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DoucheBagMcSwag, (edited ) do games w Nintendo Switch 2 Leaks Ramp Up as New Patent Suggests AI Image Upscaling Tech

4k 30fps allegedly.

This is with DLSS.

nope. There better be a 1440p 60 fps compromise in there somewhere

glimse,

I was gonna say the screen is too small to be worth 4k but then I remembered my friend’s son playing his Switch with his face against the screen lol

DoucheBagMcSwag,

It will be 4k 30 fps docked potentially. I don’t think handheld mode will be this

glimse,

Oh whoops I misread

rishado,

2160p is 4k

DoucheBagMcSwag,

My bad I meant 1440

SkunkWorkz,

It will probably need to run DLSS ultra performance mode to do 1440p@60fps. So that image will look like shit since it would upscale from a 480p base resolution.

CosmoNova, do games w Ubisoft launches NFT game with figures costing up to $63K

Death to Ubisoft. Let’s make an example out of them by simply laughing from the sidelines while they bury themselves.

Blackmist, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

If you ever wonder why gamers buy Playstation and not Xbox, here is your reason.

MS have no idea what they’re doing with gaming. There will be no The Last of Us or God of War coming from them. They don’t want to sell you games. They want to sell you GamePass. They don’t want you to have a great time. They want you to have a time that is just about acceptable enough to keep paying for it.

The only one of their games I’ve heard people get excited about is Hi-Fi Rush, and you can see here what they think of that. Clearly it didn’t maintain enough Monthly Active Users, or have a short enough Time To Purchase or whatever other bullshit mobile-era metric determines whether a studio lives or dies.

NuXCOM_90Percent, (edited )

And this is WHY the smaller studios are on the chopping block and not core Bethesda.

Because smaller games that are incredibly solid don’t matter. What matters are AAA tentpoles. And Tango’s A/AA games were “lukewarm” at best. They had an AMAZING B/A game but fuck 'em. Same with Arkane Austin

And… probably same with Obsidian this fall (?) when their Elder Pillars game comes out and people decide it isn’t Skyrim so it is bad. Ignore that Pentiment was amazing or their long legacy as one of the best studios in CRPGs. People will just talk doom and gloom because it isn’t The Last Of Us.

Which will lead to MS continuing to try to be Sony rather than take advantage of the studios they actually have. And people will continue to talk about how they can’t compete with Sony because they don’t have a Horizon Zero Dawn.


I’ve been saying it ever since MS started buying every studio they could. They have an AMAZING roster and can basically dominate the market by “flooding” it with high production value “indie” games. But… people want their AAA tentpoles.

Ilflish,

This is such a fanboy opinion. Sony killed basically their entire Japanese Development, had 13 GaaS in development at the same time and actively are holding back the standard of Cross Save. They give plenty of reasons to not be the ‘gamer’ console. Especially now when they are also beginning to drop games on gamepass.

Ironically we still know of more single player games coming to Xbox then games coming to Sony outside of Spider-Man Leaks.

Fallout is currently the hottest game on the market thanks to the Show on top of this.

This really fucking sucks but damn stop trying to use this as a way to promote your team

shani66,

Yeah sony hasn’t been the gaming juggernaut that guy remembers in a very long time.

Stovetop,

If anything, Nintendo is likely the company about to make lightning strike twice with the Switch successor due to be announced this year. Will be interesting to see what it’s like, but no matter the case, it is going to sell like hotcakes.

paultimate14,

What are you talking about?

Sony’s Japan studio’s own library was always gimmicky games that were basically tech demos- Ape Escape was for the Dual Analog controller, LocoRoco for the PSP, Gravity Rush for the Vita, Knack to be a pack-in for the PS4, and games for VR, Move Eye toy, etc. In fact it’s kind of hard to find games they did on their own because they’ve always been mostly a support studio even going back to the PS1’s launch lineup, and they are continuing that. There have been several studios that make original games that started as part of Sony Japan that have been spun off into separate teams too.

