Walpeach and waldaisy would’ve been real cool actually. And then we could have a upside down world type style Mario/wario game where walpeach saves wario
A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.
That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.
In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.
Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.
Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.
Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)
All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)
And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.
I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.
Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.
So someone will take his mods and make actual pirate versions of them. If he's trying to Streisand it, couldn't have done a better job. I don't see it being very profitable, though...
There was an interview with Vincke right around award season 2023 where he said they already knew their next project and were expecting to beat the development time on BG3 in a world without a new eastern European war or a new pandemic. It was something like, “We think it’ll take us 3 years, so it’ll probably take 4.” I’m looking forward to hearing more in 2027.
Well the people playing melee today aren’t doing it for the 4 player all items on free for all mode. Most people who play fighting games enjoy the competitive aspect, in which the two are pretty different.
I’m not gonna lie I found he died today when I was double-checking the spelling with a quick google. I then had to check the timeline to make sure he was actually involved in the sale.
Basically selling user data from BNET didn’t work out and after the year of flops the board got antsy. Still blame Altman tho.
Sounds really cool, though still very light on details. I also hope it’s playable solo since it feels so hard to get a group of 4 people together as a working adult
Didn’t the latest shitty Call of Duty try basically this exact tactic? They cited some sort of record high in player engagement with the campaign, because if you torture statistics hard enough you can make them say anything.
This thing is so technically complex and has so many moving parts that I can only imagine it breaking literally constantly and costing a fortune to repair whenever it does.
I can only assume the reason you’d work for Disney as either an engineer or technician is if you have a kink involving being in a constant and inescapable state of overworked frustration.
Depending on how exactly is it made, it could have fewer moving parts than it looks like. The tilt seems to be controlled on a whole module at a time level, and I’m guessing all the tops of a module might be rotating in the same direction. That would still leave a lot of linkages and bushings or bearings, but make it easily serviceable by just replacing them. The modular design seems to indicate you could pick a whole hexagon tile, replace it with a working one, and service the damaged one in the background.
My heart goes out to the Bungie team. It’s a terrible feeling to have to rely on your job for a paycheck and healthcare and to have to endure the anxiety of thinking you’ll lose your job or benefits any day. Especially with the industry being in such turmoil right now. Dozens of gaming dev houses are laying off their staff and shuttering their doors, so it’s not like you can just pick up another job in the industry when veterans are competing for the small number of positions available.
While terrible, the most of these people make a lot of money and could have also unionized over the past years. Covid also showed them what was on the horizon. But instead the prevailing US worker strategy in these high paying jobs seems to be “get yours”.
Blames the workers for not leaving sooner, for not seeing it coming, for not unionizing, for making a decent living.
So you blame the victims of corporate greed instead of the corporations themselves.
Maybe you should consider keeping your opinions to yourself?
Bungie has show themselves to be a good employer for a decade or more. You can’t blame workers because the company was sold to Sony and now are being mistreated.
Corporate greed can only be stopped by disallowing the divide and conquer strategy they employ. Individual bargening against large corporations only works if the employer works in good faith. So when the relationship was good they could have also formed a union and work together to have a fair footing if anything changes in that good relationship. The employees as a group missed that window and now that it’s needed the framework for collective bargaining is not there and individuals are left holding the bag.
Unions should not be demonized as a bad thing or punishment for the employer, it is a counterweight to the corporate machine if it ever shows it’s ugly head. Good employers have nothing to fear if they work together.
@Tosti have you ever tried unionizing a workplace? Turns out it's actually pretty hard, especially when people know it's a million times safer to just go get a new job than get fired for union activism
Actually I successfully have, just not in the US. The US has pretty hostile regulations against unions. Or maybe lacks regulations against companies squashing them.
you’re not wrong, but you are being unnecessarily antagonistic, and i would appreciate it if you didn’t push people against unionizing by being antagonistic about it. it’s hard enough to get a union going without shaming people for not doing it sooner
people are already suffering at the hands of capitalism. you don’t need to throw it in their face. and, y’know, maybe some people from the game industry browse lemmy. it’s almost like they’re probably just people like the rest of us
I sort of get your point, but sometimes the truth also stings a little and people need to be aware that when it’s good is when you need to prepare for the downturn, that is the moment to prepare your nestegg, unionize etc.
As I said in the other comment, the Union has been villofied by corpo’s that people in the US think they are only to antagonize the company.
you can explain all of that and be nice about it, you don’t need to assume that people’s motivation is to “get theirs”. like you say, most people have grown up with several decades of propaganda, it’s not their fault they see unions as bad. it takes time to undo that stuff and it’s hard enough as it is without assuming their motivations or blaming them for something they had no control over
You seem to be making a mountain out of a molehill. Attacking the tone of the message adds nothing.
The “pull yourself up by the bootstraps” view of the world is something most Americans ascribe to. It might not apply to an individual but it definitely describes the group.
Yes years of corporate propaganda made an impact, I hope for them they can be the change they want to see.
it’s not a controversial take to say a message’s tone affects how it’s taken. could you explain why it’s so difficult for you to hear the request “could you be nice”?
or do you genuinely believe a message’s tone doesn’t affect how it’s received? because if so, i’ve been wasting a lot of effort on being nice to you, myself :p (that’s a joking tone, because it’s almost certainly not going to be obvious)
Sadly I lost interest in the game once they decided to remove content I’d paid for.
Gutting to see the developers suffer like this as I doubt they’re the ones making the shit decisions but are the ones taking all the hits with the layoffs.
Good. I pre-ordered the collector’s edition of Witcher 3 and it was worth every penny. After the Cyberpunk launch debacle they need to earn back that trust.
ign.com
Ważne