They "apologize" about "confusion" and "angst" that us stupid peasants have? That doesn't sound very apologetic to me. That sounds like they're doubling down.
Heck, this worse. We wouldn't lose massive amounts of money when posting on Reddit. This is about the existance and viability of development and companies.
I'm in act three right now, and the most noticeable issue I've run into has been characters mistakenly referring to choices I supposedly made. Really takes you out of it when that is such a focus of the game.
I also have Minthara in my party, and I can confirm that she's broken as hell. You give up quite a lot to recruit her, and it's not worth it at all. Don't do it.
I had a laugh when everyone had !'s and I go talk to them and they are all commenting on the death of Shadowhart, but every single time, you can see Shadowhart just vibing in the background because I prevented Lae’zel from killing her.
This is an act 1 scene that you probably missed because you warped to act 2 without enough long rests done to play them all. It’s… been a while since the game released and it’s written in a thread where they are commenting Minthara recruitment, which is arguably way more spoilery than this.
I replayed act 1 three different times going about 10 hours into each one. I’ve never encountered laz trying to kill shadowheart. I know what the scene is as I’ve seen it in passing on the internet. But I’ve never had it… dafuq?
Possibly tied to how deep into interactions with them you’ve had. If you keep them together in the party and not just at the camp, they argue a lot. Though with the bugs, it could have simply not been triggering. After patch 1, there are so many scenes I never saw my first 2 times through despite doing pretty much the same exact things in the same exact order until the goblin camp.
Yeah, I had one of those happen that ended up spoiling something really big, along with really confusing the ever-loving daylights when it happened, because I had absolutely no idea what Gale was talking about, because he was referencing a quest I hadn’t actually started yet.
I’m going to put my currently playthrough on hold until patch 2. I don’t mind waiting a bit.
Microsoft is maximizing subscription revenue this year. It’s all about increasing that y/y revenue while burning cash on AI that will explode in their face revenue wise, unless the subscription price hikes land.
At least Sony had some justification. A new and expensive cell architecture. It was ground breaking for its time but cost too much.
Nintendo is giving us something the steam deck and other pc handhelds can do, and trying to charge $80 for games that will almost never go on sale. I can buy old steam titles for less than $10, show me an old Nintendo title that can ever sell for that amount. It’s just not a good enough proposition just to have access to a handful of $80 Nintendo titles.
Yeah, I could stomach the price of the console, but no way am I ever going to pay those outrageous prices that never go down for first party games, and without those there’s no point in getting a Switch 2 over a Steam Deck. I’ll have a lot of Nintendo games to catch up on once decent Switch 2 emulators are a thing.
It will probably need to run DLSS ultra performance mode to do 1440p@60fps. So that image will look like shit since it would upscale from a 480p base resolution.
If you ever wonder why gamers buy Playstation and not Xbox, here is your reason.
MS have no idea what they’re doing with gaming. There will be no The Last of Us or God of War coming from them. They don’t want to sell you games. They want to sell you GamePass. They don’t want you to have a great time. They want you to have a time that is just about acceptable enough to keep paying for it.
The only one of their games I’ve heard people get excited about is Hi-Fi Rush, and you can see here what they think of that. Clearly it didn’t maintain enough Monthly Active Users, or have a short enough Time To Purchase or whatever other bullshit mobile-era metric determines whether a studio lives or dies.
And this is WHY the smaller studios are on the chopping block and not core Bethesda.
Because smaller games that are incredibly solid don’t matter. What matters are AAA tentpoles. And Tango’s A/AA games were “lukewarm” at best. They had an AMAZING B/A game but fuck 'em. Same with Arkane Austin
And… probably same with Obsidian this fall (?) when their Elder Pillars game comes out and people decide it isn’t Skyrim so it is bad. Ignore that Pentiment was amazing or their long legacy as one of the best studios in CRPGs. People will just talk doom and gloom because it isn’t The Last Of Us.
