Well too fucking bad, cause Halo is the only thing they’re good at. They should have sucked it up and kept iterating on Halo 3. That game was peak Xbox.
Who could have foreseen that a $550 peripheral stuck to a $500 console, with no backwards compatibility and bad first party support wouldn’t sell well?
Don’t forget their history of just dropping products, or stopping support.
Atleast if it was usable on PC people would be willing to buy it as they know development isn’t going to just stop one day and they have an expensive brick.
It’s was the lack of backwards compatibility that killed it for me. I’d had niggling considerations of PSVR1 for some time, then PSVR2 was announced and I was all ready to hand over my money. Until it became clear there was no backward compatibility. So I own neither.
Maybe one day PS4+PSVR emulation will viable, and when that happens you should play Astrobot. It’s my favorite VR game and possibly the best platformer of last gen.
Yup. It was similar case to me. Especialy since i had the ocasion to play ps vr 1 and it was dope even if motion controls were a litle janky. And then ps vr2 came and all my hopes and dream were crushed. Honestly until Nintendo decides to ship full vr only console/hybrid i dont expect anyone to provide apropriate support to vr. For all their faults they do support their consoles with games to the death.
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That’d be great. I’ve had the game for a week or so, and most of that time has been spent playing other things because H2 is completely and literally unplayable with the current server issues.
I feel like we hear this every single time though. "Largest tech leap in a hardware generation" very much means "we'll bump the graphics a little, we're still targeting 30fps though"
I’d argue this generation actually did deliver performance-wise, most games release with a performance mode that targets 60fps whereas the PS3/PS4 generation felt mostly stuck to 30FPS.
Honestly, that's fair. Maybe I was being a little too harsh, plus this gen did come with more customizable settings (IE, setting to "performance mode" or "fidelity" mode)
30/60fps is always a developer choice. Not related to hardware capability.
That being said, every generation console makers will make the most powerful hardware they can for the price point they are gonna charge. It’s not exactly like Microsoft have any secret sauce here. It’s the same amd/nvidia hardware choices for the price point they think they can sell at that anyone can make a machine with.
I don’t know why you were being downvoted. It’s true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.
Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two… like with Hogwarts Legacy.
So you hate that PCs are more capable and can display better graphics at higher framerates and have rationalized it to yourself that worse graphics and framerates on a console are “how the developers intended”.
I can understand not wanting to tinker with settings and just load a game up and know what to expect in terms of graphics and framerate, but I just cannot disagree more with what you are saying here. Building games to console limitations and not even giving the option for fidelity or framerate just seems like a step backward.
Destiny 2 has overperformed for years. If they couldn’t see the playerbase getting less happy with paying ridiculous sums for seasonal DLC I don’t know what to tell them. Everyone who’s even casually played could have told you this.
D2 has made most of the money it’s going to at this point. There are no new players.
I can’t imagine new players playing the game. I tried getting back in after missing most of the events since the 2nd dlc came out. So much of the story is gone now because they were only part of the event and inaccessible now. Doesn’t even feel like the same game when I went back to it. Tried watching a 2 hour lore video for all the things that happene but that didn’t help.
There are new players… We just brought another on last month… It’s really not that bad. The new light stuff has actually been worked into a pretty nice onboarding experience.
There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many. I’d guess fractions of a percent of the playerbase have started in the last year.
The new light onboarding really was abysmal when I went through it earlier this year (few months before light fall) and the only reason I made it as far as I did was my brother who has thousands of hours in the game. If it was just me I wouldn’t have made it more than a few hours in before being overwhelmed with too much
There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many.
That’s typical when you hit market saturation/have an established game. Look at wow or RuneScape. The revenue comes from the people already playing your game.
The new light onboarding really was abysmal when I went through it earlier this year
You should’ve seen it before beyond light launched.
“Go shoot that, now that, now that. I’m so glad you’re back guardian. Welcome to the tower.”
My friends and I started without anyone to pull us through that mess, and we figured out what to do with Google and just clicking on things. We’ve since grown to a group of like 10ish, but yeah … Like newer people don’t really get what it was like before. It’s not great, but it’s gotten better.
To be fair, Windows is getting worse every year as well and Linux isn’t officially supported by most developers so you kinda need to compromise somewhere.
I personally went with Linux because I got fed up with Windows bullshit and the games I can’t play are mostly games I’m not really interested in playing in the first place.
This is where I’m at too. I’m so fucking mad at the trajectory Microsuck is taking because I love indie games and getting into early access stuff and they often don’t work on Linux. Plus star citizen… Stupid anti cheat stuff doesn’t play nice with Linux :/
The good thing is that Linux is officially becoming a market space that they have to pay attention to or lose money. Not because of us, but steam deck normalized it. 4% of users doesn’t sound like a lot, but to a company who is desperate enough to put ads everywhere just to make a few pennies, well, it may be worth it now
I agree. People don’t want to face the truth. For the decades that the “PCMR” meme has existed, it’s all been about supporting Microsoft.
Sure, recently, the steam deck and Valve let you go “but Linux!” But the PCMR term is tainted. Always has been. You can’t tell me it was about Mac OS, Linux and Windows.
And this is before we look at the history of “master races.” It’s all really fucked up.
I don’t think there’s any kind of consensus that PCMR was all about bigging up Microsoft. It’s about playing PC games, and using your technology with more understanding than your average console user. It’s implied that someone using a PC has Windows because Windows is installed on virtually every single PC on Earth. For the years I’ve spent frequenting r/PCMasterRace, I’ve never seen any outward Microsoft glazing.
I tried it like a year ago? Lasted about 2 weeks before I refunded. It was a stuttery mess for me. They have to reset the servers because they go to crap constantly. Several times a day I would run into some game breaking bug that, when I googled it, I would find people talking about how its been that way for years and then there would be the 15 step 20 minute work around. I remember one in particular…I decided to try crime. Did some smuggling to this (honestly really cool) outlaw base in an asteroid. Once I got there I couldn’t sell. People said its just like that and keep trying. Gave up after a few days of trying to sell there. Any and all complaints about anything wrong with the game are met with frothing screams of the world alpha and thats how things are in gaming when a game is this ‘early in development’
Its a shame because beneath under the Everest size mountain of bugs and poorly optimized crap is my dream space game.
It has the potential to be an amazing game. But it probably never will be.
I fire it up once or twice per year. It looks great. Beyond that… it’s kind of fun to explore a bit, but that’s pretty much it. Not sure if anything will ever become of it.
Well I can say for sure 100% vulkan will not get you any improvements at the moment especially as multi threading isn’t enabled yet, but with dx11 I’ve been hitting 60fps+ when I never did before this last patch. It’s been very smooth as far as my PC performance. Server performance will suck until hopefully later this year after server meshing is enabled and the initial jank is worked out.
Last I saw it the game was pretty functional in some aspects but we’re now at a point where some of the older assets look 2 generations out of date so the game is accumulating a growing amount of artistic debt where the old stuff just doesn’t fit with the newer stuff anymore.
I’m honestly ready to not support Xbox anymore after this. They’ve been non-stop fumbling the ball with game releases this generation. Hi-Fi Rush was the first game that came out that I felt was phenomenal and such a breathe of fresh air, and they just straight killed the studio anyways. Killing studios that make good games is not how you foster a gaming platform people want to be part of.
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