the next theme in the list oh and there’s some packets that just came in over the network and the audio buffer is getting low. GPU ends up missing a frame deadline for the display engine and your screen goes black for a second while it re-establishes the connection between GPU and monitor.

SupraMario,

Aren’t all of these SP games? The fuck they need anti-cheat for?

Passerby6497,

It’s probably kernel level anti-piracy shit, but same results.

syreus,

Ubisoft sells cosmetic stuff in their singleplayer games.

SupraMario,

Most of it gets cracked anyways though, but I guess lol shit reason for them but only explanation.

syreus,

They only need to make sure it’s difficult enough the average user can’t be bothered to figure out the workaround. I’m sure without looking they made a considerate sum from the neglected children market.

SupraMario,

That’s the truth, they wouldn’t do it if they didn’t make money off it.

yamanii,
@yamanii@lemmy.world avatar

Only the ones that come with some ultimate edition, the store exclusive ones never do.

bilb,
!deleted4216 avatar

I was curious too, and… Avatar appears to have a co-op mode. Not really high stakes for cheating.

Brumefey,

You know the cosmetics things that you could unlock using cheat codes 20 years ago in single player games ? You now have to pay for it. And they bloat your OS kernel to ensure that you don’t get those valuables skins without actually paying for it.

SupraMario,

Lol yea long ass time ago, when crack engines where a thing or even console codes. The fuck…

Brumefey,

And a lot of the items were introduced on the initiative of developers without any coordination with Marketing team

catloaf,

Yeah, developers like to rely on undocumented or quirky behavior.

But then, Microsoft also likes to change code that may or may not behave like the documentation says it should.

lolcatnip,

Microsoft does a piss poor job of documenting things, so a certain level of reliance on undocumented behavior is hard to avoid.

That’s no excuse for games hacking the kernel, though.

surph_ninja,

I’d be real interested to see if the problem continues, once someone disables the TPM piece of Win 11.

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