The last time I played Cyberpunk, it was actually good fun. Game was a bit empty, and it was pretty obvious they'd been forced to cut a lot of stuff, but I played it for several hundred hours without too many bugs. Pretty and ran well on my budget pc too.
That was how I started. I played less than a couple hours and got pulled away by another game. I picked it up months later, made it through the prologue, get invested in the characters, and ended up really loving it.
Ubisoft is a big company. I can see it as the devs saying “it’s not ready” and some exec, high on his if you believe hard enough it’s true bullshit and said either submit it or find another job.
Maybe they thought their checks cleared?
Or, it’s a security violation. Maybe the game accidentally opens a door to allow unsigned software to run.
Best comment here. Either exec (with overconfidence or deadlines), or security violation seem most likely. Surprising that it’s for both platforms though…
I've never played Cyberpunk, but watched my husband play for a lot of hours. I played Xdefiant's beta for a day in June. I'm puzzled by why it didn't pass. Beta was not buggy, had maybe one minor issue with it. My guess is security violation.
Or neither. Platform cert doesn’t directly correlate to how many bugs a game has, it’s a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.
Some of the tests do include things like ‘don’t crash during normal operation’, but the failures could be almost anything. (Source: am a developer)
Linux was so unable to handle my 3 Monitors (granted, all with different Resolution and refresh-rate, but still) that i had to switch back to Windows today.
gnome-shell started crashing, Firefox and Gnome-Web started crashing for whatever reason. it was a Mess.
Some of that is on GNOME. I had to swap back to KDE after a couple years on GNOME due to lack of VR compatibility. GNOME is good for newbies and productivity, but completely unusable for gaming.
No offence, gnome is great, but there are many inconsistencies on the lover level, I wish it was figured out once and for all. It applies to big DEs like KDE and etc too.
Never had that issue, your experience may vary based on your hardware and software. I use Arch, sway (wayland), AMDGPU, multiple monitors with mixed refresh rates, everything works great.
NixOS with Gnome Wayland, a 4K 60hz TV, a 144hz WQHD and a 60Hz 1080p Monitor
it would often happen that one Screen would just freeze. my Web Browsers would just crash, especially if i was opening a Video.
and the Gnome-Shell itself would crash and put me into the Login Screen.
sometimes the whole Computer would crash and become unresponsive and not even alt+ctrl+n would help anymore
i don't really like XOrg, it just always feels inferior to Wayland or even Windows.
which is why i am currently using windows until [the Problems get fixed | i upgrade my PC (to an AMD GPU)]
Sources from Build a Rocket Boy, developer of MindsEye, say the studio has begun layoffs amid a disastrous launch.
This might hurt every English teacher I ever had, but maybe title format should stop applying to article titles. Unnecessary capitalization hurts legibility.
Not that it would necessarily solve the wording issue, though, as I’m sure the data people for news publishers have some stats showing they get more engagement when the title is front loaded with more keywords, or something to that effect.
Old title format is sensible for the limited space of newspapers. We don’t need it to be quite as concise as it used to be with current digital formats.
Tbf, Microsoft is an American company that is probably looking for ways to address their own rising expenses. Japan is struggling economically as well, so I imagine Ninty & Sony are looking at international markets to offset their own struggles as well.
Their games almost never go on sale and the switch 2 has set off the $80 trend. Nintendo was already expensive, no reason to believe they aren’t going to keep themselves from being more expensive despite the billions.
Oh sorry, I wasn’t defending them. Haha yeah I agree with you completely. They are absolutely going to jack up costs. I just meant I don’t think Nintendo is generally struggling. They seem like a standout in the market
zero competitors are forced to raise prices 10% in europe, though
it’s a console launched 5 years ago with no new revision, it was unattractive for €500 in 2020 and it’s even more unattractive for €600 in 2025, if they want to move more units they should lower the prices, not increase them. With this price people can get a real PC with better performance, where you don’t need to pay a subscription to play online. And there are no cool “must have” exclusives like the ps5 or the switch, so the premium is not justified.
This depends on the markets. For example, if prices in the US raised 50% due to Tariffs, then they might lose one of their largest markets, but if they can raise them 10% globally, then they can potentially limit that loss and still have a chance (as much as possible anyway) in all of their markets.
