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Rhynoplaz, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

It’s been taken down! Did anyone happen to save it?

TheMinions,
simple,

The Nintendo police have already gotten to him D:

Here you go:

https://files.catbox.moe/51vxvk.png

Rolder,

Ah I think the render would be better if it was black instead of purple

simple,

For what it’s worth, it was an early concept render. It would’ve probably changed a lot before getting accepted.

Zahille7,

I think it would look great in black, but purple “shine.” Kinda like Raven’s costume in Teen Titans

junezephier,
altima_neo, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
@altima_neo@lemmy.zip avatar

Yeah but how much of cd projekt red is left?

warmaster,

The ship of Theseus

altima_neo,
@altima_neo@lemmy.zip avatar

I mean because they laid off so many people

warmaster,

Which is like the ship changing wood.

theodewere, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer
@theodewere@kbin.social avatar

reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership

nice work environment

PM_ME_FEET_PICS,

Damn so like Chucklefish and the KSP devs.

lenninscjay,

Wait, is that why KSP2 sucked?

WarmSoda,

I’m under the impression that the original KSP team left a long time ago.

PM_ME_FEET_PICS,

And the first one before they brought in unpaid devs.

Nacktmull, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@Nacktmull@lemmy.world avatar

How can that be so extremely expensive? I’m sure that money did not go into salaries for the devs, so where did it go?

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Into the marketing to tell everyone how it’s better now

Nacktmull,
@Nacktmull@lemmy.world avatar

Now that sounds realistic.

Vox,

it includes how much they spent on making the DLC and marketing for it. Around 2/3rds of the money still went into fixing/reworking the game from what I can tell

mcc,

Why do you think it didn’t go into devs? Maybe you are being cynical, but managers and CEOs are definitely devs too, they need their extra motivation to convince themselves the game is gooder.

Nacktmull,
@Nacktmull@lemmy.world avatar

Are you sure? I never heard anyone refer to CEOs and managers as “devs” before.

mcc,

I am not being serious.

Nacktmull,
@Nacktmull@lemmy.world avatar

I see :)

funkless_eck,

headline number is only the equivalent of ~200-300 tech employee salaries for 3 years, less for junior, more for senior, less for designers, marketers, more for Directors, VPs, Execs…

tdawg,
@tdawg@lemmy.world avatar

It’s funny that companies think we give a shit how expensive it is for them to operate. Just make something good. That’s all that matters

Blackmist,

Idris Elba doesn’t work for free.

Marketing isn’t cheap either. Can’t rely on word of mouth when that word is “shite”. Fixing the code would have been relatively cheap compared to fixing their reputation.

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Lemmy is nonsense. I got down voted for saying marketing lol

StarkillerX42, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

CS2 feels like a downgrade from CSGO in a lot of ways, but CSGO at launch and CSGO at end of life were two completely different games, the same is probably true for CS2. Long term support is what keeps games going.

Zehzin, do games w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN
@Zehzin@lemmy.world avatar

Well, the last thing I need is less incentive to “explore” most of these planets.

MentalEdge, do gaming w Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash - IGN
@MentalEdge@sopuli.xyz avatar

Oh dear. The only option left will be to pirate it… And in the new model, the dev might have to pay unity even for pirated installs.

ShaunaTheDead,
@ShaunaTheDead@kbin.social avatar

For real? That's crazy!

metaStatic,

Try to charge me retroactively for anything and see how fast I lawyer up.

Unaware7013,

Right? How the fuck is it legal to decide that your customers retroactively owe you money just because you unilaterally said so?

HolyDuckTurtle,
@HolyDuckTurtle@kbin.social avatar

One of the really fun details about this fiasco is a few years back, after they had made a big PR fuck up like this, Unity stated they would make their Terms of Service version-bound. If you had Unity 2019 and continued to use it forever, you would only have to abide by the ToS for that version. Put simply, they could not retroactively apply new changes to you.

...Guess which segment got quietly removed last year!

conciselyverbose,

I would think their public statements would significantly hurt the ability to do this, even if developers "agreed" to the terms without that clause.

I straight up don't think they could legally do it either way. But if they made public statements specifically addressing this particular thing, it has to significantly weaken their case.

Unaware7013,

That's the part I don't get. If I bought it in 2020 or whenever that was in the license, how can they decide to violate the license on the software you bought?