I’m struggling to think of many studios Sony has closed. Sony London studios was similar to Japan- mostly just games to go with hardware gimmicks like the EyeToy, SingStar, and Wonderbook. It’s even harder to find studios that Sony has purchased and then closed or turned into a support studio- I guess you could count that Psygnosis was purchased and merged into London studios back in the 90’s, but considering they went 20 years between that merger and closing I doubt there were many Psygnosis devs left there.

A quick search pulls up PixelOpus, a tiny studio Sony formed from 9 college grads with a couple of industry veterans to lead them They released 2 small games and were closed last year.

I don’t mean to be too defensive of Sony- they did close one of their own studios and laid off ~900 people this year. But it’s not really a comparison to Microsoft who now has a long history of buying 3rd party studios, mismanaging them, and closing them.

I’m also confused about your comment about Xbox making more single player games than Sony. First of all… I would expect that to generally be true. It looks like Sony owns 21 studios while Microsoft had 40 as of the Activision-Blizzard acquisition. And while a lot hasn’t been announcedwith release dates, we know of a handful of single player games Sony has in the works- Horizon 3, TLOU3, Ghosts of Tsushima 2, and new IP’s from Bend, Housemarq, and BluePoint. Plus Wolverine, and you could argue whether Physint should count or not since that’s a partnership between Kojima and Sony-owned Columbia Pictures. If you’re trying to imply that Sony is abandoning single-player games or something that’s pretty far from the truth.

ArmokGoB,

We don’t talk about how they racked up hundreds of thousands of negative reviews in three days last week with their shitty business decisions.

Rodeo, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

What about gear durability? I hate that shit even more than I hate encumbrance.

exohuman,
@exohuman@programming.dev avatar

Yeah, encumbrance can be overcame but the durability thing is annoying. Especially when you can’t repair the gear.

discodoubloon,
@discodoubloon@kbin.social avatar

BOTW/TOTK Zelda games are the only ones that get it right. It’s a core game mechanic and they give you enough weapons to have fun with it.

RaineV1,

Eh. Can't say I had fun watching my higher end weapon break on the stronger, bullet sponge enemies later on, and replacing it with a crappy short swords that do barely any damage. ToTK though was certainly better thanks to fusion.

hydro033,

Same. Like what kind of sword breaks after 3 uses.

BruceTwarzen,

That it kind of the thing tho, if you just violently smash your sword around, it's gonna break. Like katanas are pretty flimsy and a german greatsword for example could just snap it off. Let's take elden ring for example and you use your sword to find an invisible wall, that's terrible for a sword and it would go to shit really quick. So i guess in a way it's realistic. But i really don't like it when games do that. All it does for me is that i'm never going to use the nice things in the game, because they break, then you need a new one or repair it or whatever.
I'm fine with encumbrance... especially in these Bethesda games. All they do is litter the world with garbage for the player to pick up and carry around for no reason other than make the game longer.

drunkpostdisaster, do games w BioWare Has No Plans for Dragon Age: The Veilguard DLC as It Turns Its Attention to Mass Effect 5

Is the plan to make a good game this time around?

DudeDudenson,

In this modern era? Most likely not

Coelacanth, do games w Remedy Has Recouped 'Most' of the Development and Marketing Expenses for Alan Wake 2
@Coelacanth@feddit.nu avatar

I really really hope they don’t get discouraged. They would have done so much better had it only been on Steam, please Remedy don’t change your ways.

Also it should have been GotY last year, fight me.

limitedduck,

Hopefully it’ll come out on steam next year or something as a single complete edition, just like Control.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

It’s published by Epic (Control was published by 505). Unless Epic significantly compromises on their insistence of pushing the Epic store, it wont happen.

Ever.

iAmTheTot,

Went would it have done better if it were only on steam?

uninvitedguest,
@uninvitedguest@lemmy.ca avatar

Bit of awkward phrasing, but the commentator was not talking about Steam exclusivity - rather having it available on Steam (in addition to wherever else it was available).

Clearer wording may be “if only it had been on Steam”.

iAmTheTot,

Ooh, I misunderstood, cheers.

Coelacanth,
@Coelacanth@feddit.nu avatar

Good shout, I did fumble my word order.

