The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.
I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.
I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.
I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.
It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.
This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.
Same here. In fact the hype is the reason why it didn’t do well imo. It’s a fine game, nothing too wrong or bad about it, but they hype definitely killed. IGN kept advertising it as “Fallout in space” and “the Bethesda Killer,” and look where we ended up.
I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.
Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.
I don’t understand the hate for the outer worlds. It has great satire in it’s themes like the fallout games, the build diversity is there and gear is impactful, the story is pretty fun and interesting. It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way. The terrible remaster of it doesn’t really help the game either though, it really should have been left alone.
I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.
I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.
It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.
It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.
People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.
As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.
Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.
conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.
The only reason I wish it was BG3 would be for the industry to know there is absolutely still a market for these kind of games. At the same time I think they realize that now anyway. It will be interesting to see the uptick in that game type over the next 3-5 years.
What layoffs? If you’re refering to the posts earlier today: The layoffs happened at Hasbro and Larian was only commenting on it because they worked with them. Larian itself had no layoffs I know of.
Edit: to anyone downvoting. I’m playing the game with my partner on ps5. It has been fun, but now we are in act 3 and the game crashes every time she joins the game. The solution I have found is if I return to the camp and then let her join, it works. That’s why it’s not a “finished” game for me.
This is my experience with Cyberpunk 2077 in 2023:
this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.
What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;
night would shift to day in an instant
characters would t-pose on reload
characters would walk through cars like a tank and blow them up
npc driven cars would run through walls and cars and blow them up
ragdolls would flip out and fly out of bounds
citizens walk in circles through the streets
animated objects like cell phones would not disappear when put away and instead float around their bodies
npc driven cars would teleport forward when driven
lost count of how much clipping issues were present
All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.
The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.
I’ve played though the game twice on the Series X and didn’t have any if that. Once that got the frame rate up to a solid 60 in the first big patch, it’s a really solid feeling title.
I’ve had pretty much the same experience, but with an RX7900 XTX, which is an even moer expensive card. In the end I even got soft-locked, because I was playing on the highest difficulty, and in some random side misssion I just kept respawning in a spot, where I could not reach any kind of cover before being killed. Of course I tried to lower the difficulty, but that just instantly crashed the game. That was the point where I uninstalled
It’s not about about money: corporate would spend more money when you’re in the office.
It’s not about productivity: shit has been getting done from home and then some, for literally years.
It’s not about team building: productivity requires focus, open space bullshit floor plans hamper that and most everyone is gonna wear headphones and try to block out the background noise and social distractions as much as possible.
It’s about control, power and obedience: butts in chairs are reassuring to managers who have no fucking clue what they’re doing, nor what you’re doing, nor what the company needs done.
Management usually has no idea what anyone is really doing, they’ve never figured how to measure actual productivity, so they equate butts in chairs with productivity.
I don’t work for Ubi, but I’ve been the one remote player of an in-office team for the last 15 years.
Nobody ever cared where the fuck I was working from until after covid, where suddenly some insecure execs fear we might all be wanking all day, probably because they think we’re like them.
I’m perpetually busy at work, mostly because we’re understaffed, but I know what needs to be done and I do it.
I don’t need a babysitter to do that.
Them? They’ve always been useless, but now it shows, because there’s no-one to boss around, shit still gets done, but they’re not around, so they can’t delude themselves into thinking their bullshit is what makes things work.
Since they no longer have anything to do, they fuck around at home all day.
Faced with their uselessness, they pull a Seymour Skinner… it’s everyone else who’s wrong and not them.
They extrapolate and think that if they’re fucking around, surely we’re all doing what they’re doing and thus need reigning in. They fail to realize they’ve never had a productive purpose even before.
It’s all just a symptom that your management is full of old useless farts.
Some manager usually chimes in with some remote lazy bitch they “caught”, as if these people didn’t exist in the office.
Having been the outsider remote guy since way before, I can say the rest of my team fucked around a lot more when they were on-prem than when they’re remote.
If everyone just… didn’t go back at all, what are they gonna do, for everyone and close the whole studio?
I keep telling them the same thing.
Our jobs involve working with people in offices on the other side of France and that’s no problem, surely. Therefore what difference does it make if a remote worker is at home rather than on a different site? None. It’s all bullshit to control people, just like you said.
You should see HR people squirming trying to justify that one…
Amazing people make articles on… Nothing, essentially? It’s just encumbrance, right?
I was expecting it would at least go into detail and explain or compare how many items or units of weight you can carry, if it slows you down gradually or if it pretty much freezes you on the spot, differences with previous well known franchise games but no, none of that either.