It's one thing of you go into the agreement knowing about the fees, but enforcing them retroactively against your own license agreement sounds like you're asking for a lawsuit.

Itty53,
@Itty53@kbin.social avatar

Put simply, they could not retroactively apply new changes to you.

Sounds like they could though?

Jokes aside, this is another in a recent string of "let's pretend our ToS are legally binding documents as fool-proof as the law" actions by major companies because ... well, who's stopping them?

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

your customers retroactively owe you money just because you unilaterally said so?

John Riccitiello is Unity's CEO, you may remember him from being EA's CEO or for being the guy who said the devs who don't monetize (you know adding microtransactions, loot boxes and all that greedy stuff) their videogames are "fucking idiots". I think that explains all

TwilightVulpine,

Over a finished unavailable product and unauthorized distribution? They might as well sue Unity back for trying to profit over piracy of their works.

Pamasich, (edited )

Only monetized games have to pay. If they stop selling the game, they shouldn't be affected anymore.

Also

Does the Unity Runtime Fee apply to pirated copies of games?
We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.
(source)

wave_walnut,
@wave_walnut@kbin.social avatar

"trust me bro"

Wirrvogel,
@Wirrvogel@feddit.de avatar
Ferk, (edited )
@Ferk@kbin.social avatar

As far as I understand (someone correct me if I'm wrong) games that are free / non-commercial and have zero revenue are not affected at all by this, they still don't have to pay anything regardless of the number of installs.

If the game is no longer being sold (and thus no longer commercial / having revenue), then I expect that even under those new rules Unity would also not charge the dev.

Sethayy,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.”

Sounds like they’re gonna add tracking data to the game, so probably pirated installs won’t count

conciselyverbose,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.” They already do, and fuck you for asking.

What a joke of a response.

Guntrigger, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

I forgot it was John Riccitiello at the helm of Unity these days. That explains a lot.

Also quite interesting that he’s offloaded ~$2mil worth if Unity shares in the past year too

Saledovil, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

I’m confused. I’ve never licensed a game engine, but I figure you’d write what charges you pay into the contract, and as far as I know, you can’t just add additional charges in later without renegotiating the contract. At least, you’d have no way to enforce those. So I’m sort of at a loss how this is even supposed to work.

Mandarbmax,

The game engine is licensed as a subscription. When January 1st rolls around and the dev’s meed to renew their subscription it will have these new terms. Their options are to accept this or to never update their games again.

Saledovil,

Makes sense. I hope the unity guys come to their senses. This whole thing seems rather self-destructive on the company’s part. Unity is far from being a monopoly, with one competitor being free and open source (Godot). And pulling stunts like these, even if you walk them back later, does not engender trust.

Mandarbmax,

For sure. Proprietary software, and especially subscription licensed proprietary software, is a blight.

BubblyMango,

Oh, but already completed games that dont want to make more updates dont need to pay this fee right?

Mandarbmax,

As I understand it yes, that is correct.

phoenixz, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Whoah spez, are you the CEO at Unity now as well? Impressive

unwillingsomnambulist, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

…but I thought performance was fine, why would something fine be their top priority? Pitchford couldn’t possibly have been talking out of his ass, could he?

tio_bira, do games w 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash

Considering i didn’t bother to buy anything borderlands related since Borderlands 2, it will keep preety muchbthe same for me

YiddishMcSquidish,

Same, got 1&2 on a humble bundle. I remember one running great, and 2 bearable on a 1gb netbook att. Cell shaded games shouldn’t be this resource intensive!

tio_bira,

I still have my physical PC copy for the first Borderlands, it sounds almost a whole different world when i read 512mb vram recommended on the specs…

MyDarkestTimeline01, do games w Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales

I hate using this analogy because it showcases how much of a glutton I am but: a full release game should feel like a full meal. It can leave you wanting more but it should satisfy first. DLC is meant to be dessert. Something nice and extra after the fact. Wilds felt like an appetizer. Like it was prepping you for something more.

RightHandOfIkaros, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

No $80, theyre going to stick with $70.

Fools stupid people into thinking theyre being generous. Same tactic gas companies keep doing in California to raise gas prices. Price goes up almost $2 per gallon, and then back down only $1.