TheFriar,

I thought it won game of the year as well as a bunch of other awards?

Coelacanth,
@Coelacanth@feddit.nu avatar

BG3 got GotY, though there are debates to be had I suppose over the legitimacy of an “official” game of the year.

ampersandrew,
@ampersandrew@lemmy.world avatar

Not with how unanimous BG3’s award was at basically every outlet.

Coelacanth,
@Coelacanth@feddit.nu avatar

I was referring to The Game Awards and their claim on crowning the “Game of the Year”.

ampersandrew,
@ampersandrew@lemmy.world avatar

I know, but this past year in particular, there wasn’t much contention over what the game of the year was.

Coelacanth,
@Coelacanth@feddit.nu avatar

I think going by overall mainstream appeal and zeitgeist it’s correct. Everybody was talking about BG3 that year, even people who are usually not fans of the genre. So in that sense I agree that 2023 was the year of BG3.

On the games’ merit alone as standalone pieces of art abstracted from context I think Alan Wake 2 puts up a good fight.

ampersandrew,
@ampersandrew@lemmy.world avatar

Yeah, last year was not a weak year. There was a new highly-regarded Zelda game as well, which is easy to forget when Baldur’s Gate 3 won every award so unanimously.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

They wont.

Remedy games have been “underperforming” despite rave reviews for a while. Yet they’ve been chugging along doing what they think is neat, instead of caving into the current money-making models.

And in this case, the Epic partnership definitely hurt the game. And they know it did. Before AW2, it was microsoft putting the breaks of Quantum Break despite it being great.

Control was the first time since Max Payne I felt they truly achieved the success that their level of quality deserves (and even then it was a timed epic exclusive).

Now Remedy has set themselves up to finally self-publish the follow-up to Control. I can’t wait.

Remedy has fans, but something always seems to get in the way.

ampersandrew,
@ampersandrew@lemmy.world avatar

Didn’t they just announce a live service shooter? Isn’t that caving into current money-making models?

MentalEdge,
@MentalEdge@sopuli.xyz avatar

We know one of their WIP titles is a PvE multiplayer game set in their connected universe. Aside from that, nothing more is known, except for your generic corporate “we’re excited about our future projects with Remedy” statements from 505.

I’d be very suprised if Remedy turns around and makes it overtly exploitative.

ampersandrew,
@ampersandrew@lemmy.world avatar

Whether it’s any more exploitative than any other game, it’s still got all of the same baggage. It’s always online and will one day be unplayable, and it’s relying on continual revenue to support it rather than just selling it for an up front price and letting it rock, which both encourage exploitative monetization anyway.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Ok. Unfortunately it sounds like you’re asking me to stop liking a studio that I like, based on speculation about how a future title of theirs might work. That’s not an actionable argument.

Nothing about a multiplayer title requires it be made in a way that will break whenever the official servers go down. You are assuming this one will work that way, and I’ll grant you it likely will.

But the change we both want isn’t going to come from voting with our wallets, but even harder.

It’ll come from something like this.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m not asking you to stop liking a studio you like, but I am asking you to take them off of the pedestal you put them on. If you care about the SKG campaign, that new shooter of theirs is at odds with it.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

That pedestal being, that they keep making games that are just plain good, despite at the same time being involved with shit industry practices by working with Microsoft and Epic?

I think that particular pedestal is pretty fucking deserved. And one that looks their faults in the eyes.

They keep making good stuff, while marred by the bullshit that allows them to fund the studio.

Why do you think I’m specifically excited for them to finally do something fully self-published, so they can make something I can enjoy with no fucking strings attached?

ramble81, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

I’d be good if it was a game set in the universe where you’re a bender but not one of the main cast. For example if you’re in the fire nation you’re in the military and may have run ins with them. Same with the other tribes. You could do unique situations for each element and not be tied to the main characters

PunchingWood,

Perhaps they should just move to an earlier point of time in the universe so a lot more possibilities could open up. They could even make it an MMO kind of game with the different factions, the setting would lend itself quite well for it.

