As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.
Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.
conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.
The only reason I wish it was BG3 would be for the industry to know there is absolutely still a market for these kind of games. At the same time I think they realize that now anyway. It will be interesting to see the uptick in that game type over the next 3-5 years.
What layoffs? If you’re refering to the posts earlier today: The layoffs happened at Hasbro and Larian was only commenting on it because they worked with them. Larian itself had no layoffs I know of.
Edit: to anyone downvoting. I’m playing the game with my partner on ps5. It has been fun, but now we are in act 3 and the game crashes every time she joins the game. The solution I have found is if I return to the camp and then let her join, it works. That’s why it’s not a “finished” game for me.
This is my experience with Cyberpunk 2077 in 2023:
this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.
What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;
night would shift to day in an instant
characters would t-pose on reload
characters would walk through cars like a tank and blow them up
npc driven cars would run through walls and cars and blow them up
ragdolls would flip out and fly out of bounds
citizens walk in circles through the streets
animated objects like cell phones would not disappear when put away and instead float around their bodies
npc driven cars would teleport forward when driven
lost count of how much clipping issues were present
All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.
The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.
I’ve played though the game twice on the Series X and didn’t have any if that. Once that got the frame rate up to a solid 60 in the first big patch, it’s a really solid feeling title.
I’ve had pretty much the same experience, but with an RX7900 XTX, which is an even moer expensive card. In the end I even got soft-locked, because I was playing on the highest difficulty, and in some random side misssion I just kept respawning in a spot, where I could not reach any kind of cover before being killed. Of course I tried to lower the difficulty, but that just instantly crashed the game. That was the point where I uninstalled
It’s not about about money: corporate would spend more money when you’re in the office.
It’s not about productivity: shit has been getting done from home and then some, for literally years.
It’s not about team building: productivity requires focus, open space bullshit floor plans hamper that and most everyone is gonna wear headphones and try to block out the background noise and social distractions as much as possible.
It’s about control, power and obedience: butts in chairs are reassuring to managers who have no fucking clue what they’re doing, nor what you’re doing, nor what the company needs done.
Management usually has no idea what anyone is really doing, they’ve never figured how to measure actual productivity, so they equate butts in chairs with productivity.
I don’t work for Ubi, but I’ve been the one remote player of an in-office team for the last 15 years.
Nobody ever cared where the fuck I was working from until after covid, where suddenly some insecure execs fear we might all be wanking all day, probably because they think we’re like them.
I’m perpetually busy at work, mostly because we’re understaffed, but I know what needs to be done and I do it.
I don’t need a babysitter to do that.
Them? They’ve always been useless, but now it shows, because there’s no-one to boss around, shit still gets done, but they’re not around, so they can’t delude themselves into thinking their bullshit is what makes things work.
Since they no longer have anything to do, they fuck around at home all day.
Faced with their uselessness, they pull a Seymour Skinner… it’s everyone else who’s wrong and not them.
They extrapolate and think that if they’re fucking around, surely we’re all doing what they’re doing and thus need reigning in. They fail to realize they’ve never had a productive purpose even before.
It’s all just a symptom that your management is full of old useless farts.
Some manager usually chimes in with some remote lazy bitch they “caught”, as if these people didn’t exist in the office.
Having been the outsider remote guy since way before, I can say the rest of my team fucked around a lot more when they were on-prem than when they’re remote.
If everyone just… didn’t go back at all, what are they gonna do, for everyone and close the whole studio?
I keep telling them the same thing.
Our jobs involve working with people in offices on the other side of France and that’s no problem, surely. Therefore what difference does it make if a remote worker is at home rather than on a different site? None. It’s all bullshit to control people, just like you said.
You should see HR people squirming trying to justify that one…
Amazing people make articles on… Nothing, essentially? It’s just encumbrance, right?
I was expecting it would at least go into detail and explain or compare how many items or units of weight you can carry, if it slows you down gradually or if it pretty much freezes you on the spot, differences with previous well known franchise games but no, none of that either.
I love how in Starfield your encumbrance and movement are aided or harmed by planetary gravity.
On a low gravity world I have had over 800/200 and run along with no issues. While on a planet with 1.6 or higher and you really can’t ignore the slowdown. You just can’t fast travel, but you don’t stop like in Skyrim, so I think that’s a positive step in the right direction.
That's not even realistic. I know that Starfield isn't meant to be a simulator, but if you put in something to try and be "real", you should do it right. Gravity would affect the weight of something, but the inertia is still the same. Moving and stopping a big object in space with no gravity at all is still hard to do.
Isn’t this the rule with every civ launch? They’re all somewhat half-baked on launch (although 7 admittedly looks quite a bit less baked than the others).
That said, I feel Civ formula seems to be in decline. To me Call To Power was peak civ ( yeah, fight me ), but while 3,4 and 5 were great “second-bests”, I couldn’t really get into 6 and I’m not really planning on playing 7 ( not with this 3-age format anyway ).
Yeah releasing an unfinished game without any exciting new changes and adding more dlc each iteration has been killing new civ releases and burning many long term fans who get hyped for a new civ. Paradox, Ubisoft, MicroProse, etc pull the same predatory monetization shit and when the price tag is 70 USD their half baked, missing ingredients cake just doesn’t look appetizing to most.
At a certain point they’re beating a dead horse. Outside of graphical updates (which I thought the cartoon-y look of the leaders in civ 6 was a huge downgrade), the core gameplay is still mostly the same throughout the series.
I watched a video on civ 7 and it seems like they really tried to shake up a lot in the game, I think for this reason that they needed to try something fresh to stay relevant. But really this is to its detriment rather than benefit.
I’m not sure if the three age thing is to “even the playfield” on those marathon long sessions when one civ runs away with the ball so to speak, but really that’s one of my favorite parts of the series. Like it’s awesome to take out some cavemen with navy seals or launch nukes when everyone is cowering in fear. If everything gets massively reset, then why even try to get ahead? I’ve not played the game so there could be more nuance but that’s my general impression.
This is likely a patch which blocks certain kernel hooks
It’s actually good for both Linux and Windows gaming ultimately because maybe Ubisoft will stop doing stupid anti piracy or anti cheating things that can break your system
When Destiny started, Bungie was tied to Activision and whenever there were design decisions people hated, they blamed Activision for them.
Then Destiny 2 launched, Bungie was able to buy out the Activision contract, and everything went to shit.
Turned out, Activision had been the voice of reason the whole time.
Bungie started eliminating story missions, vaulting content people had paid for, including a full 1/2 of the base game and multiple expansions. They sunset gears and weapons people spent hundreds of hours earning and curating because they claimed they didn’t know how to develop scenarios for them any more.
A full Sony takeover would be a huge improvement over what Bungie has done since separating from Activision.
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