Either way, they need to raise prices because their costs have gone up. It’s a question of where that money is coming from, and how they can reduce its impact on them as much as possible.
Yes and no. Most of the cost-reductions in hardware manufacturing lifecycles come from minimizing materials loss and optimizing design efficiency. The components don’t actually just get cheaper to produce over time on their own, from a material perspective. That means that material shortages are much more likely to have a big impact on cost (up or down) than new manufacturing technology, for the same chip.
When you tariff them by over 100% of their value, they tend to cost more to import.
My whole comment was on the tariffs specifically, and there is a 100% chance they affect sales in the US. Even with cost reductions in manufacturing over the total lifetime of the console, there’s no chance they cut costs enough to keep up with the tariffs, and there is no chance they planned for the tariffs to be this high in their planning.
Outside the US? These tariffs aren’t applied, but raising the prices globally limits the impact of them on one of their largest markets since they can amortize the cost across all their markets instead of just one.
If they released it about the same price, backwards compatible, maybe small fee to “upgrade” a switch game to the newer version, I might have been tempted. But seriously meh. I’m playing my physical copy backlog on my steam deck now lol
I think this money grab wouldn’t have gotten as much run in the media if it hadn’t been front and center in the Direct. Feels like a misstep, but then, so does €90 Mario Kart…
Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.
Seeing the same news posted two days later is considered terminally online?
How can we have a discussion about news if we pretend whatever we discussed yesterday doesn’t exist anymore?
If there was a new development I wouldn’t speak up. But this is just a different outlet posting the same news story, only two days later compared to the rest.
I don’t care if different people do or don’t post it multiple times across multiple days. I already get to see some cross community duplication, so someone posting because they are late to the game gets lost in the noise.
It isn’t like a discussion can only happen one time and if people miss it then they are out of luck. If someone posts late and nobody wants to engage the repost will fade off into obscurity.
Comment ratio is not an indication of whether someone is online, just whether they feel the need to comment a lot. I tend to spend the same amount of time reading whether I’m commenting or not.
Who would've thought that making your product more readily available would increase sales? That's so much more counterintuitive than "double down on NFTs and release schedules that require knowledge of calculus to figure out."
SE releases have been all over the place recently. Sometimes it’s PS exclusives, sometimes Nintendo exclusives, sometimes console exclusives, sometimes they release on PS and Nintendo but not Xbox…
I was an XOne user a few years back and it was exhausting. PC side it’s a bit better, except that their flagship series is locked on PS for who knows how long, and then locked on Epic Store for one more year.
As a potential customer, I didn’t feel exactly welcomed. I was interested in FFXVI, but didn’t have a PS5 (I still don’t). Now I don’t have the time to play long-ass games anymore, which means that by the time it will finally be released on PC, I won’t probably buy it.
I was someone who was willing to give them money, and they refused it time and time again. I’m sorry for their difficult situation, as Square has created some great games from my childhood that I will forever cherish (both as Square Soft and Square Enix), but let’s be honest, this is their fault.
I hope they follow through with this decision, though. I doubt I’ll be a customer, but maybe they’ll make some kids as happy as I was when I was their age and playing those old FF titles. People deserve to play those games without being told to buy two different consoles and/or wait an eternity and a half for exclusive deals to expire.
This is very true. And it’s interesting in that generally Ubisoft has been fine across all platforms. And yet Japanese companies seem to CRAVE exclusivity. Have they not seen franchises like Assasins creed and Far cry and thought. Yeah I want that money too?
Another game launch, another broken game. How hard is it to just release a game that works? This is a port as well - pretty much their entire job with this was fixing issues and optimisation
I want to blame the company but from their point of view this business model works so I understand why it keeps happening.
Steam refunds are great for situations like these but I doubt the average casual knows how easy it is. The other platforms are much stricter on refunds.
There’s also the culture shift of gamers defending broken releases with “at least they fixed it!” Or “they released a roadmap for future fixes” that encourages early releases.
Harder than delivering shit and cashing in just as much. The grab&run simply is more profitable than actually putting in the work - especially since there seem to be no palpable negative consequences.
As far as the ethics of it, whatever, there are games where you can do worse. I just think it’s annoying that the devs went this far out of their way to cynically controversy-bait up attention for themselves. There was no need for this - it adds nothing to the gameplay beyond shock value.
ign.com
Ważne