PlzGivHugs, (edited )

There is an Avatar TTRPG and it faces similar problems to making a new game based on the series, and handles it similarly to what you’re suggesting.

The TTRPG divides the setting into Eras, Kyoshi era with the nations still being established, Roku era with established nations, The Hundred Years War era taking place during the war but before Ang wakes, The Aang era, after the show and its sequel comics, and the Kora era taking place after TLoK and its comic trilogy. Notably, none take place during the events of the main series. This means that the can create new stories that better fit the medium and don’t break cannon, and at the same time, you can still interact with significant characters and tie your story into the cannon such as making a quest resulting from the reprocusions of, or a prerequisite for events in the main canon.

Edit: clearly none of us read the article:

It’ll put players in the role of an “all-new, never-before-seen Avatar” and take place thousands of years in the past.

ColeSloth,

Per the article: it takes place thousands of years in the past, with an avatar that has not been seen before.

I swear, people only read headlines and then it’s off to make comments.

PunchingWood,

I was only going off the reply, didn’t read the article.

ZeroHora, do gaming w Suicide Squad: Kill the Justice League ‘Has Fallen Short of Our Expectations’, Warner Bros. Says - IGN
@ZeroHora@lemmy.ml avatar

No shit sherlock

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@Essence_of_Meh@lemmy.world avatar

Here’s a list of accessibility features coming with 2.1.

Short version:

  • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
  • Optional subtitles for: cinematics, radio, overhead
  • Resizable text and overhead text
  • Background opacity for cinematic subtitles
  • Aim assist: 3 separate settings for melee, vehicle and ranged combat
  • Snap to target
  • Reduced camera motion
  • Weapon sway toggle
  • Controller vibration
  • Center of screen dot overlay
  • UI haptic feedback
  • Large UI font
  • Remove time limit from hacking minigame
  • Large HUD elements
  • Remove HUD effects (ghosting)
  • Reduce HUD decorations
  • Remove HUD lens distortion
  • Toggle for cycling to arm cyberware when cycling through equipped weapons
  • Adaptive triggers and trigger effect intensity
XbSuper,

So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Better late than never.

I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

gaylord_fartmaster,

As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Doesn’t help that these ones seem to be limited to HUD.

I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

gaylord_fartmaster,

Honestly I didn’t look very closely at the screenshots and assumed it was a color filter like most games these days, but just changing the HUD is actually probably perfect, so kudos to CDPR. I haven’t played enough Cyberpunk to know if color comes up in any other gameplay elements or anything, but other than the HUD, something being color coded in some way is usually the only time it’s an issue, and having something like a shape tied to whatever you’re labeling like you described is good enough.

I think just the standard “item glow” or whatever you want to call it is good enough for highlighting objects, there might be someone out there who might struggle with the color you pick against some backgrounds, but even having 3 distinct colors would cover anyone I would think.

The problem with the filter some games have implemented is it’s fixing the few elements that could be difficult for colorblind players by trying to fix their colorblindness instead of just fixing those few things. You and I might look at an object and see a different hue but it’s still what both of us are used to seeing and trying to shift the entire color palette is going to make everything look way off, even if now I can tell the friendly and enemy healthbars apart easier.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Good to know, It’s not easy to guess when you never experience the issue yourself.

Thanks for the answer!

GeneralEmergency,

8 years of development before release, and they’re only getting to this now. What a load of shit.

Kolanaki,
!deleted6508 avatar

Adaptive triggers and trigger effect intensity

Ooooh 😍

npaladin2000, do games w PlayStation Portal Is Out Today, But Fans Are Having a Hard Time Finding One - IGN
@npaladin2000@lemmy.world avatar

Do they realize this is just a PS5 remote terminal and nothing else?

echo64,

yes, that is what i want. I’ve wanted for years. no using my phone or a tablet isn’t a good experience to answer the next comment.

histic,

may I ask how is a phone or tablet not a good experience I’ve slapped a controller to my phone to do it before and have had a great experience

DeathsEmbrace,

Yeah theirs actual accessories for a controller to hold your phone while using it. It’s amazing.

echo64,

if you like it great good for you, I don’t though. I don’t want to play games on a frakentablet with accessories, not local games, not streamed games. I just want a thing that is put together by itself, is totally solid and doesn’t need me to attach/detach things from it as it changes its use

if i had an android tablet that played switch games if i just have this controller attachment that lets me use some third party controls I wouldn’t enjoy it, I would enjoy a nintendo switch by itself.

mesamunefire,

It’s a PS U (wii u wannabe).