I love how in Starfield your encumbrance and movement are aided or harmed by planetary gravity.
On a low gravity world I have had over 800/200 and run along with no issues. While on a planet with 1.6 or higher and you really can’t ignore the slowdown. You just can’t fast travel, but you don’t stop like in Skyrim, so I think that’s a positive step in the right direction.
That's not even realistic. I know that Starfield isn't meant to be a simulator, but if you put in something to try and be "real", you should do it right. Gravity would affect the weight of something, but the inertia is still the same. Moving and stopping a big object in space with no gravity at all is still hard to do.
For a long time he was told by everyone in public and in private that he was awesome and perfect, and the greatest game developer, which made him a ton of money and very famous. Now his latest game is failing and his overinflated ego is panicking.
Seems to me he and Gearbox have been in lots of shit for a while now (the infamous USB drive, serious plagiarism accusations when Borderlands did an artistic 180 during development, Alien : Colonial Marines released broken as hell after funneling its funding to make BL2, Duke Nukem Forever…)
And every time Pitchford’s (mostly unnecesary) public answer has been terrible.
As far as DNF goes, it was probably an easy profit for the company. They bought it from 3D Realms and patched it up into something releasable. I doubt they spent a lot on the deal. It didn’t have to sell many copies for them to hit break even.
Not a bad business decision, and I’m glad that development story had a definitive ending.
It’s the year of the wealthy personalities who dont keep their mouth shut because they believe they are right and everyone will agree with their points and love them.
Happening right now with Mark Cuban on the NBA side.
It’s 100% an astroturfing campaign. Doesn’t matter if it looks good or bad, it’s still getting awareness out there about the game which generates clicks and probably makes more money than the game itself.
Well it shouldn’t be a surprise to anyone, but Randy Pitchford is really good at providing ammo for these types of headlines. Guy needs to learn to keep his mouth shut sometimes.
I wasn’t planning to get the game because of the 3 player thing but I already knew that… why are people buying it then getting mad about it? Is the steam store page just not clear enough about it? In which case, fair.
I don’t think it’s obtuse or anything, this stuff isn’t hard to find out before buying. I think it’s probably closer to people being afraid of fromsoft doing something different, but don’t have words to articulate it, so they express it in other ways.
I wouldn’t hold it against them. You and I are in a place where we know the value in looking this stuff up, and we know the industry. There are a lot more people out there who don’t, and others who still haven’t made the mistake they need to in order to learn it.
Oh for sure, I don’t think less of people for these kind of situations. More at the state where it’s unfortunate but also interesting. We keep seeing these situations happen with varying amounts of justification from people, it’s interesting to try to understand what’s happening.
The store page is kinda confusing. I don't think the line "Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op." along with both singleplayer and co-op listed as valid playing styles is something most reasonable people would interpret the way that it really is: be exactly 3 players with external voice chat available because all other ways of playing the game will suck hard.
They've been sorta honest about that in interviews and such but those don't have the same reach as their huge marketing campaign.
Isn’t this the rule with every civ launch? They’re all somewhat half-baked on launch (although 7 admittedly looks quite a bit less baked than the others).
That said, I feel Civ formula seems to be in decline. To me Call To Power was peak civ ( yeah, fight me ), but while 3,4 and 5 were great “second-bests”, I couldn’t really get into 6 and I’m not really planning on playing 7 ( not with this 3-age format anyway ).
Yeah releasing an unfinished game without any exciting new changes and adding more dlc each iteration has been killing new civ releases and burning many long term fans who get hyped for a new civ. Paradox, Ubisoft, MicroProse, etc pull the same predatory monetization shit and when the price tag is 70 USD their half baked, missing ingredients cake just doesn’t look appetizing to most.
At a certain point they’re beating a dead horse. Outside of graphical updates (which I thought the cartoon-y look of the leaders in civ 6 was a huge downgrade), the core gameplay is still mostly the same throughout the series.
I watched a video on civ 7 and it seems like they really tried to shake up a lot in the game, I think for this reason that they needed to try something fresh to stay relevant. But really this is to its detriment rather than benefit.
I’m not sure if the three age thing is to “even the playfield” on those marathon long sessions when one civ runs away with the ball so to speak, but really that’s one of my favorite parts of the series. Like it’s awesome to take out some cavemen with navy seals or launch nukes when everyone is cowering in fear. If everything gets massively reset, then why even try to get ahead? I’ve not played the game so there could be more nuance but that’s my general impression.
This is likely a patch which blocks certain kernel hooks
It’s actually good for both Linux and Windows gaming ultimately because maybe Ubisoft will stop doing stupid anti piracy or anti cheating things that can break your system
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