that's part of every subscription business plan, sadly. The rotation helps keep subscriptions up longer as people have to wait for things to cycle back around.
Are people really going to wait? I thought the whole point was that either the service has to pay for the on-loan games, or if it’s their own product it encourages you to just go buy it if you liked it so much.
Yeah, people definitely wait. Don't have any stats, but I hear people talking about it all the time with regards to streaming services.
THe service does pay for on-loan games, but that's not a reason to rotate. They're paying regardless. THey rotate to try and keep things fresh so people don't cancel.
Oh, as far as video, absolutely. If it leaves one you wait for it to come back on another. But for video games, I just assume once it’s gone, it won’t come back again any time soon. I think there’s kind of different expectations.
Oh yeah, they're probably not waiting months for something to come back. Companies know what's popular, so they tend to stagger those. So people will not cancel if they know next month or the month after is going to be something they want to play.
If you're only interested in one or two games, you'll just buy those (until they stop letting us buy games and force us to rent them).
It’s not like someone can sneak stuff into a game without trace. I have a hard time buying that a big studio is not using perforce or something simillar to make the games. It takes 1 minute to check revisions and give when those things were added and who added them.
It most definitely takes a lot longer than one minute to check asset files for changes. That’s like saying you can just pop open 200 revisions of a 300MiB PSD file in notepad and see what change it happened in quickly. I don’t imagine somebody will write in their changelist description “submitting Nazi flag, lol” either.
Definitely a long arduous process to determine it.
I mean 1 minute as in “start the level tools, select the content, note the name, find it in the revision tracking software, have a talk with the person that submitted it”
Yea I agree there must have been at least some interference because this verification process should not take long and I imagine they use some sort of asset tracking system that tells you who works on what.
It’s not that simple. Let’s say you have 100 revisions of an asset and the change happens on revision 42. Multiple people work on the same assets. If the engine in question (I admittedly don’t know what they use) stores each asset on a per-file basis, it’s a little easier. If not and the environment itself is stored in a monolithic file, it’s far worse.
You’ll need to (at best) binary search for the asset. You pull latest, see the bad content is there, try again with revision 50. See it’s there, try again with 25. It’s not there, okay, 37. Etc etc.
Not only that, it’s very often not as simple as just pulling that revision. “Oh. The asset format changed slightly on revision 40?” Time to pull the entire codebase down. “Asset A is referenced by this asset and won’t work because it differs?” Time to sync the entire codebase & assets back.
The server issues were cute for a couple days following their overwhelming success but I would like to be able to play the game I fucking paid for now please
IGN has spoken to 26 current and former employees that have worked at Bungie within the last decade. Their accounts of the studio’s work culture encompass a wide range of experiences. They span overt sexism, boys’ club culture, crunch, and HR protection of abusers, as well as more complex stories of microaggressions, systemic inequalities, and difficulties in being heard. However, interviewees also include a number of more recent employees who, despite their own hurts, truly believe the studio is slowly but steadily improving, are candid about the immense challenge of trying to turn such a massive ship in a better direction, and whose accounts of change line up with statements made to IGN by Parsons in response to this piece.
… When people objected to his demeanor, he told them they needed thicker skins, and to learn how to take criticism. He called one woman on the team an “unmanageable bitch.” Another source said he was “literally the worst person I’ve ever worked for.”
He was eventually let go, but was replaced by what our sources say were similarly antagonizing men. One lead frequently made sexist remarks, but also complained about “reverse sexism” and on at least one occasion made homophobic remarks to a queer colleague. He would openly mock his team members’ ideas in meetings then play his mockery off like a joke, and would frequently take credit for work others had done. …
It seems like the company genuinely tried to change, but some of the old guards, the old employees (not only the execs) are still racists / transphobes / misogynists. While the PR touts that it’s diverse and a safe workplace is not in line with the actual things happening. It reeks like a boys club. That was in 2021, probably going to take more time for the company to change and remove those festering toxic people.
A 100%, some of the things that you hear from the industry are crazy. If you offered me twice my current salary to be a developer in the AAA videogame industry, I wouldn't take it.
Not a game developer, but one aspect is that developers outside of the gaming industry function VERY differently to the point where there is little in the way of transferable knowledge.
For example, most games are made in C/C++ because performance is a serious concern, but management will absolutely shit themselves if you try to make a web service in that language due to security concerns. The only language with any serious overlap is C#, as that is the scripting language used in Unreal Engine and Unity.
Some app developers use game engines for non-game apps (eg: Duolingo uses Unity) but that's about it.
I understand that video games dev and Web dev does not overlap but the developer field is more vast than just Web. For example embedded development uses a lot of C/C++ so knowledge would be transferable there.
I would also say that even though the engines or framework is not the same, surely there are human skills that can be transferred like managing a project, solving problems, algorithms, performance analytics and debugging.
But that’s only my theory and I have no experience on switching field like that
You've got a very valid point with embedded devices. Although there are some big differences in that software for embedded devices typically also act as the operating system, something games stopped doing years ago.
For everything else you mentioned, you're mostly correct but there are complications. The problem is, it can be hard to sell those skills at an interview.
Yeah, embedded is exactly where I’m trying to transfer to, but good luck getting embedded jobs in Los Angeles that aren’t military or otherwise require a background check.
Game platforms… I probably shouldn’t say this, but I wish there was only one," Yoshida said, translated by IGN. "It would be better for both the developers and the players.
I think if he meant one standard like DVD and companies like Sony or Microsoft would make the dvd player. Other companies can join in. We would have choice and competition. And the one game would work the same on any device.
Not even, you still have to consider different components and operating systems, sometimes even what versions of the OS people are running since it’s not always cross compatible.
Then who gets the licensing costs for the Dev kits? Who gets the 30% cut of the digital store? Who gets the cut of accessories sold? Each game sold? Who’s responsible for updating the OS?
The console market works how it does because they sell the tech at a loss and make up money on the ongoing sales. The 3DO tried the open source model in the early 90s and ended up with ridiculously pricey consoles as all the manufacturers needed to make their profit upfront. Eventually, there will be no price difference between a console and a PC if equivilent specs.
It has gotten to the point where if you work for a game studio that gets bought out or sold, might as well get ahead of the game and start looking for a new job before they have the chance to fire you.
So basically they shut down their games actively being developed or games like NieR Reincarnation (I am legitimately upset they did not patch it to work offline, that was a great game that died yesterday) just so they could claim a loss. This is likely for tax reasons, if I had to guess.
That subreddit was simultaneously the funniest and creepiest subreddit I’ve ever visited. It’s hilarious how sure they are that they will all be billionaires but I always got the creeps when thinking about how I was reading the comments from a bunch of people just throwing their life savings down the toilet.
I bought a few thousand dollars because I could and I’m just sitting on it because I’m very curious what’s going to happen. I really believe the float has been locked up for a while and there’s some serious shenanigans going on. I either will strike it rich or at some point throw in the towel and write off the losses on my taxes. But I look back at when everyone wrote off Bitcoin and look at it now.
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