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ShaunaTheDead

@ShaunaTheDead@kbin.social

Hi, I'm Shauna! I'm a 37 year old transgender woman from Ontario, Canada. I'm also a Linux enthusiast, and a Web Developer by trade. Huge Star Trek fan, huge Soulsborne fan, and all-around huge nerd.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ShaunaTheDead,
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The thing that most people struggle with in the water temple is finding one of the keys. There's one key that requires you to step on an elevator but get off of it before it moves which reveals a hidden area underneath the elevator. Anyone familiar with the Soulsborne series of games will always know to check under an elevator, but of course Ocarina of Time came out way before that.

If it never occurs to you to check under the elevator, you'll get stuck and wander around for hours trying to find the last key you need which is why, I think, most people hate it.

ShaunaTheDead,
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In case anyone wasn't aware, nearly all space photos that you've ever seen have had their colours tweaked. It's standard practice in space photography. Nebulae and galaxies and planets aren't as colourful as they appear in photos. They do it either to make the features more obvious for study, or just to make them pop more to drum up interest in space exploration. Nothing wrong with it, just be aware that what you see isn't reality but an interpretation.

ShaunaTheDead,
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Ugh yeah, FF7 when Aeris is killed by Sephiroth. And the scene where Cloud carries her into the water... I was bawling. Afterwards I think I just sat there dumbfounded, staring at the empty spot in my party until after like 5 minutes I turned off the game cause I needed a break to mourn. I know the graphics don't really hold up these days, but it was all to real to me as a child and it was one of my first experiences with death even though it was just a video game character.

ShaunaTheDead,
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My favorite weird RPG moment is when the grizzled veteran of several wars who you probably just saw murder a bunch of baddies easily in a cut-scene has just joined the party......... and he's level 1.

ShaunaTheDead,
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I have a feeling this response is directly related to how Linux users for yeeeeeeears have been told "we won't support Linux because there just aren't enough users to justify it". Now that there are official more Linux users than Mac users it makes sense to support Windows and then Linux if you can only afford to support the 2 biggest operating systems, but yeah, I really think this is more about Valve pulling a switcheroo on the usual "not enough users to support Linux" line we always hear.

ShaunaTheDead,
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Of course, that's what I was implying. The Steam data set for Operating Systems includes the Steam Deck under "Linux" which is why it's suddenly jumped up above iOS users. I'm saying that I think Valve employees are obviously Linux enthusiasts and have heard that line from video game developers for years, so now it's giving them a little bit of schadenfreude to say it about iOS users.

ShaunaTheDead,
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I can't believe I'm saying this, but maybe they shouldn't release even more content. That game is jam packed already!

You think you're done and then BAM! you're running a fish farm and an actual farm, then BAM! you're running errands for a mermaid kingdom, BAM! you're doing a whole side quest under the ice sheet, BAM! you're opening branches of the sushi restaurant... etc, etc, etc...

I love to see a game with tons of a content but I fear they may have overdone it a bit.

ShaunaTheDead,
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Very simplistic TLDR now every action will be timestamped and when the server processes a tick it will play out the actions it receives in order and decide if any actions should be ignored, like for example if that player should have actually died before pulling the trigger.

I always thought that's how CS:GO servers worked, but apparently not! It seems pretty obvious and a very good solution that solves all of the problems between 64 tick and 128 tick servers in the past. Valve just continues to be a pretty amazing innovator in the world of gaming, you love to see it!

ShaunaTheDead,
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I had played other horror games before it but the first one I became obsessed with was Resident Evil 4. I think I mostly just enjoy survival horror type games for the challenge, because other horror games have never really held much of an interest to me unless they have some kind of survival aspect.

ShaunaTheDead,
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As a transgender person and as just a citizen of the world in general, I hate the "politicizing" of things. The validity of my personhood and whether I deserve basic human rights isn't political. And yet, transgender rights are questioned and removed in the regions where "politicizing" factions have roots, and "transgender porn" is searched far more there too. Hypocrisy in action, but their entire philosophy is about burying their heads in the sand, so of course their own hypocrisy evades their notice.

Neither is Planned Parenthood's mission to give people options for family planning political. Anyone who disagrees with Planned Parenthood can choose not to use their services, but as has been proven time and time again, the places where Planned Parenthood is needed most of all is in the places which try to ban it so vehemently. They don't care about the women who die in back-alley abortions, and they don't care that proper sex education can actually prevent abortions because talking about sex makes them squeamish. They yell and scream "murderer" to the doctors who are actively trying to help them and save their lives because they can't see past the indoctrination.

The people rabid to "politicize" things they disagree with are the biggest of hypocrites and I'm so tired of seeing companies capitulating to these blinded idiots over "political issues" that have no business being labelled "political". I'm a person, I deserve the same human rights as anyone else, and women deserve the right to choose what happens to their bodies. It's obvious and self evident to anyone who isn't burying their head in the sand, or still trying to dictate the lives of others based on ancient fairy tales.

ShaunaTheDead,
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God that video (and the follow up to it) are infuriating and disgusting that such a company can continue to exist.

What are some games that "spin" failure states? angielski

What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...

ShaunaTheDead,
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I'm not sure if it qualifies exactly as what you're describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it's full of typos like "fission mailed" instead of "mission failed" and there's a small window in the top-left where the fight is still on-going.

Also, notably, all the soulsbourne games kind of subvert the player's death by making it basically required to continue most of the time.

ShaunaTheDead,
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Have you played other programming related games?

Here's a search result from Steam: https://store.steampowered.com/tags/en/Programming/?flavor=contenthub_toprated

A few that stick out to me, mostly because I've played them and they're pretty good, are Human Resource Machine, While True: Learn(), Opus Magnum, and Shenzhen I/O. I would say Bitburner too but that's more-so literally programming.

I think your idea is interesting, but based on the examples I've listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.

However, as I said, I think it's a really cool idea, just thought I'd point out some similar games in case you had never heard of them.

ShaunaTheDead,
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You could maybe make some kind of a lemmings style game where functions change the behaviour of the creatures in order to achieve some kind arbitrary of goal. Like arranging their colours based on the rainbow, or something to that effect. The creatures would be a stand in for data, and the things the players can do manipulate the data to achieve a specific outcome. Is that more what you were thinking?

ShaunaTheDead,
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Oh, thanks for posting that second video! I'm sure the action video works great for some people, but it's not my style, I find those highly stylized, quick cut, action videos can be very misleading about how a game is actually played. They must be effective though because game developers always seem to release trailers like that... Anyway, the second video with the actual gameplay looks very promising, I'm excited for this game!

ShaunaTheDead,
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In the past, games were developed with specific hardware in mind. They didn't really think of how their game would run on modern PCs 25+ years later. Some games even used that as a feature, famously, Space Invaders devs noticed that the game started speeding up as players destroyed more of the enemies because it didn't have to render them and so it made the game harder as you progressed which was more fun!

By the way, there are ways to run retro games with speed limiters, you've just got to look into it more.

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