At least with video games we don’t have to buy them to live.

prole,

At least with video games we don’t have to buy them to live.

Speak for yourself

SolidShake, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

Don’t worry. Super fans will still defend it. They’ve been using the “but but but but” strategy lately

Coreidan,

deleted_by_moderator

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  • victorz,

    I’m a big fan but I’m not stupid. This is some horseshit.

    I have both DLCs and I didn’t expect this garbage. Really bad stuff.

    MelodiousFunk,

    I have both DLCs

    So then you still get to play them. The only people this affects are new buyers, which… scans internet will be approximately nobody, given the raging hate-boners on display. ¯_(ツ)_/¯

    victorz,

    But if I buy the upgrade pack, what will happen to the DLCs when I play on the Switch 2?

    MelodiousFunk,

    Then you’ll play the DLC with the updated graphics etc. There’s nothing mystical about the upgrade pack - it’s just engine optimizations to let the game run natively on new hardware, probably some revamped textures, etc. The base game has been DLC-aware since the DLC was released. Having the DLC doesn’t change the game code, it just makes the extra content accessible.

    victorz,

    Okay, so then it’s just like normal? This is no news at all? It’s the same as buying the game on the original Switch? Because the DLCs weren’t included with that version either. 🤷‍♂️ How uninteresting of a post.

    HawlSera,

    I will get it and play MKW but…

    Yeah no I can’t justify getting too many games for it. Will probably just have World and MAYBE DK Bananza

    SolidShake,

    You’re going to buy an entire console for just one game?

    MelodiousFunk,

    When I hit 360 hours in BotW, I asked myself, was this worth a dollar an hour? Yes, yes it was. That was almost 8 years ago, and doesn’t take into account time spent playing other games, or the 7+ years of playtime since.

    SolidShake,

    Yeah… But that’s Zelda and not Mario kart.

    MelodiousFunk,

    Different strokes for different folks. I’ve been playing MK8 for 9ish years on two systems. I don’t expect World to be a step backwards, but it could happen.

    I may have bought a Switch at launch solely for BotW (even though I had a Wii U), but that’s not the only game I played, even if was the only game I owned for a bit. More games came later. Anyone saying “I’m only going to buy one game” is basing that off of what’s available at launch. More games will come later, at which point people will make their value decisions.

    People are losing their shit about Nintendo bumping prices for the first time in several gaming generations. Broad declarations of “never, not me, I won’t!” There seems to be a large overlap between the most vocal and the following two groups:

    • Happy with your Steam Deck? Great! I’m glad another actual gaming company (Valve) has entered the hardware space. (For MS and Sony, gaming is just one part of their enormous portfolios.) Nintendo doesn’t interest Deck folks. That’s fine. I can’t play first person or close third person games, and never liked RTS-style click as fast as you can games, so PC gaming has never been my thing. The impressive Steam library doesn’t do much for me. That’s fine. We all have options. Great!
    • People that just pirate their shit? Great! Piracy always has and always will exist. Companies have always fought back against it, and always will. Getting around those barriers is part of the scene. Remember when Sony lost in court against Connectix, then bought VGS just to kill it? I do. I was an adult at the time, and played a lot of THPS using a shitty USB gamepad on my computer. The world kept turning. Games are still free for those that want them enough.

    The thing those groups have in common? Neither of them were all that likely to buy anything Nintendo. But any unfavorable news makes them come out of the woodwork to declare that they’re not going to buy any of it even harder. Great! Just totally irrelevant. It’s the latest chapter in the long running saga of the console wars. It’s never been a good story, but does it ever have staying power. Yay tribalism.

    Cethin,

    $/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

    $/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.

    MelodiousFunk,

    Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

    Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.

    Cethin,

    OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.

    $/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.

    I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.

    MelodiousFunk,

    Fair enough.

    HawlSera,

    Yesn’t. Gift from the family since it comes out on my day. Just not looking the horse in the mouth

    Cethin,

    Why not ask them for something else, unless they really want you to have that device in particular for some reason.

    HawlSera,

    My brother wants to play it too and he lives next door

    Hyphlosion,

    I’m not at all defending the price, but am secretly hoping this outcry will make it easier for me to be an early adopter. I still don’t have a PS5 due to how burned I got trying to preorder one.

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