Which will lead to MS continuing to try to be Sony rather than take advantage of the studios they actually have. And people will continue to talk about how they can’t compete with Sony because they don’t have a Horizon Zero Dawn.
I’ve been saying it ever since MS started buying every studio they could. They have an AMAZING roster and can basically dominate the market by “flooding” it with high production value “indie” games. But… people want their AAA tentpoles.
This is such a fanboy opinion. Sony killed basically their entire Japanese Development, had 13 GaaS in development at the same time and actively are holding back the standard of Cross Save. They give plenty of reasons to not be the ‘gamer’ console. Especially now when they are also beginning to drop games on gamepass.
Ironically we still know of more single player games coming to Xbox then games coming to Sony outside of Spider-Man Leaks.
Fallout is currently the hottest game on the market thanks to the Show on top of this.
This really fucking sucks but damn stop trying to use this as a way to promote your team
If anything, Nintendo is likely the company about to make lightning strike twice with the Switch successor due to be announced this year. Will be interesting to see what it’s like, but no matter the case, it is going to sell like hotcakes.
Sony’s Japan studio’s own library was always gimmicky games that were basically tech demos- Ape Escape was for the Dual Analog controller, LocoRoco for the PSP, Gravity Rush for the Vita, Knack to be a pack-in for the PS4, and games for VR, Move Eye toy, etc. In fact it’s kind of hard to find games they did on their own because they’ve always been mostly a support studio even going back to the PS1’s launch lineup, and they are continuing that. There have been several studios that make original games that started as part of Sony Japan that have been spun off into separate teams too.
I’m struggling to think of many studios Sony has closed. Sony London studios was similar to Japan- mostly just games to go with hardware gimmicks like the EyeToy, SingStar, and Wonderbook. It’s even harder to find studios that Sony has purchased and then closed or turned into a support studio- I guess you could count that Psygnosis was purchased and merged into London studios back in the 90’s, but considering they went 20 years between that merger and closing I doubt there were many Psygnosis devs left there.
A quick search pulls up PixelOpus, a tiny studio Sony formed from 9 college grads with a couple of industry veterans to lead them They released 2 small games and were closed last year.
I don’t mean to be too defensive of Sony- they did close one of their own studios and laid off ~900 people this year. But it’s not really a comparison to Microsoft who now has a long history of buying 3rd party studios, mismanaging them, and closing them.
I’m also confused about your comment about Xbox making more single player games than Sony. First of all… I would expect that to generally be true. It looks like Sony owns 21 studios while Microsoft had 40 as of the Activision-Blizzard acquisition. And while a lot hasn’t been announcedwith release dates, we know of a handful of single player games Sony has in the works- Horizon 3, TLOU3, Ghosts of Tsushima 2, and new IP’s from Bend, Housemarq, and BluePoint. Plus Wolverine, and you could argue whether Physint should count or not since that’s a partnership between Kojima and Sony-owned Columbia Pictures. If you’re trying to imply that Sony is abandoning single-player games or something that’s pretty far from the truth.
Eh. Can't say I had fun watching my higher end weapon break on the stronger, bullet sponge enemies later on, and replacing it with a crappy short swords that do barely any damage. ToTK though was certainly better thanks to fusion.
That it kind of the thing tho, if you just violently smash your sword around, it's gonna break. Like katanas are pretty flimsy and a german greatsword for example could just snap it off. Let's take elden ring for example and you use your sword to find an invisible wall, that's terrible for a sword and it would go to shit really quick. So i guess in a way it's realistic. But i really don't like it when games do that. All it does for me is that i'm never going to use the nice things in the game, because they break, then you need a new one or repair it or whatever.
I'm fine with encumbrance... especially in these Bethesda games. All they do is litter the world with garbage for the player to pick up and carry around for no reason other than make the game longer.
He wasn’t the only founder and Embracer bought them in 2021. Later TakeTwo acquired the studio when Embracer had to restructure. They operate under 2k now so he can most surely be fired.
Also probably why he is even more of a cocky cunt nowadays. He already cashed out.
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