_haha_oh_wow_, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer
@_haha_oh_wow_@sh.itjust.works avatar

It’s almost as if treating your employees poorly and mismanaging everything has negative consequences. That’s just crazy talk though, right?

Thranduil, do games w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2

Ideal is to let us swap like in some other games.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

This way you can play first person but still have an animated 3rd person rig for shadows and reflections.

Glide, do games w How Four Friends Built a ‘Hypercube’ to Play Final Fantasy Crystal Chronicles Together in 2023

Absolutely loved playing the OG Crystal Chronicles with three friends and was very, very excited when a remake got announced. I mean, it’s so easy now that everyone is playing on their own Switch, right? Imagine fucking up the concept and spirit of the game so hard with the remake.

These guys fucking get it. Buiilding the hypercube is absolutely Chad behaviour.

Stovetop,

And what still blows my mind is that the game supports cross save, but shared campaign progression is where we draw the line?

God forbid a game about sharing an adventure with your friends in a traveling caravan actually allows you to share an adventure and be a part of the caravan.

RGB3x3, do games w Five Years After Launch, Sea of Thieves Is Finally Getting a Solo Mode - IGN

I wanted to like the game so badly because it looked like so much fun.

But my brother and I spent 29 minutes getting a treasure just to be steamrolled by a group of three more experienced players that killed us and took our shit.

I get that it’s the point of piracy, but it’s not much fun to spend 20 minutes accomplishing nothing. There’s a reason piracy is illegal in real life.

Maybe this new mode will let me enjoy the world they’ve built a bit more

mordack550,

20 minutes? You are lucky! Me and my friends wasted entire afternoons of gametime because of insanely aggressive and skilled pvp crews. That’s the reason i quit the game, i just cannot handle to waste many hours every time a pvp crew targets me.

merc,
@merc@sh.itjust.works avatar

The balance is just way off.

If you’re a PvP pirate you’re never really risking anything. You’re probably carrying a few hundred cannonballs (5k gold?), some wood and some food. If you are sunk, you get your ship back fully repaired for free and lose only the cannonballs, wood and food. If you sink someone carrying treasure, you get their entire haul and just have to get to any port to sell it.

If you’re a PvE pirate returning from a quest, you don’t really get your quest rewards until you get back to port with your treasure. If you lose to a PvP pirate all that time questing was for nothing. If you fight a PvP focused pirate and win, all you win is some cannonballs, while you have the potential to lose all your treasure, the result of hours of game time.

Having said that, if you’re a PvP focused pirate, you’re going to be bored a lot. The game world is very empty so you’re going to spend a lot of time sailing around, hoping to find someone to grief. If you fly a reaper flag people can see you on the map and steer clear of you. If you’re a PvE focused pirate, it’s easy to find something to do, so you can have a great time sailing around, having adventures… until you run into a PvP player.

The game should really be changed so that PvP focused players have an easier time finding other players to fight. Meanwhile, people doing PvE content should have something significant to gain if they ever beat a PvP player. If they choose to turn and run, there should be safe harbours where they can unload in peace.

citrusface, do xbox w CD Projekt: 'Big Part' of Cyberpunk Team Moving to The Witcher 4 After Phantom Liberty Launch - IGN

So you mean companies move the majority of their employees to other projects once the majority of the work is finished with the current project they are working on? Wow.

BillyZane,

That’s wild, let’s write a whole article about it. I’m definitely not complaining, but I thought the Witcher 3 was supposed to be the last Witcher game?

philycheezestake,

It was until it sold super well

hogart,
@hogart@feddit.nu avatar

Always saying it’s the last and everyone wants to play the last. It’s smart but gets old.

sebinspace,

/s

Think you dropped this.

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